Siffrin VS The Long Quiet (In Stars and Time VS Slay the Princess) Blog

Desire For the Unchanged.


Dash Fish

thedarkloremaster

MonkeyBoi

Helton1


“Progress is impossible without change, and those who cannot change their minds cannot change anything.”
-George Bernard Shaw

Siffrin, the starward looper trapped in time.

The Long Quiet, the hero of the story.

Life and death. The only two constants in our small, measly, unchanging lives. We all simply wake up one day just to permanently rest for eternity on another. Albeit unendingly morbid, but true. However… What if you could come back? Live again, start anew, try new things, and then die once more. And once more. And once more, and more, and more, and—well you get it. These two monochromatic lovestruck fools will risk anything just to spend time with their loved ones, all for the good of breaking the cycle.

Ooo secret text I’m so sneaky - helton1

Before We Begin...

For starters, spoiler warning for both series! ISAT and StP are games both best experienced blindly, and this blog will obviously spoil everything about both characters. While Siffrin and Long Quiet both only have one game, we’ll be sticking to some other additional media to cover for both. Siffrin will be getting In Stars and Time, START AGAIN, its webcomic, the artbooks, trailers, and statements made by insertdisc5. Additionally we will be looking at the In Stars and Time wiki since it had developer influence but since it was also worked on by other non-official contributors it will be taken more as supporting evidence. The Long Quiet will be getting the full Pristine Cut of Slay the Princess, its artbook, trailers, and statements made by Black Tabby Games. Beyond media usage though, it should be noted that both combatants will start out the fight in their base forms, slowly building up to their truest potential, as that’s the fairest way for this matchup to start out.

Also, due to how up to interpretation both Slay the Princess and to a lesser extent In Stars and Time are, this blog will ultimately be up to the interpretation of the reader. That’s sort of the whole point of VS debating as a whole, (and sorta the point of all my blogs! - Dash) but despite this we will try to be as thorough as possible with our explanations and reasonings for everything presented here today. On top of that, just to make sure we cover everything 100% clearly, there’ll also be a Q&A form at the end for any questions, comments, or concerns anyone has.

Disclaimer
This blog was released in relatively close proximity with another Siffrin blog, namely Siffrin vs Asriel, and we just wanted to state here that this blog is in no way trying to be a response to the evidence provided in it. The fact that these blogs were made in around the same time is simply pure coincidence, as the creator of BotA (
hi me again - Dash) and the researchers had an interest in this matchup even before the blog came out, and naturally didn’t plan on Siffrin vs Asriel releasing beforehand. We’re only getting to it now because, well, blogs take a lot of time to actually do properly, and we had other projects in the works as well. (also Benson VS Nicole truly took a lot out of me. I’m still recovering from that debate). We greatly appreciate the time taken by UltraBlogs to even research Siffrin and ISAT in the first place! Go show UltraBlogs and their researchers some love, fr. We truly mean no harm at all to others we may disagree with.

With all that settled, ready to start the show?

Sources used:
UltraBlogs - Siffrin VS Asriel

UltraBlogs - Siffrin Character Analysis

Black Shulk’s Blogs - Can You Slay the Princess?

Background


Siffrin

“In this moment, you are loved.”
It’s you!


ACT 1

*ahem* HARK, Hear me all travelers, warriors, adventurers, and all else living in the country of Vaugarde. Let me tell you the tale of how we shall all meet our doom. A mad tyrant known as the King would take over the House of Change and start using a Craft thought impossible by mortal men, Time Craft, to freeze the country in time to make it perfect forever. However when the King was taking over the House of Change one lowly Housemaiden was able to escape and she started a pilgrimage around the country to find special Orbs to reopen the House of Change and defeat the King saving the country once and for all. Over the course of her travels Mirabelle would run into a Fighter named Isabeau, a researcher from another country named Odile, and a traveler with no home and no past named Siffrin. Also a kid picked up along the way named Bonnie, they’re on Snack Duty :). After a year of long travels and memories made between the five they would arrive at the end of their journey and tomorrow they would fight the King and end his reign once and for all.

