Piranha Plant VS Chomper (Mario VS PvZ) Blog
Greens Eat You.
Dash Fish
AlfieMations
lolman
“Plants do not speak, but their silence is alive with change.”
-May Sarton
Piranha Plant, the carnivorous flora of the Koopa Troop.
Chomper, Crazy Dave’s frontline zombie muncher.
Every leader of war is only as good as their soldiers, and a great commander’s warriors are often none to scoff at. Even if their main method of attack is… Devouring you whole… These two flytraps do their very best in every aspect of combat.
Before We Begin...
All variants of Piranha Plant and Chomper will be considered for this blog, anything in the main Mario & PvZ game canons will count. No crossover media like Smash Bros. will be considered in the verdict. We’ll be covering these characters in two different ways. One as an army fight between all the variants, and another with a one-on-one composite fight between the two. The plants that are their own characters such as Petey Piranha and Chompzilla will also be considered, but won’t be analyzed in the one-on-one composite scenario. Which means that this blog may have two different winners, as a 1-on-1 composite is how this matchup is typically analyzed in the community, but a full-on army fight plays better to the "army" nature of both Bower's troop and Dave's plants. Sound good? Ready… Set… PLANT!
Background
Piranha Plant
"Grawr Charble Grawr!"
Chomper
"A free buffet? How kind! Don't mind if I do!"
Variants
Piranha Plant
Piranha Plant
You all know them, it’s the classic Piranha Plant. Nothing too special about the original variety, but they’re the building blocks that every single plant pulls from regardless. Some of them are found out of pipes, pots, or even straight out of the ground.
Big Piranha Plant
Piranha Plants, but big (What a way to start) in typical Mario Fashion the bigger the enemy the more attacks it’ll take to take out taking at least two jumps within Mario 3D World to take out, and being shown several times in other Mario Games.
Venus Fire Trap
Think these plants are too one note by always chomping upwards? Never fear! These not Fire Flower aim their trajectory at you to shoot fireballs out of their mouths! And are sometimes also black with orange spots on them.
Frost Piranha Plant
Sometimes blue in Color (I believe?) These plants can shoot ice out of their mouths in the same way the Ice Flower, which can freeze enemies completely solid for a few seconds.
Inky Piranha Plants
On the slightly more Unique side these obscure Piranha Plants can spurt Ink out of their mouths which can also obstruct your view much like the Blooper.
Bone Piranha Plant
How tf does a plant have a skeleton?-
Anyway these creepy carnivores are undead versions of the typical Piranha Plant much like the Dry Bones are for Koopas.
Poison Piranha Plant
Much like real life plants these things can be poisonous, and it’d be that simple except these things can somehow spurt out blobs of poisons much like the Inky Piranha Plant that creates puddles on the ground that hurt when you touch them.
Gold Piranha Plant
Pretty much just a normal Piranha Plant, but after a fight with these guys you get paid a little.
Bungee Piranha Plant
These plants hang from ceilings and stretch down to quickly attack foes much like how spiders catch prey in real life.
Ptooie
These Piranha Plants blow up spiky balls that can catch a foe off guard when they're trying to jump over them.
Piranha Pods
What this appears to be is a sort of seed that Lakitu can sometimes throw in replacement of a Spiny that roots into the ground and comes up as a new Piranha Plant.
Elasto-Piranha

These sub-species of Piranha Plants have elastic stems that cause them to be able to extend and contract.
Melon Piranha Plant
These Plants can spit out Watermelon seeds similar to the Ukiki’s from the Yoshi’s Island Games, these can hurt but these can also be jumped off of.
Jumping Piranha Plants
These Piranha Plants debut back to the Super Mario World days instead of just blindly reaching out of the Pipe usually out of reach to get you these guys will instead leap out of the pipe, pretty useful for the extra range.
Piranha Sprout
Or
(Don’t know why there’s two different versions of the plant with the same name lol).
The first one which comes from Captain Toad’s Treasure Tracker can spit out seeds that can explode but can be defeated in typical Mario Radish style of being rooted and thrown.
The second one which comes from Yoshi’s Story can walk and also has another variation in Piranha Pest.
Ghost Piranha
Also sometimes referred to as Polterpiranhas this variation of the plant seems to be a spirit version of the Piranha Plant similar to the Boo’s which includes flight and being a ghost, likely intangibility.
Piranhabon
Sometimes referred to as Goros, they are large piranhas covered in goop, as they roll around leaving trails of goop on the ground, much like most enemies in Mario Sunshine their bodies dissolve into goop when submerged in Water.
(Did you know their names come from the name of chocolate balls known as bonbons? Me neither, well the more you know.)
Proto Piranha
Throughout Delfino Plaza while the place is completely covered in goop you can expect these guys to occasionally emerge from it and occasionally can hold Shine Sprites inside themselves, being made of goop they are of course all weak to water and enough of it can cause them to dissipate.
Piranha Planet
While these guys aren’t actually planets, more like floating pipe balls, they’re individual enemies that come equipped with space gear.
Putrid Piranha
A yellow Piranha Plant from the Paper Mario games that can poison you with its breath and its bite.
Raving Piranha Plant
HE’S GOT THAT NEON DRIP BABY!!!
Trottin’ Piranha Plant
10/10 Singing unironically.
Wonder Piranha
These large guys guard level and world gateways, and take a specific amount of wonder seeds to turn back into normal piranhas.
Glohm Piranha
These Piranhas are afflicted with Glohm, and consistently counter attacks thrown at them.
Piranha Bean
This bean version of the plant, found only in the Beanbean Kingdom, can shoot fire from its head and violently throw up a mini version of Peasley from its mouth. For some reason.
Stalking Piranha Plant
These guys have the ability to stretch their bodies at will, to seemingly endless lengths.
Chewy
Attacking with flame moves, these small versions of the plant can put people to sleep. They also tend to hide in chests, becoming Whuhohs
Piranha Creepers
These are elongated plants that can also survive being engulfed in poison.
Pit Plant
It hides in big mounds in the desert, awaiting someone to fall in.
Prickly Piranha Plant
A spikier version of the plant that can’t be jumped on. This is also Plant’s side smash attack.
Piranha Plorps
Found in Bowser’s head, they spit out poison and fog up the bottom screen. With blood perhaps...
Nipper
Hatched when Nipper Spores touch the ground, these are baby forms that hop around endlessly
Muncher
Essentially the same as the nippers, but they stay in place and are often found in groups.
Vine
Really just a vine. Doesn’t even attack Mario.
Chomper
Like all plant and zombie classes in Garden Warfare, Chomper has a selection of variants that have a mix of different primary abilities, health pools and even different weapons, while they share the same abilities. We’ll be going into more depth with these versions, as we know more info about them compared to Plant’s.
With the exception of Chomp Thing all of these chomper variants have the same 3 upgrades despite these upgrades having different names, the upgrades effects are:
An increased health boost of 25
Increased movement
And increased digestion rate of zombies
Chomper variants come in two types: spray chompers and chomp chompers. Chomp chompers have their primary attack be a close ranged chomp. While spray Chompers will spray out a burst of…something? This spray will deal damage over time and can deal quite a lot of damage. Spray chompers are still capable of chomping enemies from behind or those trapped in spikeweeds.
Chomper
The OG Chomper. Versions of these guys are found throughout Crazy Dave’s garden and just like Plant, are the building blocks for every Chomper that comes after it.
Chomper is one of the 4 primary classes originally introduced in the first Garden Warfare game. Chomper is a melee class with 150 Health, though a max of 175 is possible through upgrades. Like all other classes chomper has a primary weapon, 3 primary abilities, alternate variants and upgrades.
Like all classes upon being vanquished, chomper will simply resprout back up in the spawn point. In Garden Warfare after 5 seconds of not taking damage or using abilities health regeneration will start. Health will recover at 5 health a second but caps at half of your max health.
Chompers primary weapon is the chomp: Chomp deals 25 damage and is a close ranged biting attack. In Garden Warfare specifically it can bypass improvised armor zombies can use. If a Chomper uses chomp an enemy from behind this will instantly vanquish the zombie. It's worth noting that this does not work on larger targets like Gargantuars.
Chomper once again returns as a playable character in the third shooter Battle for Neighborville. Chomper, like most plants, had some slight changes made to her. Chompers like the rest of their plant friends can now run instead of leisurely strolling. She also gains a new ranged spit attack called slobber shot that while slow can do solid damage at long ranges.
Hot Rod Chomper
The best Chomper in a Meta sense, this motorized muncher has the unique ability of gaining a temporary speed boost whenever it eats something whole. Hot rod chomper is the sneakiest glass cannon of the chompers. Hot Rod only has a 100 health, but in exchange is the faster chomper. Hot rod’s gimmick is that it gets a significant speed boost after swallowing and digesting a zombie. Hot rod is a chomp chomper.
Toxic Chomper
While most Chomper’s tend to bite their foes, some of them like to spray some kind of elemental like breath out their mouths and this intoxicated Chomper in particular sprays what would you guess? Poison that can damage a foe overtime. It also means just being near enemies will cause them to take poison damage through his raw aura. Toxic chomper doesn't do much damage but its primary attack the toxic spray inflicts the toxic status, acting like a poison that deals damage over time. This damage can also spread to other nearby zombies, and being near Toxic chomper even if it doesn't attack also inflicts the status. Toxic chomper has a 150 health and is a spray chomper
Fire Chomper
Similar case as before expect it breathes fire which can inflict a burn status on enemies which also deals temporary damage overtime. Similarly to Toxic chomper Fire chomper is a spray based chomper that can inflict the burn status. Burn cannot spread to other targets but deals more damage over time. Fire chomper has a 150 health and is a spray chomper.
Power Chomper
This Chomper breathes electricity as illogical as that is the electricity status means whenever its being used if there are enemies slightly close to the opponent the spray is being used on it’ll also link to them in that very short range causing damages to others around it as well. Power chomper’s primary weapon the electric spray does not inflict any status conditions but the damage will arc to other close by targets. Power chomper has 150 health and is a spray chomper.
Count Chompula
This Adam Sandler wannabe has a unique ability where if it swallows an enemy whole it can regenerate a good amount of health back to itself. After swallowing and digesting a zombie count chompula will recover 50 health. Count chompula has 150 health and is a chomp chomper.
Armor Chomper
A metal plated Chomper that sacrifices Speed and agility for health and defense, so yeah not exactly what the Chomper needed but sure. Armor chomper decides to exchange its speed for pure bulk and defence. Not only is Armor chomper bulkier but he also deals increased damage compared to other chomp style chompers. In exchange for his increased health and damage, armor chomper is noticeably slower than other chompers. Armor chomper has 200 health and is a chomp Chomper.
Chomp Thing
Going back to spray Chompers, this one doesn’t really have anything special to it aside from its swamp themed texture, but the one thing unique is that it can regenerate health quicker then other Chompers. Chomp thing is a spray based chomper that deals the most raw damage of any spray based chomper. Not only this but Chomp Thing is the only chomper that breaks the traditional mold of Chomper upgrades. Chomp Thing gets a speed boost, a digestion boost and a damage boost for its primary attack. Chomp Thing’s primary ability is that its health regeneration starts sooner than other plants. Chomp thing has 100 health and is a spray based Chomper.