The Party would arrive in the town of Dormont before the House of Change and get ready to fight the King and save the country before finally going home. Before going to the inn and getting ready to save everyone, each member of the Saviors would go to a landmark in Dormont, the Favor Tree, and make a wish. Each Savior would wish for something different, Mirabelle wished to defeat the King, Bonnie wished to see her sister again, Odile wished to win her next coin toss, and Siffrin just wished to stay with his friends. After a night of rest and celebration, the Saviors of Vaugarde entered the House of Change and walked around until reaching the dreaded death hallway. Siffrin would look around the hallway for traps but ultimately found nothing. Their trip through the House of Change would be dangerous but for now everything was fi- CRUNCH


ACT 2:

Siffrin had died, crushed by a boulder, but mysteriously time rewound itself and he found himself back at the start of yesterday, napping in a field completely unharmed. How? Why?! Is his family ok?! Was that just a dream?! No, it felt all too real. This is like something out of a play or a storybook! The universe was closing in and everything is- fine, everything’s fine. Breathing in and out Siffrin calmed down, standing up, and walking into Dormont. Everything was like it was yesterday, Mirabelle, Isabeau, Odile, and Bonnie were saying the same lines about getting ready to fight the King with Siffrin in silent shock. However when walking around the town he eventually came to the Favor Tree and saw a… person with a star for a head. This person called themself Loop, a guide through Siffrin’s new life: stuck in a time loop.

Every time Siffrin died he would loop back to a previous point in time no matter what. This… was… Perfect! Now if Siffrin or his Party were to die exploring the House of Change Siffrin would come back with an infinite number of retries. It’s perfect for someone in Siffrin’s position. He and the Saviors moved through the House with ease, disabling the trap that got him last time with ease, the enemies in his way got mowed down with ease, any time he and the Saviors got caught at an impasse he would simply loop back and outsmart any traps the House had in store. He did this until finally reaching the King and after a long and arduous battle the Saviors beat the King, saving the country once and for all. The Savior’s spirits couldn’t be higher, all of them were saying their goodbyes and getting ready to go off on their own journeys. The journey was over… the journey w̵̠͚̪̖̜̤͒͐́̚ͅa̵͓̦͈͆̀́̌̄͆s̸̢̻̰̬͓̽̏̽͋̏͋ ̵̧̨̛̞̙͎͉̏̈̕̕͝͠o̵͔̒v̷͋̀̿̔̕ͅė̸̩̼̌͜͠ͅr̸̢̻͚̻̲̫̩̀͒͗

ACT 3:

Siffrin was back in the field. What? What- no this can’t be. The journey was over and he defeated the King so why was he back here??? In a panic he ran back to Loop to question what was going on. Through this he learned something horrible, he is trapped here and he needs to find a way to break the loop. He journeyed through the House of Change investigating every little nook and cranny to find a single scrap of evidence or a single clue that could tell him how to break this cycle he’s caught in. Although… since he’s caught here, maybe he can help his family with their problems, spend some time with them. It couldn’t hurt seeing as how he’s caught here for the foreseeable future. He helped Bonnie with their struggles of feeling weak, promising to always protect them and Bonnie will always protect Siffrin. Mirabelle with her struggles of finding a suitor, helping her realize she was fine being alone and even learning how much she loved who she was and helping her realize she doesn’t need to change if she doesn’t want to. Helping Odile come to terms with her past and accepting that her new family is the only family she needs. Finally Isabeau, just watching the stars together and talking, in this moment he was loved. Going through the House one final time thinking about all of the people who he loves, his party, no his family is with him and maybe if he beats the King like this, that will break the loop. Coming face to face with the King one last time his family would come out on top beating the King and at the end once again surrounded by the people he loves and preparing for everyone to leave again… to go their separate ways… to leave hi-