This Chomper is so powerful that it contained the legendary Toxic Brainz inside its stomach which is a feat in itself if you ask me lol.
Yeti Chomper
This arctic-themed Chomper had a unique ability from any other Chomper’s where it has the ability to shoot snowballs from its mouth at a decent range being the only real Chomper with a good consistent ranged option, these snowballs can also inflict the freeze status which slows you down passively and with enough uses on a foe can cause them to be completely frozen for a couple of seconds. Yeti chomper is a unique chomper because she isn't a spray or a chomp chomper. Yeti chomper has a unique icicle spit attack that attacks at short to midrange, Not only this but the attack has splash damage and can even freeze zombies in place. She’s still capable of chomping on zombies from behind or that are trapped in spikeweeds.
Disco Chomper
The Funkiest Chomper there is, this Chomper is a Legendary variant within Garden Warfare 2 and as much had a Legendary meter that can be filled up whenever something is achieved but unlike most Legendaries who usually having to kill opponents in order to fill up the meter Disco Chomper had to specifically swallow them in order to fill up the meter which kinda makes his status as a Legendary more questionable in my eyes but hey once the meter is filled it’ll activate a mode called Disco Fever which gives him a speed and attack boost that last for 30 seconds and also plays some of the grooviest music you’ll ever listen to. Disco chomper is the life of the party and is capable of building up a unique disco time meter by swallowing and digesting zombies. After swallowing and digestion 4 targets for the next 30 seconds disco chomper has increased speed and damage. Disco chomper has a 175 health and is a chomp chomper.
Unicorn Chomper
This magical Chomper at first could only be unlocked by one of the stupidest methods I think I’ve ever seen in a video game, specifically it was by importing a players rank from the first Garden Warfare game to the sequel and if you got to rank 313 which was Max rank you can unlock it. Now since EA was the one who made this game they eventually changed it to where you can now pay to get it. Anyways this Chomper as well as the next one does have a unique trait about it, to where instead of being able to Burrow it can warp forward twice slightly short distances. Unicorn chomper is a bog standard chomper with 175 health and a basic chomp attack, its unique benefit is access to the rainbow warp as a potential third ability. Though it can still use Burrow.
Twilight Chomper
The last character they added to GW2 for whatever reason this one is basically the same as the Unicorn Chomper only with a different design and instead of being able to warp once this one can do one longer warp compared to the Unicorn Chomper. Twilight chomper is similar to unicorn chomper in that at first glance it appears much like any other chomper. He has 150 health and chomps much like any other chomp chomper. Twilight chompers' unique benefit is access to the twilight warp ability. Though it's still capable of using Burrow.
Chester Chomper
In the first Garden Warfare Game they did a fun little DLC event with Cheetos where people in the US would have to look for specially marked brands of Cheetos exclusively at Target and were able to redeem a code online to enable them to access this DLC and this would allow this Chomper as well a variant for the Scientist, Dr. Chester to be unlockable in special Cheetos related packs, though they were put in for sale later for free. Chester is a pretty simple chomper, frailer than other chompers but just as mobile and powerful in close range. Chesters unique ability is his ability to swallow and digest zombies faster than other chompers can. Chester has 125 health and is a chomp based chomper.
Fun trivia notes aside this Chomper has slightly less health then the Default Chomper but makes up for having a slightly faster digestion time of about 3 seconds as opposed to 5 seconds. And also has Cheeto themed versions of the Chomper’s default abilities if that helps.
Super Chomper
This Premium plant has the unique ability to eat all of the zombies that are on the lane in front of it at once while still having the same digestion time as the default Chomper. Regular Chompers can also become this form by drinking Lactic Acid.
Three Headed Chomper
This Threepeater as a venus fly trap has the ability to attack and eat three targets at once at a decent range within its lane.
Snap Pea
Ever wonder what would happen when a Peashooter and a Chomper get close with one another? Well, you get this. It can eat zombies like normal, but then spit out its head as an enhanced projectile.
Garlic Chomper
Instead of focusing on eating the zombies, this guy takes a bite of a zombie to divert them into a different lane.
Spikeweed Chomper
This type attacks from the floor below and is immune to tire flattenings
Steel Chomper
Chomper’s Super Costume for PVZ2 China, this version can electrocute other zombies and eat multiple in a lane.
Notable Members
Piranha Plant
Petey Piranha
Pretty much considered the leader of the piranha species, this big guy first got on Mario’s radar when he terrorized Delfino Plaza, getting his brown goop everywhere. He also has some kind of wind or flight powers, being able to trap air under his leaves and take off into the skies, and even fling tornadoes at his enemies. He can even occasionally spit out Dry Bones (horrifying implications aside), and he’s friends with King Boo. Also, we’ll be considering Petey and Paper Jam Petey to be the same guy.
Peewee Piranha
This Dino Piranha stands in Mario’s way protecting a star. He’s just a baby guy, and often lashes out once his egg is broken. His tail often leaves him open for attacks, but he makes up for it with his size.
Dino Piranha
Speaking of Dino Piranhas… When they grow up they start to look like this guy. Its tail is still pretty vulnerable, but gets even angrier now.
Fiery Dino Piranha
Same as the first Dino, but this one has control over the element of fire.
Naval Piranha
Brought to life by Bowser’s own Kamek, Naval Piranha’s weak spot is its naval, as it lurks in the water to attack Yoshi. It can be completely killed off before the boss even starts if you’re smart. Also somehow it’s intelligent enough to play Tetris Attack.
Big Bungee Piranha
Truthfully just a bigger Bungee variety. However it’s stronger and gets faster as it gets attacked.
Smilax
Named after the actual smilax plant, this three-headed variant can shoot fire, and transmute its foes into mushrooms with Petal Blast, as well as scarecrows with Scarecrow Dust. The smaller Smilax can also put you to sleep with Pollen Nap.
Mom Piranha
This piranha feels connected to her children in the ground, and also comes in the blue variety.
Petea Piranha
It’s Petey but instead he’s made out of a tea packet. Yes this is a completely different character.
Spike the Piranha
Similarly to Naval, this is an enhanced piranha by Kamek to attack Yoshi. He shoots spike balls and guards the Dream Gem.
Chomper
Chompzilla
A Plant Hero, leader of the Mega-Grow and Solar classes. Just like any Chomper, she loves eating zombies and can even instantly kill one on the field at will. She’s great at generating sun for the rest of the battlefield, and has many cards to choose from in terms of planting other plants. Like all heroes in PVZ heroes, chomper has 20 health, the block meter and of course controls 2 of the 5 classes. Chompzilla controls the Solar and Mega Grow classes:
Assistant Manager Bitey
Bitey runs his own pizza joint, and also has his prized jetpack attached to him at all times, allowing him to double jump. He’s a very fast plant that also attacks his enemies with high-speed slices of pizza he makes, making for a great support option among other things.
Chelsea
Not much is known about Chelsea, but she likes dressing up like a pirate and is just as willing to fight as any other Chomper out there. She is gender
Equipment
Piranha Plant
Pot
All Piranha Plants can hop inside of a pot to move around freely.
Tennis Racket
They just love to play tennis.
Ray Gun
This gun is used by the Piranha Planet, along with their seemingly other space gear.
Mario Kart Items
Since the Piranha Plant is going to be playable in Mario Kart World, naturally all the MKW items should be available to them. Also, Petey is playable in Double Dash, 8 Deluxe, and Tour, so he should get those, too.
Dr. Mario World Items & Skills
Both Piranha Plant and Petey Piranha got their medical licenses when a worldwide outbreak of viruses happened, inclining everyone in the Mushroom Kingdom to help out. In VS Mode, you can hide multiple Viruses (20 at max level) in the opponent's stage in clouds. VS Mode has players clear viruses in their grid to send viruses at their opponent's side. When players clear viruses, their attack meter fills, and when full it sends rows of viruses to their opponent. Players have chances to prevent opponents from sending viruses to them (the higher their doctor's defense stat is against a specific bomb, the more likely the attack will be defended against). If the player successfully eliminates all the viruses on their field, they will send three lines of viruses to the opponent that cannot be defended against while resetting their opponent's attack meter.
Plant’s stage mode effect grants a chance that two viruses will be eliminated at the start of the stage, though viruses that require multiple hits will not immediately be eliminated. Their versus mode effect grants a chance that all capsules will be eliminated if an object has reached the third row from the bottom line (this can only happen once per match after it is activated). Its skill in stage and versus mode eliminated objects randomly, manipulating the growing of pipes to do so.
Stage Items
Capsule +: Adds 5 extra capsules for players before starting the stage.
Skill Up: Fills up the skill meter before starting the stage.
Rainbow Start: Grants 3 full-sized Rainbow Capsules at the start of the stage.
Random! - For 200 coins, players can randomly receive one of a number of random bonuses during stage start.
Hammer - Hammers can eliminate any object on a single tile.
Capsule Swapper: Can make the player choose a matching color of the next capsule.
Skill filler - Skill fillers fill up the skill meter if tapped on while playing on a stage.
Boomerang: Can clear a selected row.
Capsule Blaster: Clears the stage of all capsules.
Stage Objects
Shell: Destroys objects to the right and left of them in that order, with the exception of empty blocks and not activating other shells.
Exploder: Destroys all objects surrounding them within a one-tile radius.
Skill Charger: When activated, the doctor's skill meters are filled by 60 points.
Brick Block: Matching next to Brick Blocks destroy them or reveal something hidden inside them.
Empty Block: Empty Blocks serve as indestructible obstacles. Any projectile (shells or cannonballs) can't bypass them.
Handy Box: Matching next to a handy box reveals a handy stage object.
Power Stars
One of the main magical artifacts of the Mario Universe these stars come in different shapes and sizes across the Mario canon from a sense of currency in Mario Party, or world ending stars of power in the Mario Galaxy Games and we know that the bosses like Dino Piranha and Peewee Piranha carry one of each, dropping them once their defeated so it should be fair to include.
List of the things Power Stars can do:
Statistics Amplification: A passive ability gained from simply wielding a Power Star. They cause the wielder to gain power from them, increasing their strength. A single star allowed Mario to throw Metal Bowser into space, despite the fact that without the star Mario couldn't make Metal Bowser budge. Double Time Comets and Fast Foe Comets increase the speed of enemies and obstacles.
Flight: They grant the user the ability to fly vast distances through space, and Rosalina even says that they have the power to cross the universe. The Jumbo Star gave Mario the power of flight after he collected it.
Healing: By gaining a Power Star the user can heal up to full health.
Energy Manipulation: They are stated to be retrieving energy and returning it to the castle.
Fusionism: Multiple Power Stars are able to fuse together to become a larger and likely more powerful Power Star.
Water Manipulation: Stars were able to dissipate whirlpools by sitting on them.
Light Generation: Power Stars obviously glow, and can create a rainbow trail behind them.
Telekinesis: A Power Star was able to move large pieces of this landmass around.
Life Manipulation: Stated by Toad to be returning life to the castle. Daredevil Comets sap Mario of almost all of his strength, reducing him to one health and preventing any ways of healing himself.
Size Manipulation: When Wiggler possessed a Power Star, he grew to sizes much larger than normal, and proceeded to shrink back to size when he lost the star.
Mind/Empathic Manipulation and Purification (Type 2): Wiggler is much angrier after obtaining a Star, as he states that everything has been going wrong for him since he got it, and after losing it he states that he feels much better. A Power Star was able to stop the war between the Black Bob-ombs and Red Bob-ombs. Power Stars are stated to increase Mario's courage as he obtains more. Bowser also stated that he sees peace returning to worlds as a result of all the Power Stars being collected.
Pocket Reality Manipulation and Portal Creation: Bowser used the Power Stars to create the alternate dimensions of the Painting Worlds. These worlds are described as "another world" in contrast to Mario's world, and were theorized to envelop all of reality.
Dimensional Travel: Power Stars allow the user to travel from the Painting Worlds back to the real world.
Sealing Negation: Power Stars are used to negate the magical sealing Bowser has placed on the doors.
Causality Manipulation: Power Stars can revert a world back to a previous state, even being shown to do that instantly.
Black Hole Creation: Power Stars have been shown to be black holes.
Existence Erasure: Power Stars are composed of several Mini Stars, which can erase physical bodies from existence.
Reality Warping: A Power Star transformed this planetoid into Starship Mario. On another occasion a Power Star created several lit candles out of nothing instantly. Prankster Comets make a galaxy go crazy, transforming them into a wildly different place, with shown effects being adding enemies or obstacles, changing entire planets, or removing large sections of the level.
Resurrection: A Daredevil Comet revived Kamella for the second mission.
Duplication/Power Mimicry: Cosmic Comets and Clone Comets create duplicates of Mario and Luigi that follow their every move, even being able to replicate certain power-ups.
Likely Death Manipulation: Speedy Comets create a timer that, when it runs out, causes Mario or Luigi to die through unknown means.
Chomper
Plant Food
Plant Food in PvZ 2 allows plants to display certain powerful attacks, usually just a stronger attack.
Tacos
Tacos are a delicious source of meat, cheese, vegetables, and an all-around healthy option when you wanna eat something. Oh, wait, that’s a real life taco. Tacos in PvZ 3 give Chomper a boost in her strength and activates her Tacobility.
Miscellaneous Boosts
Chomper and the rest of the plants use a variety of boosts and powers to help them out in combat.
- Plant Perk - Increases Chomper’s range and damage.
- ZombiFreeze - Immobilizes a Zombie for three seconds, leaving them unable to move and attack.
- Gardening Gloves - Allow movement of normally rooted Plants.
- Mega-Perk - Applies the Plant Perk’s effects to all Plants.
- Zombie Zapper - Applies the ZombiFreeze’s effects to all Zombies.
- Power Snow - Launches snowballs at an extreme speed to damage and slow Zombies.
- Power Toss - Launches Zombies back, launching Zombies that are already being launched causes them to be launched even further, removing them from the battle.
- Power Zap - Electrocutes Zombies.
Junkasaurus
Junkasaurus is a mechanical dinosaur any plant is capable of controlling and riding around in while entering the Gnomiverse to engage in infinity time or cats vs dinos.
Junkasaurus has 2000 health and doesn't passively regenerate health but by destroying zombies and gnomes vanquished foes drop time crystals which can be used to recover various types of health. Junkasaurus’s primary weapon is the super dino blast. A beam of energy that can be fired out at long ranges to deal damage to enemy targets. Junkasaurus has 4 primary abilities it can also call upon during combat for additional damage and mobility.
Tricks
These are moves done by Chompzilla in PvZ Heroes. See Support.
Environments
Environment cards are a special type of card that can only be played on Ground lanes. See Support.
Pots
In the shooter games these pots allow Chomper to spawn potted, immovable plants. See Support.
Dirt Mounds
These mounds on the floor allow Chomper to use the Weeds and summon support options. People like Chompzilla don’t need these to summon Heroes plants, though. See Support.
Boss Chests
The boss chests allow plants to summon different bosses, among some of the strongest of the plants. See Support.
Powers & Abilities
Piranha Plant
Plant Physiology
While the biology between each plant tends to vary, the thing they all share is a certain elasticity that makes them hard to fully tear apart. And as stated before, they also somehow have a skeleton.
Fire Manipulation
The most common ability among the plants, they can dispel fireballs from their body and don’t run out.
Ice Manipulation
Just like fire balls, these ice balls can freeze any target in an instant.
Poison Manipulation
The poison from the plant’s body can harm anyone who touches it, but can be cleaned up relatively easily.
Electric Manipulation
When changed to blue, Mom Piranha’s kids can shoot electricity balls out of their mouths.
Ink Manipulation
This damn ink covers up the screen and can temporarily blind the target.
Flight
While for most plants it’s limited, slowing gliding down after jumping up into the air, some plants like Petey can keep sustained flight for a while.
Transmutation
Megasmilax, using Petal Blast, can transform its enemies into mushrooms. Normal Piranha Plants can also transform enemies into scarecrows with Scarecrow Dust.
Elasticity
Various versions of the plant can stretch their bodies in any way they’d like, such as the Elasto-Piranha.
Size Changing
Can shrink and grow to surprise nearby enemies.
Teleportation
Piranha Planet can teleport a short distance above to drop onto people.
Sleep Manipulation
Average Piranha Plants and also Chewy can put foes to sleep with the move Pollen Nap.
Item Stealing/Nullification
Paper Petey Piranha had the capability of stealing the action command for Paper Mario to create paper copies for himself by inhaling like Kirby, and used it for himself. This potentially means Paper Petey can steal any item he wants. (Debatable, See Before the Verdict)
Time Slow
With Zone Speed, Piranha Plant can slow down its perception of time to allow it to be able to react to fast moving projectiles or just growing other characters in slow motion, however it can only be used for a brief couple of seconds as using it too much can drain stamina. (As if a Plant needs stamina lol)
Draining/Restoration
Using Normal/Mega Piranha Drain, Piranha Plant can absorb fire and wood based damage for a little bit. Petey can use Giga Piranha Drain, restoring HP equal to the damage done to him.
Damage Reduction
Bone Piranha Plants can use the skills Poison Mist/Poison Smog which reduces the player's damage every turn by inflicting them with poison.
Resistancess
Mind Manipulation - Due to the loyalty Bowser’s Minions have towards him they can resist the effects of Fawful’s max percentage Mind Control Spray, which previously worked on the Koopalings.
Fire - Bone plants are immune to fire attacks, and Mama Piranha’s summons can change if they’re resistant to Mario’s fire damage or…
- Electricity - …Mama Piranha’s summons can change if they’re resistant to Luigi’s electric damage.
Chomper
Plant Physiology
Plants in PvZ are powered by sunlight, gaining more energy the more that they receive, though they're capable of fighting for long periods of time without it, too. For example, the night levels don’t include any sun in them, and they can even fight in the Gnomiverse, a timeless plane of existence where the sun doesn’t exist.
Respawning
The GW and BfN versions of Chomper can respawn infinitely. (Debatable, See Before the Verdict)
Goop
The Chomper’s signature ability. Besides chomping. The normal goop slows others down to a halt, and it comes in a few different forms.
Spikeweed
Chomper’s spikeweeds allow them to ensnare foes in the ground, ensuring that their prey stays still.
Burrow
Chompers can dig into the ground and eat up unsuspecting targets. Using Sprint Burrow, he can go faster underground but with a more limited range.
Warp
Both the Unicorn and Twilight Chomper have the ability to Warp as an alternative to Burrowing, the Unicorn Chomper can do a single warp but it’s very long and the Twilight Chomper has two warps in one but both are shorter than the Unicorn Chomper’s.
Plants can see invisible zombies that can attack the house. Somehow.
Inhale
Chomper’s plant food ability will have him inhale all the zombies near him, and then push them back with a loud burp.
Upgrades
Chomper also has 3 upgrades she can unlock through leveling up. These are:
Super Chomper Speed Boost: Which increases its speed.
Hardened Skin: Which sets its max HP to 175 instead of 150.
And Improved Intestinal Chamber: Which makes chompers digestion speed faster.
Later on, Chomper, like all plants, instead of having variants and upgrades for each variant now simply has a list of upgrades that can be given to it. Chomper has 7 upgrade points, and each upgrade takes up a variety of points.
Super Powers
The block meter has 8 charges. When Chompzilla suffers any amount of damage it will fill up by either 1, 2, or 3 slots. When Chompzilla would be hit by an attack and the block meter would fill up to 8 she instead performs a super block taking no damage from the attack and gaining one of her 4 super powers. 1 of these is her signature superpower while the other 3 are shared across multiple heroes. At the start of the game she draws 1 of the 4 randomly, and when superblocking will then conjure one of the remaining 3.
Ambush
Ambush is Chomper’s Tacobility in PvZ 3, making her hide underground while chewing and bursts up to swallow zombies walking above her.
Regeneration
Chomper naturally regenerates health overtime. In modes such as Garden Ops, health regeneration is affected by difficulty. In easy: Health regeneration starts at 3.5 seconds and is increased to 7 health a second when recovering. In normal: Health regeneration starts at 4.5 seconds and is increased to 6 health a second when recovering
Acausality (Type 1)
Despite all of time being shattered due to the taco, none of the plants were affected by this paradox.
Non-Physical Interaction
Chomper and the rest of the plants can interact with ghostly versions of zombies, as well as interact with 8-bit zombies made out of light.
Self-Sustenance
Plants have been shown to survive the vacuum of space, including the Chompers.
Poison Manipulation
The normal goop that spews from Chomper’s mouth isn’t actual poison, but the Toxic Chomper’s spray is.
Ice Manipulation
With Yeti Chomper, the Chomper has the ability to shoot ice out of its mouth.
Fire Manipulation
The Fire Chomper, instead of Chomping as his method of attack, spews fire from his mouth.
Electricity Manipulation
Utilizing electric spray, the Power Chomper attacks with electricity.
Aura
That’s right, Toxic Chomper just has that aura. Anyone near him will be dealt slight damage if close enough.
Resistances
Mind Manipulation - Comparable to Zombie Heroes who can resist a Hypno Shroom’s effects, which normally hypnotize their target, only apply minor fatigue to them.
Transmutation - Plant Heroes can withstand being hit by the Midas Tough Zombie, who turns everything he touches into goldfish, without being turned into a goldfish. Furthermore, he is comparable to certain Zombies who resist Transmutation, like the Heroes, who can both break out of, or are flat out immune to Rose’s Goatify, which turns Zombies into goats. Finally, the respawning Heroes have shown to be able to work even while transmuted, such as when Torchwood reverts to his smaller form, and respawns despite the difference.