All of a sudden Siffrin finds himself back in the field, the power of “love” didn’t break the loop. Haha what an idiotic STUPID thought to have. Nothing can break this loop, no no no no no no NO. There’s no way he can stay in this loop forever, maybe maybe there’s, there has got to be something in the House of Change that can tell him how to break this incessant stage play he’s found himself in. Searching everything and everywhere and he found the truth. Siffrin hails from an island up to the North that one day mysteriously disappeared, his culture, his friends, his parents, his home, his EVERYTHING was gone and he can’t even remember it. This is because of an ancient and lost form of Craft, Wishcraft. Wishcraft gives one the ability to bend reality to your whims… wait this has to be why he was in this loop, it’s the only explanation! However, who could know about Wishcraft, I know the King, there’s no other way he could use Time Craft after all. Going to the King Siffrin would ask him about Wishcraft and in their conversations Siffrin would learn the King hails from the same island as Siffrin, the same blinding lost island and after learning this Siffrin would try to speak the name of the island. In doing so he would start coughing up blood but desperately he would try to speak its name however it was all in vain as he would die in trying to speak its name. One simple blinding loop later Siffrin was alive once again. However this means that the King could be reasoned with maybe we don’t have to fight. Traveling to the King once again Siffrin would try to talk to the King, and calm him down maybe if they stop fighting then that will break the loop maybe- but no The King couldn’t be reasoned with and judging by context clues from Siffrin he learned about the time loop and to guarantee that Siffrin would never stand against him again he grabbed Bonnie and in one single squeeze they were gone, Bonnie was dea-

ACT 4:

The loop kicks in and Siffrin finds himself back at the same field, that same blinding field he always finds himself in every BLINDING day. Ha ha ha ha ha ha ha ha ha, change he’s losing himself but Bonnie is fine, his family is fine, so he’s fine. It’s all fine and now he has a new ability, he can read the language of his old home. In gaining this ability he reexamined every single book and document to find out more about Wishcraft to maybe break out of this loop he found himself in. However in his research and asking everyone he learned one thing, there is no way out of this loop… no way out… no way out no no no no no no no no no there has to be something. There has to be some way out of this he can’t stay here forever he can’t he can’t he can’t he can’t he can’t HE CAN’T he’ll get out someway. He wants to be with his family, not those… fictional characters who took their place spouting the same lines over and over again forever.

ACT 5

Back at the field, back at the blinding field once again. Never escaping but what is the answer, what does Siffrin have to do to get out of this and get back to his family, his real family. I know he just has to beat the King by himself a-a-and doing that has to break the loop right? Right yes it has to. I mean what else is there to do? What else, what else, what else, what else, WHAT ELSE COULD THERE BE LEFT TO DO?! Going through he would need to make all of his allies stronger and talking to them and helping with their problems is the only way to do that. Going to each one of his allies he would help them with each of their problems but his erratic and aggressive behavior would drive them away leaving him ā̸̘̫͑l̷̘̑̈o̷͈̓͋n̴̞̐̓é̶̜̺̿. That’s ffffiiiine it’s all fine he can just go and fight the King by himself, if he dies he can always loop… no he can’t stomach another loop not AGAIN. One final loop to end this once and for all. Traveling through the House of Change one final time the house would look… wrong. Hallways leading to the wrong rooms, the universe glitching, and everything was collapsing around him but Siffrin didn’t care, just progressing further and further until finally arriving at The King. He would attack wildly, dying and looping until finally he was close to beating the King but he couldn’t do it alone. However even though he drove all of his family away from him they still ran to help him. Finally together they were able to beat the King and end their j̷͉̼͘o̷̹̠̰͂ú̵̩̘r̶̗̤̔͐n̷̺̭̅́̊ę̸̜̊͝y̶̳͑̊̓.

No they can’t leave him, they're all he has, they’re all he has! In one final move before looping back once again he rose into the sky and became part of the universe becoming a being known as the Mal Du Pays translating to Homesickness and in one shout he declared “I won’t let you go home!” He would fight his family, desperately trying to make sure they stay with him. Once this journey ends Mirabelle goes back to the House of Change, Isabeau goes back to his home town, Odile goes back to her country, and Bonnie goes back to her sister and what does Siffrin get? NOTHING HIS HOME IS GONE EVERYTHING HE KNEW WAS GONE BECAUSE IN THIS WORLD EVERYONE GETS SOMETHING EXCEPT FOR SIFFRIN BECAUSE THE UNIVERSE HAS A FAVORITE JOKE AND ITS SIFFRIN ITS ALL GONE! However in this moment of breaking down and losing everything, his family reached out. They reached out and finally managed to reach Siffrin and get him to have an actual conversation. In this moment Siffrin finally unraveled and told his family what happened. He said that he wished to stay with everyone, and Wishcraft took that wish and stuck him in a time loop. He’s so selfish for this, trapping everyone like he did, his family must hate him… but they didn’t, they thought it was sweet that he did all of this just to stay with them, all for a little more time. After this they all promised to stay together and travel for longer because, everyone wanted to stay together for longer but nobody had the guts to say it. Change, they’re all hopeless but they love each other and that’s all that matters. With this Siffrin’s loop was broken and he was free to move forward to another day… however there was one loose end that needed to be tied up.

ACT 6

Sitting under the Favor Tree was Loop, the guide Siffrin had been given at the start of this whole ordeal. They were always watching Siffrin and what he was doing through each and every loop, silently knowing they could never be broken. They found it nice to sit, not have to fight, not have to act, do nothing but just sit and watch the loops pass them by as a humble observer. However this peace was broken when Siffrin broke his loop, a feat thought impossible because Loop was Siffrin. A long time ago in a time long overwritten there was a Siffrin caught in a time loop forced to start their journey again and again however through the loops they were alone, no one else to help them and it broke them. In one idiotic move they called out to the stars begging and pleading to the very universe to get them out of here, they can’t stand it anymore and in doing so they were broken down and placed into the loop of a different Siffrin, the ever helpful: Loop. Through each loop they gave guidance and a person to talk to for Siffrin always knowing deep down there was nothing that Siffrin could ever do to escape. But then he did. He broke the loop and in doing so broke Loop. This means that Loop could’ve broken the loop themselves but didn’t because they didn’t try hard enough apparently. When Siffrin came to talk to Loop one final time they would find Loop pondering over their only possession, a silver coin like the one Siffrin has, pondering over how much of a screwup they are and how much they just want their life back.

Loop would then attack Siffrin, trying to kill him and take his place because the Family that Siffrin had Mirabelle, Isabeau, Odile, Bonnie, THEY WERE THEIRS FIRST! THEY WERE HIS AND SIFFRIN STOLE THEM FROM HIM. But in their battle Loop couldn’t win, ever the cosmic joke Loop can’t even beat themselves once. But in the depths of their despair Siffrin said something “it’s thanks to you Loop, without you I would’ve given up too. You were here at my side telling me to keep going.” This affirmation that Loop wasn’t just lazy for giving up with the last thing they needed to hear. With this being said and Loop accepting their end they began to fade away. Siffrin was begging for them to stay but they couldn’t, the universe was calling for them. As they faded away they told Siffrin to stop hiding things from his family, that’s how they got caught in this mess to begin with. With a final promise from Siffrin that they won’t hide anything anymore, Loop ceased to be whether they merged with Siffrin to become one, were forever stuck haunting the Favor Tree forever, got erased from existence, or something else entirely. With Loop’s story finally closed Siffrin returned to his family and unsure if he would loop back to the start of the previous day his family would hold his hands as the journey ended once and for all. Braving the future for once in his life he would finally accept the love from those around him. Now he has finally broken out of this twisted play he’d found himself in, free from it all. What happens next isn’t for us to know. However, since the play is over, maybe we should all stop watching.

THE END.


The Long Quiet

"Something tells me that this is the end of the line, but I don't feel bad about it. I'm ready."

It's you.

  • True Name: The Long Quiet
  • Aliases: Hero, Dragon, Little Bird, Fledgling, Killer, Gary
  • Voices: The Hero, The Contrarian, The Hunted, The Opportunist, The Broken, The Stubborn, The Smitten, The Paranoid, The Cheated, The Skeptic, The Cold
  • Likes: The Princess, the Pristine Blade, Hero, and Contrarian
  • Dislikes: The Princess, The Narrator, The Other Voices
  • The...Look?