Death Manipulation - Unaffected by Zombies possessing the Deadly trait, which allows them to instantly kill Plants they harm.
Space-Time Manipulation - Chomper and other Plants can move and interact in areas with destabilized time.He has also shown to be unaffected by the space-time continuum itself collapsing around him.
BFR - Chomper can respawn after being banished by Cozmic Brainz. His teleportation and dimensional travel via Respawning.
Existence Erasure - Chomper can respawn after being reduced to nothingness by an upgrade from the Wizard Zombie.
Empathetic Manipulation - With the help of a Plant Food, Chomper can break out of the Boombox Zombie’s boombox, which tranquilizes Plants and forces them to not do their intended purpose.
Poison Manipulation - With the help of Healing Plants. In PvZ BfN has shown to cure poisonous effects, like Scientist’s Heal Beam Of Science stopping Chomper’s Grody Goop, which poisons Zombies.
- Power Nullification - As mentioned above, Grody Goop can also disable enemies from using their abilities, which healing from outside sources also cures.
Support
Piranha Plant
Dry Bones
When hit, Petey shoots Dry Boneses from his body that can be used to fight for him. The amount of this is likely finite and even more likely uncontrollable.
Baby Plants
Mom Piranha can summon infinite babies to help her. They can change color indicating what type they are. Red can spit out fireballs, being resistant to it, and blue can spit out electricity, being resistant to it as well.
Chomper
Potted Plants
Potted plants can be spawned in pots and are stationary turret-like spawnable entities that will attack approaching zombies with a variety of effects.
Weeds
Weeds are used on offence. They can be summoned out of the ground and will approach the enemy.
Bosses
Plant Cards
Chompzilla can summon these plant cards to help her in battle. These in specific are minions that are played onto the field and remain there until defeated. Attacking zombies and zombie heroes, while also having unique effects. (Cards that don't match their images are due to stat changes that were made across balance patches, including the recent 2025 patch.)
Plant Traits:
Team Up: Allows multiple plants to be played into one lane
Double Strike: Allows a plant to attack twice if it survives instead of just once
Untrickable: prevents plants from being affected by tricks
SOLAR CARDS
MEGA GROW CARDS
Chompzilla Conjured cards
Some of Chompzilla’s cards are capable of conjuring cards. Conjuring in PVZ heroes is where you get a random card linked to a select group of cards.
For example conjuring a flower card will randomly give you a flower card regardless of weather your class could hypothetically use this card or not.
The list of cards that can conjure additional cards that Chompzilla has access to
Cosmic flower
Cross-Pollination
Cornucopia
Typical beanstalk
Banana peel
Cosmic pea
Captain cucumber
Apotatosarus
Plucky Clover
Cornucopia can spawn any plant in the game and because of this can also potentially conjure any other card in the game that isn't a plant like environments and tricks. Evey card cornucopia can directly conjure or can get by further conjuring is listed below.
Category:Cards | Plants vs. Zombies Wiki | Fandom
One of these cards is Bird of paradise. Bird of Paradise will conjure super power cards, which provide various strong and incredibly powerful and potent effects, all of the potential conjured cards are listed below.
Category:Superpowers | Plants vs. Zombies Wiki | Fandom
CAPTAIN CUCUMBER
Captain cucumber is a highly valuable and important card in Chompzilla’s arsenal. A 3 cost Fruit plant with 1 attack and 4 health. When this card deals damage it conjures a random legendary card. While the cards that can be conjured have been listed above, this section will go into detail about the legendary cards as they are some of the strongest and most valuable cards Chompzilla has access to.
Feats
Piranha Plant
Overall
One of the most prominent species in Bower’s army
The biggest hazards in the Mushroom Kingdom
Killed Mario thousands of times over the years
Got into Smash (somehow)
Strength
Any plant can easily injure members of the Mario cast (As shown above) (See Scaling Section)
Durability
Able to tank multiple hits from the Mario cast (As shown above) (See Scaling Section)
Speed
Can keep up with the Mario cast (See Scaling Section)
Chomper
Overall
Part of a pervasive force against Zomboss’s army
One of Crazy Dave’s greatest defensive options
Eaten thousands of zombies over the years
Can Burrow mid air just for the “lolz”. (Hey see what I did there?)
Strength
Can eat an entire zombie in one gulp (As shown above)
Comparable to the rest of the plants and zombies (See Scaling Section)
Durability
A regular Chomper survived the explosion that ultimately turned it into Chompzilla (29.754 Yottatons)
Can tank hits from foes stronger than them (See Scaling Section)
Speed
Power Chomper moves slightly under the speed of lightning (MHS)
Hot Rod would upscale
Can keep up with plants faster than them (See Scaling Section)
Scaling
Piranha Plant
Mario
While it might seem a bit much to some people to directly scale the Plants to Mario and the others given their general portrayed as common fodder several sources prove otherwise like the gifs above of them visually hurting, surviving attacks from and keeping up with them this includes stuff like Mario Kart and Mario Tennis Aces, and at the very least the boss Plants like Petey Piranha should absolutely scale either way.
Reacted while being launched out of a Launch Star which lets you travel across different Galaxies in seconds. (820 Trillion c, MFTL+)
Reacted while being carried across the universe by the Luma’s. (489 Quadrillion c, MFTL+ - Potentially Infinite, See before the Verdict)
Green Prankster Comet could travel across all 7 Worlds in Galaxy 2 in a few seconds (3.2 Quadrillion - 9.93 Quintillion - 23.47885 Quintillion c, MFTL+ - Potentially Infinite, See before the Verdict)
Survives being in the Sammer Kingdom as it is being erased by the incomplete Void, with the Sammer Kingdom being its own parallel dimension (Universal)
Can pilot Starship Mario as it crosses a galaxy supercluster (76.7 Trillion – 27.61 Quadrillion c)
Can Outswim black holes (FTL)
Can move around in the Cutout, a plane of existence stated to transcend time and space. (Immeasurable, See Before The Verdict)
Traverse across the Whoa Zone a place stated to be beyond space (Potentially Immeasurable, See before the Verdict)
Mario’s Allies
Luigi
Ice Flower can freeze the sun (2.72 Ronnatons, Large Planet)
As Dreamy Luigi, jumped to a constellation in the distance in a few seconds.
Really just a lot of the same feats as Mario
Peach
Along with Starlow, Destroyed the Dream Stone (See Cosmology Section)
Yoshi
Punted Raphael The Raven far enough to turn him into a constellation (Star)
Mario’s Rogues Gallery
Donkey Kong
Punched the moon out of irbit and down onto the earth (1.19 Quettatons, Dwarf Star)
Diddy Kong also did this by unintentionally headbutting the moon.
Wario
Survived the Shake King’s self-destruct. (41 Zettatons, Small Planet)
Scales to work associates Dribble and Spitz who drove their interstellar taxi to the edge of the universe. (101.9 Trillion - 52.372 Quadrillion c, Potentially Infinite, See before the Verdict)
Wario survived the Black Jewel exploding and beat it directly in battle. The Black Jewel created an alternate universe and collapsed it upon its death (Universal, see Before the Verdict)
Several beings who have control over dreams such as Wart, Antasma, and The Zeekeeper. (See Cosmology Section)
The Zeekeeper may also have the capability to travel across dimensions with speed (Debatably Immeasurable, See before the Verdict)
Cackletta
Millennium Star
Flew from the center of the universe to earth (880 Quadrillion c, MFTL+ - potentially Infinite, See before the Verdict)
Dimentio
Dimentio created Dimension D (140.94 PetaFOE, potentially higher, see Before the Verdict)
Culex
Stated his third-dimensional form gave him the power to consume all of time and space (Debatable, See Vefore the Verdict)
Bowser
The self reclaimed leader of the Koopa Troop himself, Piranha Plants make up nowhere near a fraction of the amount of species of minions Bowser has in his army and should be a match in power for his generals with Petey Piranha being one of them.
As Giant Bowser punched Super Peach’s castle out of orbit (125 Teratons, Large Country)
Survived getting sucked into a black hole (277.5 Quettatons, Star)
Pull entire islands
Can Tag Starship Mario with his meteors
Would’ve traversed and destroyed the entire Dream Depot (Infinite, See Cosmology Section)
Should theoretically be as strong as he was when he was Dreamy Bowser (See Cosmology Section)
Rosalina
Her Luma’s can transform into entire Galaxies (71.977289 ZettaFoe, Galaxy)
Kicked a soccer ball to another planet and back (65.9 c, FTL+)
Reset the entire Universe (See Cosmology Section)
Piloted the Comet Observatory to the center of the universe.
Power Stars
Can move actual stars (7.6 FOE) with this example absorbing all stars in the night sky (140.94 PetaFOE)
Bowser used these Stars to create the Painting Worlds in Super Mario 64. These include the “bottomless” Tick Tock Clock and It is also theorized Bowser would use these worlds to “envelop all of reality” (Universal, see Before the Verdict)
Chomper
Other Plants
Due to Chomper fighting amongst their fellow plant brethren, they’re all very comparable to one another.
Doom Shroom’s massive explosion damage (22.3 Tons, City Block)
Plant Heroes can match hits with Brain Freeze, who froze a whole water park (271.96 Tons of TNT, Multi-City Block)
Super Bean’s survival of an explosion (29.5 Teratons, Large Country)
Meteor Flowers implied to have caused the extinction of the dinosaurs, comparatively it would be (153.82 Teratons, Large Country)
In the 80s, Agents partied so hard they created a singularity and were sucked into Infinity/The Gnomiverse (Universal+, See Cosmology)
Beta Carrotina and other Plants can travel through space (227.311 c, MFTL+)
Plasma Pea can fire peas that create universes in an instant (Universal+, 11 Quintillion c, MFTL+, See Cosmology and Before The Verdict)
Plasma Pea’s peas also contain their own spacetimes and infinite possibilities (Immeasurable, see Cosmology and Before The Verdict)
Party Citron can party so hard he tears open the fabric of time (Immeasurable, see Before The Verdict)
The Zombies
Chomper and the other plants fight head-to-head against the zombies every day, so it’s only natural that Chomper would scale to their base power.
Super Brainz punched a bean so hard it made a visible explosion from space (35 Teratons, Country)
Two zombies tanked a Tactical Cuke explosion (153.8 Teratons, Large Country)
Zomboss survived an explosion (23.754 Yottatons of TNT, Large Planet)
Zombies were able to ride on Meteor Z as it destroyed a planet and survive
Cozmic Brainz flew from the Earth to space in a few seconds (10.4 quadrillion c, MFTL+)
The Gnomes
Technically being the main antagonist of PVZ in canon both sides of the spectrum have fought off against these gnomes including inside their own wibbly wobbly timey wimey dimension.
Gnomes can blend starlight for breakfast (FTL)
Gnomes can use the galaxy as a cushion protector (Galaxy, See Cosmology)
Gnomes can hold space and time in their pockets (Universal, See Cosmology)
Gnomish Floaties can destabilize time (Universal)
Gnomes can… Flatulate black holes into existence (See Cosmology)
Gnomes can count to infinity (Infinite) (See Before The Verdict)
Gnomes can experience at least three infinities (Three Infinite??)