    Whatever horrors one may find in between dark spaces must be sought out with heart, and with mind. There are no premature endings. There are never wrong decisions. There are only new perspectives and new beginnings. This is a tale. One of death, one of tragedy, and one of love. 


    Chapter I
    The Hero and the Princess


    We view our hero, on a path in the woods. And at the end of that path is a cabin. And in the basement of that cabin is a princess. One that the Hero must slay, or else she would cause the end of the world. A voice wrung throughout the Hero’s ears, one only he could hear, beckoning him on his journey. The voice, calling himself “the Narrator”, guided the hero as he asked questions. Where he was, what he was doing, and why he needed to slay this “princess”. All of which he had already answered. The woods, slaying a princess, or else the end of the world would befall everyone. The end of all things. All trees, birds, and most problematically of all, people. The Hero, still confused as to his purpose, made his way to the cabin. Even though he showed hesitancy, the Hero pressed on. Opening up the door to the cabin, our hero was met with a choice. Proceed with the unmarked blade at the edge of the cabin’s table, or continue down the cabin without a weapon. Between the delicate nature of the Narrator’s story, and the unending choices of our hero, this is where our story inevitably splits. The blade in the cabin not only sliced our story in two, it posed a question to the Hero. Are you willing to trust a complete stranger? To strip all your known ideals about life and potentially waste it all on someone you don’t even know? Can’t even know? At this point, the Princess was an unknown force to our hero. In one path, the Hero took the blade, and was relieved. For the Princess seemed standoffish at best, and denounced questions of her origin. It was better to have a blade then to not, as the Princess projected herself as somehow more mysterious than before the Hero even arrived. So, why not follow through? The Hero had no other line of direction. It was time to slay her. Proceeding this, the Princess often fought back. Kicking and clawing her way through the chains, the Princess landed blows on the Hero, ones he couldn’t recover from. Everything went dark, and he died.

    Chapter II
    The Hero and His Many, Many Tries


    The Hero awoke once more in the woods. But how? He thought. He had just suffered a terrifying death from a stranger he thought he had the jump on! Other times he embraced the Princess’s innocent nature but still fell victim to her traps regardless. That is, if she had any that time. The first chapter always ended the same. He always perished. No matter how hard he tried, the same result would always strike him in the back. Upon his awakening, the Hero started hearing different voices in his head to go along with his new life. Dependent on his actions, these voices were different from the Narrator. They represented the Hero’s inner, more intrusive, thoughts, providing advice as for what was to come. If the Hero decided to make his way back to the cabin, he’d always see it… differently. Depending on how his last outing with the Princess went, the cabin would shift and change based on his actions like the voices. If the Hero seemed more combative and strategic, killing the Princess before she could even lift a finger, she’d reform in the next life as a brute athletic monster that was extremely hard to outpace. Say the Hero acted as the unlikely savior of the Princess at first, only to betray her at the very end. Upon the next death she would turn into a sly dishonest witch with intentions beyond anyone’s understanding. This cycle of killing, being killed, being killed, killing, brought the largest toll onto the Hero. He wondered what his purpose was, feeling crazy for listening to mere voices in his head. Every time he slayed the Princess, she would be taken away. A writhing mass of arms would steal the Hero’s ending away from him, time and time again. Or at least it looked that way. The mass of hands appearing out of thin air would bring about the end of the current cycle, and take our Hero to an inky black void. All the Hero was left with in the world was a mirror. The voices called on him to look, or not to look, or to run away. Run from nothing. Run from everything. Run from the very mere thought that this could be a trap. It’s just a mirror, yet it felt so confrontational. Every atom in the Hero’s body was telling him not to inch closer, but upon gazing in the glass, he saw his true self. Withered, decayed, doing this over and over again for a thousand lives. Truthfully, who was he? Who was the Princess? Who was the Narrator? Were these voices really his? Every time he was brought back to the mirror, he looked more and more decomposed. Now, even the voices were afraid of how long this had gone on. Staring into the mirror a final time, the Hero saw someone. The Princess, again. But this time, she was different. She looked like she encompassed all of her selves, fully realized. Entirely distraught like him, but also entirely content with that fact. The Hero wanted the answer to who he was. To what all of this was. He wanted the answer… to everything. So he confronted the only man that was with him this entire journey. Making his way to the mirror one last time, instead of focusing on himself, the Hero refocused his gaze beyond the reflection. He saw a figure cloaked in black, part of himself, part of the universe. It was the Narrator.