Gnomes weave their quilts from the finest string theory (10D+) (See Cosmology and Before The Verdict)
Cosmology
Mario
Main credit for the specifics of the cosmology will be from this post on Reddit https://www.reddit.com/r/DeathBattleMatchups/s/8zGnWRH3hJ
The Universe
Now this one will likely seem pretty difficult to solve since we don’t get that much elaboration on the size of the Mario Universe, but we do know from multiple sources specifically in Super Paper Mario that state that outer space in the universe is infinite in size, which should be a reasonable source especially when one of them is given by Tippi who gives you tips on nearly every single import not in the main game, now this place is technically regarded as an alternate dimension within the Flipside, however from what we’re shown it’s never really explained that it also doesn’t apply to either the main Universe or just all dimensions in Super Paper Mario.
In Mario Galaxy 2 we know that there are 7 Worlds in total each one of them being in the Japanese translation stated to being a whole other universe which while I’ve seen some arguments against it I feel like it just makes a lot of sense considering each level in Galaxy is… well a galaxy it wouldn’t really make sense if the solution to storing a whole bunch of galaxies to instead stuff them into one larger galaxy each. In fact Lubba even states that Mario would need to travela across spcae and time in order to reach each new world so potentially at least 7 Times Universal.
But this universe also contains another thing inside it that we’ll get to in a little bit that can boost it significantly but it’s not literally the next thing.
Matter Splatter Galaxy
But this isn’t the only high end argument that comes from Mario Galaxy ho-hoo boy say hello to Matter Splatter Galaxy, now long story short I’m not really gonna harp on the is for too long since it’s been discussed a lot but essentially this Galaxy’s main gimmick is that it focuses on these platforms that phase in an out of reality, now some people would probably think “Oh that looks pretty similar to the proposal idea of a fourth-dimensional object.” And you’d have limited sources to prove that, until you look at the Japanese translation it states that this galaxy is referred to as A place shown by Hyperspace which is of course supposed to refer to stuff like transcending and higher dimensional things, however this can be tricky to truly decipher since there is also another meaning of Hyperspace in Japan which is supposed to refer to FTL travel being possible however some translations actually back up the idea of it being higher spatially, Chinese and Spanish specifcally translate it as “Hyperdimensional” while German translates it as “Superspace” it seems pretty clear intention-wise that the meaning of the phrase was meant to be referring to a Higher spatial dimension.
As Matter Splatter Galaxy is a physical location within the universe in order for the universe to contain it, it would need or at least to match it in dimensionality, which as such would mean the main Mario Universe would be at least 4D or Uni+ Which also backs up the idea of the outer space being infinite.
Other Universes/Dimensions
Just a list of shown alternate dimensions across the Mario Multiverse to add to the number of universes
The Shake Dimension from Wario Land: Shake It
The last world that you get taken to by an ancient banana from Donkey Kong Country Returns Which is specifically noted by Cranky Kong to be a separate dimension
There are 9 worlds in Super Paper Mario via the Dimensional doors one of which if we recall is confirmed to be infinite.
The Paranormal Dimension is a dimension seen in Luigi’s Mansion Dark Moon
The Black Jewel
In Wario World, the Black Jewel is said to create a parallel universe in Wario’s basement, being the main conflict of this game. Let’s break it down.
With official wording specifically, the manual of the game says that the jewel is “changing Wario’s world,” the game description relating back to this saying that the whole area is a “weird world” but then also says he scours multiple worlds for treasure. With these statements it can be safely assumed that the Black Jewel is in the planetary ranges of power. It even shows multiple celestial bodies like stars in the game, and even a moon. To top all of this off, the official Nintendo website describes that the Black Jewel created “a parallel universe.”
So. Where can we scale this? While we know the jewel itself warped the entire space and its death led to collapse, Wario beat the jewel all in all. So it’s safely comparable. Combined with the game’s official descriptions, actual showings of starry skies and other celestial bodies like moons, this is pretty clearly all its own universe, and Wario scales to its creation and destruction.
Painting Worlds
In Mario 64 Bowser created the worlds inside of Paintings using Power Stars.
As detailed by the official Nintendo Power Super Mario 64 Strategy Guide, all of these Paintings are in fact their own “worlds,” as repeated by guides and general statements about the courses. The collective grouping of them are frequently stated as worlds with 3-dimensional space, as well as individual levels like Bob-omb Battlefield, Cool Cool Mountain, Tick Tock Clock, Rainbow Ride, etc. This also includes Bowser's first and second boss-fight levels, which are outright referred to as distinct worlds on their own merit. So, due to that grouping, they should/could all be considered comparable in size.
As for that size (which matters in how powerful creating one of these would be), it's strangely not shown in the game to any outright degree, albeit it is somewhat spoken of. Big Boo's Haunt has a Moon present inside it, while Wiggler mentions gazing at stars from Tiny-Huge Mountain in both the original and the remake, which would at least entail the usual pocket dimension starry sky calculations. As for statements, the game manual has spoken of Tick Tock Clock bearing an “endless abyss,” while Japanese translations show Shifting Sand Lands having “infinite underworlds” inside it. Taken together, both of these areas should be infinite spaces. They also have their own axis of time separate from the main universe and each other, as some levels are shown at being midday, the time in Tick Tock Clock literally stops when it hits 12 o’clock and Big Boo’s Haunt is shown at nighttime, showing that they should each have their own axis of time, and would thus be Uni+ or 4D (3 dimensions of space and 1 dimension of time). Since we know all of the Paintings fall into the same “world” classification in context, logically, all the others could/should qualify as infinite spaces too. How many are there? Well, there are 15 core levels in the game, as well as Bowser’s 2 out of 3 boss levels (the 3rd is in the sky, and not a Painting). So, 17 Painting Worlds in total. And in the English Strategy Guide it was hinted that Bowser merge all of these worlds with the main universe. It’s also important to know that Bowser used Power Star to make these realms, and Bowser was able to survive nearly 30 Power Stars worth of attacks at once.
So overall this would both add to the cosmology of at least 17x Universal and be a powerful creation feat as well.
Dreams
Dreams in the Mario world are a bit much, but let’s break it down here. The Dream Depot is a location, likely in outer space, where all dreams end up. In fact, new dreams end up here every day and night. This is backed up by Mario & Luigi: Dream Team where whenever a person or living creature starts to go to sleep, a different world is created.
To understand how many worlds there are in Mario’s cosmology, we need to understand how many beings there are. Mario Odyssey’s officially licensed guidebook states that there are areas populated with infinite Chinchos, and it’s not just them respawning. This is specifically referring to the amount of Chinchos there are in this area. Chinchos themselves are undead ghostly beings, which could in turn mean they don’t sleep, and therefore, don’t dream. However, ghosts in the Mario series have been shown to sleep before. Boo itself even went to the Dream Depot in Mario Party 5, and the Star Guards specifically stated they invited those who have the power dream to come to the depot.
How do we know dreams are universes? Well, places like Subcon and the Dream Depot itself are stated to be different universes. The Dream Depot is even said to be infinite in scope. Dream Team also Shows these dreams have their own space time within each of them with the Luiginary Works that allow you to slow down/speed up time. The Zeekeeper boss fight also shows that there can be many parallel dimensions in the same dream, at least up to 3. This would mean that each Dream World is at least a Uni+, or possibly Low Multi environment.
Now one could argue that in Dream Team certain dreams can lead to the same location as such disproving the theory that individual dreams are entire universes, however this is unlikely a stand alone passive thing because Dreambert states that he has to connect Luigi’s dream to Bowser’s in order for them to be in the same dream, relating it back to the situation with when they did it with Big Massif as well, and also requires specific circumstances like two people sleeping next to each other to have the same dream more likely apply both individual dreams are merged together.
As such this would be Multi+ since it’s an infinite amount of Universes each of which are infinite in size, but even if you want to say there are only finite dreams considering how much life is in the Mario Universe, from regular animals to inanimate objects which likely have the ability to dream as well, this would push the number incomprehensibly high into Multi it might as well not matter.
Even besides that at the end of Dream Team, Mario and Luigi were able to fight and ultimately best, The Zeekeeper, Antasma, and Dreamy Bowser, The Zeekeeper (total bro fr btw) is basically the master of dreams having the ability to warp reality within the dream world, shatter barriers created by the Dream Stone, and was the one to be capable of dealing with Antasma back in the day, speaking of which, Antasma is a very powerful being as well, given that he direct control over nightmares, and is able to control and even completely destroy the Dark Stone, basically the opposite to the Dream Stone and as such is very powerful. But the most impressive thing given from this game the bros have taken down is Dreamy Bowser, basically the results of Bowser inhaling the broken fragments of the Dream Stone which has the power of every dream… specifically on Pi'illo Island, but given the Low end amount of People an island can have being around 100,000 from what most have gathered as well as the fact this would still technically count for more than just the civilians of Pi'illo Island given that again in the Mario Verse you don’t really need to be alive or even sentient to dream.
All around I feel like all of this is a good acceptable place to put the Dream scaling for this blog the evidence against it to me doesn’t seem that incriminating, and the arguments for it while maybe requiring some stitching together of different sources manages to work just through a good amount of consistency and sources throughout those multiple games.
Higher Dimensions
But it doesn’t quite end there yet oh no, with how big the Mario Universe is on its own it stems to reason that these planes of reality here would transcend them but let’s start out discussing each point one by one to see if they hold validity.
The Cutout
In Paper Mario Color Splash, there is this one technique in the game that you can perform with Huey that let’s Mario exit their dimension and view it as a flat surface most importantly for more context It is specifically refered to by Huey as transcending dimensions and is also said to be transcending the very boundaries of time and space by a Toad named “Deep Cuts” Toad. This same Toad even stated you’d need trans dimensional scissors to be able to cut through these spaces. So there does seem to be consistent enough evidence that it is mainly supposed to be referring to Mario jumping out of the universe and viewing it as a lower-dimensional structure and thus would make it around 5D there’s more consistent proof to say this is the case then not.
The Afterlife
To continue with the Paper Mario trend we’re setting here. So if you didn’t see above there is this place in Super Paper Mario called the Overthere, which for all intents in purposes is basically Heaven, which obviously sets some interesting implications right off the bat, but something that needs a little elaboration is that surprisingly enough despite what it seems generally from some people it isn’t actually stated to be a higher plane of existence or anything on that level at least there isn’t a scan of it anywhere, but there are two things you can argue that would make it so.
1: In Super Mario 64 it is stated in one of the Level Guide Manuel’s that Boo’s inherently come from an extra dimensional place, now this statement could either be taken out of context for what we’re actually talking about, or could just be referring to a separate dimension or could be referencing the Paranormal Dimension we see in the Luigi’s Mansion games despite the fact this game came out like half a decade prior but it does seem to sort of imply a connection to the afterlife being higher-dimensional since you know, Boo’s are undead so this is a potential high ball.
2: In Paper Mario Color Splash there is this there is this group of deceased Toads that Mario helps called the Tea Party Toads. How can I say this with a straight face? Lol. After Mario helps them have their tea party they outright say by writing it in a letter they’d be leaving by ascending to a higher plane of existence which is almost super blatant, and given what we know about The Overthere being the afterlife it needs to be in a separate dimension, so this is also something as a potential highball that should be mentioned. And this place was affected and being torn apart by The Void.
Overall while it’s debatable if this would be 100% accurate, The Cutout stuff is definitely still enough to justify for the Mario Cosmology being Fifth-Dimensional.
Where does Piranha Plant Scale in Cosmology?
As we mentioned throughout the feats section given that Piranha Plant, even the just the standard versions in particular have somewhat reasonable ways of scaling to the Mario cast, even without that, the boss plants like Petey Piranha, Dino Piranha, Peewee Piranha and more should most definitely scale to the Mario Cast including characters like Rosalina and Bowser which would more or less put them on the level to scale them to the main Mario universe or Multiversal+.
But can we properly scale them to the higher-dimensional stuff?
Unfortunately no, since really the only way for any character to truly scale to this level is from the Chaos Heart which Dimentio used to create The Void which was stated to be able to destroy all universes, all dimensions and all of existence, now while I would see the argument for scaling the main heroes of the game to that level of power especially given their fight against Super Dimentio, narratively speaking I don’t think I should make sense to scale the Plants to that level especially when it did still take four of them to ultimately beat Dimentio.
Conclusion
Universal to Multiversal+ - Reasonable. Just due to the fact many Piranha Plants should be in close equivalent to the Mario cast normally this should give leeway to scale to the standard Mario universe
5-D - Debatable
This can be accessed by scaling characters to The Chaos Heart which was going to wipe out the entire cosmology, and is basically a god tier of the verse, and in general it’s in kind of a messy situation with scaling, while I do think it’s likely to scale the main characters to this level like Mario, Luigi, Peach And Bowser to this level since they were able to fight Count Bleck, Dimentio and even Super Dimentio by the end who was empowered by The Chaos Heart, given narrative intentions it’s unlikely Plant can be scaled to that level of power and as such will not be included in the verdict.
Plants Vs Zombies
Gnomes (and the Possibility of String Theory)
Gnomes are sillier Mr. Mixy-like characters who control time, space, atoms, etc., shown as being MUCH more powerful than the average human being. Back in the scaling section, we discussed how they can casually do inhuman things like use galaxies as cushion protectors or count to infinity. Being rulers of time also means they are capable of casually manipulating it such as warping through it, destabilizing it, and more. While the gnomes are not only capable of manipulating time, they don't seem to take the concept very seriously at all, treating the aspect of time as a joke. They keep time and space in their pockets for Christ’s sake.
Where the normal flow and structure of time cease to apply to us due to infinite densities and gravitational forces, the concept of time loses its usual meaning to Gnomes. Our current understanding of physics can't describe what happens, meaning that the gnomes have a natural immunity to the laws of the universe and time itself. A list of Gnomus’s statements can be found here, one specifically saying “We wave our quilts from the finest string theory!” For those who are unaware of what that is, basically, imagine everything in the universe being made up of incredibly tiny strings that can vibrate in different ways. These vibrations determine what we see as particles like electrons or quarks. It's kind of like how different vibrations on a guitar string produce different sounds. String theory suggests that these strings could explain everything from the smallest building blocks of matter to the forces that govern the universe, all wrapped up in their vibrations. It's a way of trying to understand how everything fits together in one big picture.
Some apply this to the cosmology part of PvZ because string theory requires at least 10 dimensions to work, otherwise this theory isn’t possible at all, and therefore Gnomus wouldn’t have mentioned it at all. Others like to point to how you can get an achievement in Garden Warfare 2 entitled String Theory, where you enter Infinity as a zombie, and overall it can be considered as just fitting with the Gnomes’ general theme of not applying to normal Earthly concepts in any way shape or form. String theory could be argued as the structure of the cosmology, and the aspects of PvZ’s reality. Gnomes could be made from string theory at the very least, and they are also stated to be made from infinity clay. Infinity Time is also known as the Gnomiverse, a place that doesn’t exist anywhere in time or space, a dimension unto itself.
It can be argued that the Gnomes perhaps created the Gnomiverse via infinity clay or string theory, or it could also possibly just be the source of it. Connecting this back to what we know instead of what we’re theorizing, the Gnomes don’t take the actual aspects of reality seriously, laughing at the very concept of time itself. We have now come to understand that they could be created from string theory, or an idea similar to it like the infinity clay, governing all aspects of reality that they mock, the general 10 dimensions of string theory. Overall, this point of the cosmology is debatable and will be elaborated on in the Before the Verdict Section.
Conclusion
Gnomes could possibly be 10+ dimensional beings that the rest of the PvZ cast could scale to, but the legitimacy of this can be debated.
Plasma Pea
There’s always a leech like this in every big verse. One particular character that’s just completely against everything else the verse stands for and is completely hard to explain. A “this fucking guy” as I like to call it. So, this fucking guy, the Plasma Pea, is said to shoot universes out of each pea he generates. The full description describes them as “Peas that are entire universes unto themselves. Peas of swirling, twirling galaxies, home to millions of stars. Peas with enormous nebulae that dwarf you and me. Peas sewn of the very fabric of space time, from which the infinite possibilities of the cosmos are born." Physically speaking, Plasma Pea’s peas have their own stars and galaxies in-game in comparison to the description of them. This is elaborated more in the section below.
Before the Verdict
Why are we scaling Piranha Plant to the Mario Cast?
This is kind of a thing that sort of applies to nearly every common fodder in the Mario Universe, Goomba, Koopa or not, though things aren’t that simple at least for the most part, while Mario can usually one shot most enemies just by jumping on them not only are Piranha Plants one of the few he cannot jump on at least not normally as mentioned before there have been several times throughout canon where Piranha Plants and standard enemies in Mario in general have been able to keep up with/be on par with the main Mario cast even in what many consider the mainline games just by the fact any enemy can even hurt Mario at all.
Minigames in Mario Party like Piranha’s Pursuit, Tug of War, Winner or Dinner, Piranha Patch, etc.
This also extends to the Mario Sports titles where on most occasions Piranha Plants can be seen literally eating characters just for a gag, of course the Piranha Plant item in Mario Kart is a blatant example, Mario Tennis Aces has the Fire Piranha Plant as a playable character and thus actually able to keep up with the Mario cast physically, the list goes on. Plus even if you don’t believe the standard Piranha Plants scale to the Mario cast, some of the bosses like Petey Piranha, Dino Piranha etc should absolutely scale just due to being prominent bosses in the Mario series.
All around I think scaling the Plant Gang to the Mario cast should absolutely be fair, especially for this type of blog.
Culex
Culex is a commonly debated topic in Mario scaling, stating that he has power over all of space time and in the Japanese translation has “the power that rules over all creation.” However there’s a few issues with this:
Basically Featless
While this does seem very impressive, and if given a lot of scope in how “creation” could be interpreted, he could be considered universal. So, he could affect the timeline and therefore the universe around himself, but he performs no feats that would indicate this level of power. The most power Culex is capable of reaching is upscaling from Smithy, having higher stats than him.
Lower Dimensionality
Culex in the Japanese translation of Mario RPG states that he’s from the 2nd dimensional, but just able to comprehend the 3rd dimensional powers of Mario and the gang. And while he comes back in the remake with a new 3D appearance, saying that he’s stronger, he still doesn’t have any feats like… At all. This basically makes arguments of Culex being an “ultra cosmology wiper” or whatever seem uneventful to begin with.
Conclusion
Culex is a featless guy who we know virtually nothing about, his space-time abilities are completely unquantified and have no visual representations or examples, and his dialogue is wildly different from the Japanese and English texts, even calling himself a lower being at first. Culex is a fraud.
What’s Petey’s stealing limit?
In Mario & Luigi: Paper Jam, we see Paper Petey steal Paper Mario’s Copy Block and then use it for himself. Given that Paper Mario has shown this ability and power before, this means Petey can steal every single ability he sees right? And given that it’s a mechanic, even Chomper’s button to use goop for example, could be used with Petey. Well, not quite. The Copy Block itself was an item given to Mario & Luigi in that game specifically, meaning this is setting apart this from being an ability or certain power Paper Mario has. Sure, it’s an intended game mechanic/move, but it acts as an item being stolen rather than power-siphoning. It is a block after all, and Paper Petey knocks it right back to Paper Mario after he uses it. Overall this can be debated against, but given the context we’ll be letting Petey steal things like Chompzilla’s cards and Chomper’s potted plants to use for himself, as they’re objects used to summon other characters, unironically like the ability to summon paper copies, so this specifically is fair game.
Incalculable Speeds (Mario)
Now a lot of people like the cap Mario’s speed at around Triple digit Quadrillions to maybe double digit Quintillions of times the speed of light, which is of course understandable, but there are in fact arguments you can make for Infinite or even Immeasurable speed for the Mario Verse, and we’re gonna go over and analyse them to so if they’re legitimate.
Infinite Speed
Now these main two points for infinite speed go hand in hand since they both have to do with the cosmology.
Starting off with an easy one, if you buy the Mario Universe being infinite in its size, which we have shown arguments for in the cosmology section then any galaxy/universe travel feat (mainly from the Galaxy games) by definition would fall under infinite speed especially since it shows and describes how certain travels can be from the edge of the universe in which case traveling half of infinity, and we don’t need to drop the GVS2 Bomb right now to explain that.
Now for something a bit more sensible, being the Dream Depot which as described before is shown to be a structure containing infinite universes each of which are infinite in size, and the Main characters, Bowser and the Star Spirits are shown the ability of casually traveling from dream to dream, the Star Spirits even state Bowser will destroy every dream one by one, which is definitely an infinite speed feat no matter how you slice it, would be bordering on immeasurable it it weren’t for the fact he’d destroy them one by one.
So yeah, depending on interpretations of the Cosmology, Mario characters can definitely reach at least infinite speed.
Immeasurable
This one has a couple more arguments in total, though some are more reasonable then the others.
Starting off with one we briefly mentioned in the scaling section since it’s debatable, being the one with the Zeekeeper being capable of creating dimensional rifts, people try and argue the Zeekeeper did it via its power and speed, the main source being that Dreambert says “You’ll have to match its power.” After being surprised by the Zeekeeper’s capability to travel across dimensions. which under normal metric’s would be immeasurable, however it’s very vague on if this is actually the case and not just an ability The Zeekeeper possesses just from being an all powerful reality/dream warper, though something I actually might want to add on to this is that the Zeekeeper seemingly has the ability to exit out of the Dream World without the need to create a portal and does show a consistent trait with the Zeekeeper and Dimension hopping, and that’s that it is always flying at relatively high speeds to travel and isn’t ever shown just creating a portal willy nilly while standing still so there are potential arguments for it but I think it’s somewhat shaky.
Though there are two more arguments I wanted to discuss one of them being that Mario and the heroes from Super Paper Mario are able to traverse through this dimension could the Woah Zone which is stated to be a place where beyond space itself, of course this is the only real statement we have on this being the case so it’s a little uncertain but if it is the case this would very likely fall under the immeasurable range.
Finally definitely the most blatant example of this again comes from the Cutout which is just straight up stated to transcend time and space given everything we’ve talked about it in the cosmology section this should absolutely hold up and Mario and Huey are able to freely move around in this space so this feat in particular is definitely immeasurable.
Conclusion
This is mainly due to what I’m certain we’ll be using to scale the Chomper too lol. Overall I do think there’s a lot of merit to Incalculable speeds for Mario, the infinite speed ones are pretty much standard just because of the size of the Mario Universe, and while there’s only really one immeasurable argument I think truly works, it being backed up by the several infinite, plus plethora of MFTL+ Should be enough to back it up enough to be considered standard.
Incalculable Speeds (PvZ)
While we’ve calculated some of the speeds of the PvZ characters to be very high, there’s arguments for them to be immeasurable also. Let’s talk about it.
Stopped Time
Some characters can move in stopped time, like Assistant Manager Bitey and the Gnomes. This is assumed by the fact that both of these characters are moving in stopped time with only their speed, and don’t have some kind of time stop resistance. Either are just as likely and there’s no evidence to support either of these, so we can’t rely on them for an argument of immeasurable speed.
Gnomes Counting to Infinity
The Gnomes have stated that they can count to infinity, and even experience three levels of it as well. However, the Gnomiverse is a realm where time doesn’t pass and the normal laws of physics don’t apply. It’s kinda hard to get to infinity of something when the lack of time doesn’t even allow you to get to one of something yet. The Gnomes counting to infinity is technically possible if they have finite speed, but again, time doesn’t pass at all. The Gnomes experiencing multiple infinities would also contradict them doing these feats in finite timeframes, as they’d have infinite time to do them. Sort of hard to understand as a finite human being, but both of the infinite Gnome feats aren’t very reliable.
Party Time
Party Citron and the Party Agents can party so hard that Citron broke the concept of time and the Agents caused a singularity that sucked them into the past and into Gnomiverse respectively. Since Party Time in specific is activated by defeating five enemies first, and isn’t some kind of portal-opening ability someone has, they literally get so pumped up that their stats are physically boosted because of it. This is supported by the wording supporting that the Plants are partying “hard enough” to break the fabric of certain singularities, which wouldn’t make sense if it wasn’t comparable to their physicality. So, yes, this is a usable immeasurable feat that the plants scale to.
Although there’s one more immeasurable feat we’re not talking about...
Is Plasma Pea Really That Powerful?
Given the arguments there are against Plasma Pea, let’s discuss them here to give this piece of scaling some explanation.
“It’s submitted by a fan, therefore Plasma Pea shouldn’t be taken seriously.”
This is probably the weakest argument against the little guy. Him being submitted by a fan shouldn’t have any impact on him. He’s still an important part of PvZ’s canon whether you like it or not. Even then, the crazy universe description of Plasma Pea was created by PopCap, and only the design was made with the fan’s description at heart, ultimately deciding on a different one altogether. Everything else with him is official and his powers are, too.
“Plasma Pea’s peas are just an ability he has, he doesn’t scale to them outright.”
Even if you think this, the zombies themselves can react to the peas shot by Plasma Pea, and therefore Plasma Pea should scale to them dodging it.
“Plasma Pea’s descriptions are just meant to be comedic and in no way actually that powerful.”
The comedic angle to Plasma Pea is interesting to me. As there's no hyperbole behind this, in fact Plasma Pea’s upgrades directly support this, existing in a wave of probability, furthering the silly sci-fi aspect of the series just like with the Gnomes. So, yeah, it’s silly, but it’s just how the verse works and not an outlier in any sense. Not taking Plasma Pea seriously means that you shouldn’t take things like toon force seriously either, when it quite literally is in most VS-based scenarios even regarding its hilarity. But that’s kinda the fun of it. Comedic physics are clearly just how the PvZ world works most of the time.
Conclusion
Overall, Plasma Pea’s shots can be dodged and avoided by plants and zombies alike and they all should scale to him. Universal-wise, MFTL-wise, and immeasurably.
Are Chomper’s Respawns Canon?
The shooter versions of the plants are shown to respawn after they die, but respawning is a typical game mechanic of first person shooters, so how do we know for sure it’s legit?
Stated in Descriptions
In Armor Chomper’s descriptions in both games, it says that “He tries to lube up his joints during respawns so he doesn't sound too creaky.” Disregarding the fact that we absolutely should’ve put lube in the equipment section for Chomper, this is directly referencing that respawns are a real thing that each plant can experience. It even says “during” respawns meaning there’s a point in time between the living in dying states that a plant experiences where they’re not dead or alive. Purgatory maybe? We don’t know. But this isn’t the only evidence.
Items and Abilities in Relation
Reviving is seen as an obstacle by the zombies and they plan around revives by instating forces like Cozmic Brainz and Wizard, who specifically negate revives and force the plants to respawn manually. Another zombie, TV Head, can change the place it respawns to with its Commercial Break ability. Similarly, Wildflower also has the ability Wild Life which does the same exact thing.
Conclusion
GW 1, 2, & BfN Plants can canonically respawn as many times as they want.
Are the Gnomes Actually 10 Dimensional?
As we discussed in the cosmology section, it’s entirely possible that the gnomes could be 10 dimensional beings, or even higher depending on what you believe. However, there are a few problems with this that will be elaborated on now.
Lack of Context
The statement that was touched upon for even starting this argument was Gnomus stating that the gnomes “weave their quilts from the finest string theory.” While this could be true, it’s obviously still a very vague statement like the rest of Gnomus’s lines that doesn’t seem to elaborate the full values of its context. While it isn’t a problem usually, since as stated before PvZ is usually silly in terms of its sci-fi stuff, this context of what string theory means between the gnomes is sort of necessary to consider it a full-on lore statement. Comparing this to something like Plasma Pea’s attacks which have a lot of reasoning and context behind them to consider it even at all.
Lack of Higher Plains
Plants vs. Zombies in general has never really gone into the territory of higher planes of existence, since the Gnomiverse is never truly stated to be of that quality. It’s just stated to be outside of time and space, so the likeliness of string theory being even applicable here is questionable and not related to the rest of PvZ’s lore at all. Like, there’s no Peashooter god or whatever that we could consider to be a higher plain, as cool as that would be, it just isn’t happening here.
Lack of Consistency
By the very nature of string theory, even the lower end of what’s called “superstring theory”, the 10D stuff that’s pulled from for the gnomes is mainly the same the laws of extra dimensions, specifically 9 spatial dimensions and 1 dimension of time (temporality), which also applies to the other two main string theories, M-Theory works on 10 dimensions of space and 1 dimension of time making it 11D, and bosonic string theory works on 20 dimensions of space and 6 dimensions of time making it 26D. But here’s the thing. The Gnomiverse is explicitly stated to lack time. It’s true that it’s complicated and weird and has contradictions against it but it is still stated to just be a place without time in general.
Conclusion
Gnomes relating to string theory hardly carries any weight at all (like actual strings!), meaning the plants, zombies, and gnomes aren’t 10 dimensional and are regularly 3 dimensional beings at least.
This lack of explanation with the Gnome statements leads us to the next thing to consider before the verdict with PvZ cosmology...
Is Gnomus lying about the Gnome Statements?
Tweedle Deedle Dee, Neeheehee.
So. This is what we’ve come down to. Let’s discuss if Gnomus the Gnome King is lying about his statements. As mentioned in the scaling section, gnomes are stated to be able to do such impossible things as fart out black holes, and hold space and time in their pockets. These statements come with some scrutiny though, as Gnomus is a pretty prolific liar, like when you’re fighting him only for him to reveal that it was a clone the whole time. Also some just statements just don’t line up with what they say like Gnomish Floaties destabilizing time. If they can destabilize time (which, again, doesn’t even exist in the Gnomiverse by the way) why would they need to hold it in their pockets? Or vice versa? All-in-all, it’s just confusing to scale but there are a few ways to go about believing them.
While it’s true Gnomus is a pretty big liar, other gnomes that aren’t him also talk about time in the same nonsensical and uncaring way he does. Along with that, they have technology that can keep up with Crazy Dave’s and Zomboss’s mechs like Junkasauraus and Mecha Cat. Also, plants and zombies have shown to take universal damage in the gamemode Soil Survivors. Every 30 seconds, the space-time continuum collapses and shrinks, and both parties can withstand this damage at least for a limited time. So even if you don’t buy the gnome statements, that’s a pretty good reason to believe something similar. So, it’s a good compromise to say that Gnomus is definitely lying some of the time, but is just lying closer to the truth.
Overall these statements about the gnomes just come down to what you buy and how fair you want to make a fight, and members of this blog have differing thoughts on the matter. There isn’t really a concrete answer here, as pretty much the amount of arguments and counterarguments to these statements are pretty much equal. Overall, we’ll be taking it into consideration for the final verdict due to the Soil Survivors stuff being comparable.
Tributes
Unused “Whose Cosmology is Greater?” GIF
AlfieMations
Dash Fish
"Tactical Cuke?" "Tactical Cuke." Dash Fish
AlfieMations
Kaiser_Isaiah_Foo
Verdicts
Dash Fish
The Winner is Piranha Plant
It’s a me a Ruby, I was shown this blog was being made by a friend of mine, who may or may not have worked on one of the thumbnails at the top. But originally I was nervous and doubted I could bring much to the table, but I hope my extreme rambling about PVZ heroes and the garden warfare series actually helped the discussion in some way. I’ve always loved this matchup as it's my second favourite mario matchup and my favourite one death battle hasn't done yet, so I’m really proud of what we made together, Though I was really just a researcher lol.
We’re gonna break down the verdict from the 1-on-1 composite and of course an army fight.
1-ON-1 COMPOSITE SCENARIO
Strength and durability
As previously elaborated we scaled Plant to much of what the typical mario cast is capable of performing which depending on the argument and discussion would range from Universal to multiversal, while mario does get potentially higher, it's easy to argue Plant shouldn’t scale to the highest tier stuff. While Chomper does have arguments that would put her at a similar tier, these are less consistent overall and much harder to prove, unlike Plants which are more consistent. And with 11-D Chomper being disproved, So Chomper definitely doesn't scale higher
The Physical strength and durability advantages go to Plant gang
Speed
Speed however becomes a lot more…interesting. Immeasurable speed for both due to Plant scaling to paper Mario and Mario being able to move in the cutout and of course Chomper compares to other party time Plants who can party so fast they go back in time. At first glance speed seems pretty evenly matched.
However this is where their abilities come into play and change things up drastically. Plants zone speed allows Plant to react and respond to threats and attacks far easier, This as it appears in mario tennis aces makes everything around Plant move in slow motion but is based on Plants energy and does need to be recharged after use. Plant also has a variety of items from Mario kart world like mushrooms and bullet bills that could give quick boosts of additional speed.
Chomper however also has her own selection of tools and abilities to affect the speed category. Chompers goop, super sticky goop and Yeti Chompers ice attacks can all slow down or immobilise targets. And with the hot rod upgrade and hot rod chomper capable of getting speed boosts after swallowing zombies to further Chompers speed. On the support side chomper can summon other ice plants capable of freezing and stopping plant as well as many types of Rose who can use time snare to slow plant down further.
While both have tools to change the speed stat, Chomper has a much more consistent and versatile selection of options, some of plants options are RNG based whereas Chomper has options like her upgrades which are simply always a part of her kit.
Chomper has a very slight speed advantage.
Power and abilities
Plant and chomper are once again pretty similarly matched with similar elemental abilities, fire, ice, electricity, poison, the standard lot. Movement abilities are pretty similar as both can burrow and move around underground at high speeds. While at first this may seem to be an evenly matched fight things shift when we get into their more versatile powers. Chompers resistances could nullify a large majority of Plants' major arsenal, And her goop would go even further lowering Plant’s speed and outright nullifying the Plants options. Her reviving and passive health regeneration would mean that she would be incredibly hard to permanently put down, as even if you do put her down she’s coming back a few seconds later.
Plant however has a fair few tools however which could just instantly win a fight. Plants access to sleep manipulation would have a similar effect to chompers goop, but whereas Chompers goop only affects abilities and still allows for some movement, Plants sleep manipulation could completely stop chomper from doing anything. Plants transmutation is also a win condition that could not only incapacitate chomper for an easy kill but also prevent further respawning, giving Plant a sure fire way of permanently putting chomper down.
While the close speed gap means both have good opportunities to get their abilities off, Plants increased durability and more immediately threatening and game ending abilities give Plant a major significant edge in powers and abilities.
Support and equipment
Starting off with support and equipment and this is In my opinion a pretty clear cut win. While Chomper doesn't really have equipment like plants does Plants equipment is highly highly limited to RNG. Thanks to Mario kart world Plant gets access to a wide spread of items, for quick bursts of speed, additional projectiles, also doctor mario is here…i guess? Kamek while A RNG unit can potentially summon additional enemies and momentarily transmutate chomper.
While Plant focuses on a large selection of Items and equipment, Chomper relies on support. Chomper does have one notable piece of equipment being Her boss chests which can summon a random boss from BFN. While these bosses are not made even. Bosses like bitter Dill can also goop Plant and can become immune to damage, Royal hypno flower can transmute Plant into a goat and even insta kill it. To further this Chomper can summons weeds and other plants that can provide healing, buffs, transmutation, stat lowering, additional firepower And a key numbers advantage
While Plant does have strong items they are dependent on RNG, while Chomper’s boss chests are also dependent on RNG, the plants and weeds she can create are not, as she can choose them to best fit her situation giving her much more versatility and strong options.
Chomper has a key advantage in support and equipment.
VERDICT
Chomper takes 2 advantages while Plant takes 3. Plant has a clear and massive stat gap in terms of strength and durability and a pretty clear edge in powers and abilities. While chomper only just takes speed and has a clear edge in support and equipment. Even at 2-3, It's 3 huge advantages vs 1 small and 1 big advantage.
If going by those results alone, Plant's chances already look strong. The important question is whether the Plant could bypass Chompers support and actually permanently kill Chomper. Plant’s sleep manipulation and Transmutation would easily disable any of Chompers support or Chomper herself and could permanently take Chomper down. Even with invincible bosses like Bitter dill and spooky Squash, their gimmicks of becoming unkillable kinda become irrelevant when put to sleep or tranmutated.
Royal Hypno flower does present a problem if its Goatify and insta kill goes off that it, Plant has no real counter but one could argue items like Kamek could temporarily prevent the effect, But while it is a viable win condition, Chomper would have to get lucky with its rolls for that to be the case.
Because of this I do think Plant takes this, even if chomper does have some win conditions, their inconsistent at best and Plants sheer advantage in terms of Power and durability means most engagements between the two are absolutely going in favor of the plant.
Army Scenario
Stats
We’ll cover all 3 stats again for the army scenario. I don't think much changes here, you could argue the already existing advantages simply are more apparent. With more allies on its side, the Plant has even more fighters with higher durability and strength while Chomper has more allies that could further the speed advantage and more allies that are overall faster because of that.
Because of this Plant still takes strength and durability while Chomper keeps the speed advantage.
Powers and abilities
At first glance this looks to be a repeat of the 1v1 scenario. With additional allies plant looks like its about to take another win here, plant’s allies grant even more abilities that give plant more advantages and edges, Chewy and Megasmilax, however these moves do require FP and Plant has a limited amount of FP, Unlike the 1v1 Plant isn't just dealing with one respawning chomper, but plenty of them, and those chomper can spawn in more plants.
While at first chomper might not look like its getting much either as Chelsea, Chompzilla and Bitey dont look like they add much to the equation but With many chomper variants evolving and having upgrades and abilities that let them digest and swallow things quicker giving Chomper a few more instakills. The real gamechanger here is Chompzilla, Chompzilla’s cards and the abilities Chomper has give chomper so many more win conditions and hax abilities to counter or match plants. While Petey can provide support by stealing those cards once Petey is out of the equation, Goatified or gooped, It's easy for chompzilla to lay the support down.
Due to the sheer amount of options chompzilla can provide that can counter Plant, chomper takes a major advantage in powers and abilities.
Equipment and Support
Thanks to the additional support Plant gets, Plant actually gained quite a few win conditions and additional tools that can overwhelm and give Chomper a serious run for her money. While Chomper’s funny Robot dinosaur does provide a big boost in stats, compared to the versatility and sheer power of the power stars puts Plant at an inherent advantage. From resurrection, duplication and erasure, Plant can now match Chompers revives, match her army in size or just outright skip the need for transmutation and just erase Chomper’s forces
Plant gets a very clear edge in equipment
Plant does have many varied and strong options, the Aforementioned petey could potential steal boss chests or cards to prevent summoning of Chomper’s more dangerous Options. Petey and momma Pirannah could potentially summon additional forces like dry bones to assist in combat but its very very clear Chomper just overwhelms the plant gang.
Any basic Chomper in Garden warfare or BFN is capable of summoning weeds, using boss chests or summoning additional allies like other chompers, Rose’s, Citrons and so on. Some bosses can also summon additional forces like The Royal Flower duo. Chompzilla…is Chompzilla. Even without Cornucopia she has so many tools and cards she can play, Captain cucumber can even summon additional strong legendary cards, then Cornucopia comes in and suddenly Chompzilla can play any card in the game.
While Plant does have additional tools to help put up a fight, Chomper once again takes the edge in Support.
Verdict
Taking a look at advantages and disadvantages again and the army fight makes this fight seem far closer. Plant once again takes 3 advantages in strength, durability and equipment, whereas chomper takes 3 in Speed, Powers and abilities and support.
In my opinion Chompzilla alone is what turns this debate from a close match with plant just barely taking the win to a fully fledged Chomper W
If we only go off cards Chompzilla herself can use naturally in her own class, Squash, Lawnmower, Three headed chomper, Tactical cuke and devourer all are insta kills that can instantly destroy plant, Tactical cuke is espeically dangerous because it targets all grounded plants, even Chompzilla’s own, Chompzilla however isn't affected.
Not only this but cards like Doubled mint which doubles its stats every turn, Potted powerhouse which gets stronger as plants get buffed and super phat beets which gets stronger per plant on the field could grow to incredibly strong degrees that could with enough time rival Plant. Cards like grape responsibility and Grape power could double stats of regular Chompers as well. Chompzilla’s AOE healing to keep Chompers alive as well as Turn Pepper M.D into a monster or set up an infinite damage combo with Heartichoke.
This is before we get into cards chompzilla can conjure. While these are dependent on RNG, Chompzilla has multiple ways of conjuring cards, Bird of Paradise could conjure powers which could make Chompzilla or her entire army immune to damage, A permanent Goatify could put a particularly dangerous threat out of commission, And Great zucchini and Pineclone could just Transmutate Plants entire army, giving the Plant a taste of its own medicine. Even if Petey steals these cards he lacks the sun required to play these cards.
Even with the sheer strength and Durability advantage, I think Chompzilla’s cards, Chompers Sheer numbers and abilities and slight speed advantage give it just the edge it needs to snatch a victory away from Plant in an Army scenario.
Conclusion
Piranha Plant
Advantages:
Stronger and more durable
Slightly faster with Zone Speed
Can steal items with Petey and the Boo item...
Able to get out of Hypno-Flower’s Goatify with the Kamek item…
Transmutation negates Chomper’s respawns
Power Stars can revive fallen plants, as well as fully kill some Chompers
Unaffected by a lot of Chomper’s support options
Wins in a 1-on-1
- Better singing voice
Equal:
Base speed
- Elemental powers
Disadvantages:
Goop nullifies all powers for a bit
Would have trouble transmutating every single Chomper
…All Mario Kart items are randomly decided
Fewer and weaker support options
Sleep manipulation and transmutation rely on FP
Loses in an army fight
- Is D Tier in Ultimate
Chomper
Advantages:
More varied abilities
Better in combat
Respawns make them virtually unkillable...
Much better support options
Can see and interact with Ghost Piranhas & Boo item users
Chompzilla can generate sun for the other Chompers
Has ways to slow Plant down
Wins in an army fight
- Genderfluidity
Equal:
Base speed
- Elemental powers
Disadvantages:
Weaker
Vulnerable to sleep manipulation
...Can’t fully resist transmutation, negating respawns
Slower overall
Items like Chompzilla’s cards can get stolen by Petey and the Boo item
Goop wouldn’t affect Kamek’s magic
Bosses and cards are dependent on RNG
Loses in a 1-on-1
Fighting against one in the PvZ Shooter Games
- Never got proper buffs in PvZ 2
Final Tally
1-on-1
Piranha Plant (3) - Dash Fish, AlfieMations, Ruby
Chomper (0) - No one...
Army
Plant Gang (1) - AlfieMations
Chompocalypse (2) - Dash Fish, Ruby
The winner of the 1-on-1 fight is the Piranha Plant...
...And the winners of the army fight are the Chompers.
Next Time
Nagito Komaeda VS Milo Murphy (Danganronpa VS Milo Murphy’s Law)
Discord: dashfish
Reddit: Dash_Diamond
Thanks so much for reading!
Sources used:
Klota’s Versus Blog - Red VS Peashooter
Media Mania VS Blogs - Crazy Dave VS King
The VSBA - Gamamoto VS Captain Toad
Loka’s Prediction Blogs - Bowser VS Eggman
Loka’s Prediction Blogs - Grimm VS Antasma
Corn Dog’s blog - How Powerful is Bowser?
Super Mario Wiki
Plants vs. Zombies Wiki
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