    Chapter III
    The Absolute Truth


    The Hero learned the story of the voice in his head, calling himself the Narrator. Once, a man lived at the edge of space and the universe. The man suffered an immeasurable amount of pain and tragedy, being forever scared of the future and what would come to be. He was so scared, that using every last bit of his hubris, he tore the bounds of existence apart and grabbed ahold of the eternal cycle itself. Life and death. In gripping the everlasting sequence of the world by its very chain, it broke in two. One half represented pure transformation, entitled the Shifting Mound. Within her contained the universe’s capacity for change and transformation, also containing death. The other half contained everything… else. Everything the Shifting Mound wasn’t, embodying stagnation and stasis. This half would be known as the Long Quiet. The Shifting Mound and the Long Quiet, despite their almighty ways, had both forgotten themselves. More importantly, they had forgotten one another. The man from before, set his sights on the Shifting Mound for containing death. He wanted to be rid of her, but being a mere mortal man, he couldn’t. He needed another god. He needed the Long Quiet. The Long Quiet didn’t have—wouldn’t have a reason to kill his other half. But this never dissuaded the mortal man. In fact, he believed that he could kill the Shifting Mound for good. Manipulating the lost god, who had forgotten his origins, ended his own mortal life and created a new plane of existence. He would call this plane “the construct.” Imprisoning the two gods, the man left an echo of himself in the ear of the Long Quiet and called it the Narrator, since a narrator’s job is to tell a story. The story of the Long Quiet defeating the Shifting Mound, defeating death forever. Sometimes the man would succeed, and other times he wouldn’t. Regardless, this was only the Narrator’s story. The story of a cowardly man who thought he could cheat death via trickery. But the Long Quiet declared his own end many times before. Sometimes, he’d slay the Princess. Other times, they’d fall in love. And other times, they’d do both all over again. The Long Quiet and the Shifting Mound both loved each other eternally, no matter how long or how far apart they were temporally, mentally, or physically, they loved each other across every iteration of the world. No force of will could ever come between them, no matter how strong, for they were both the spirit and claim to the universe. And the universe said “I love you.” Because they were love. And the story ended, and began, and ended, and began, all over and over again. Forever, and ever, until the sun set over this never-ending hill we call life.


    The end.

Experience & Skill


Siffrin


Siffrin is an incredibly skilled fighter, even being a party member of the Saviors of Vaugarde. Siffrin himself is incredibly speedy, he’s even noted as being the fastest member of the Saviors. Seeing as how
Siffrin is the fastest member he even leads his party whenever they travel through dungeons, also on traps and item finding duty seeing as how he’s leading his party the entire time and this is all before he entered the loops.

After entering and constantly fighting enemies and leveling up he would become an even greater master of not only his trademarked knife but craft as a whole. He has moves to cover his type weaknesses so he is prepared for any scenario that comes his way. Close to the end of his journey he could defeat sadness in a single strike and even potentially defeat the King single handedly and even defeat Loop who was a Siffrin that had gone through hundreds to even thousands of more agonizing loops and is likely a way more skilled fighter. Not bad for a traveler with no home.

The Long Quiet

During his time inside the Construct, The Hero would face many different iterations of the Princess, being able to fight equally with almost all of them. Whenever faced with a new threat, he’ll usually adjust his battle strategy over the course of the Chapters to accommodate. The Hero often thinks around his opponent to strike if not given the chance beforehand. Like when he
wasn’t able to interact with ghosts like the Spectre and instead waited for her to interact with him so he could deal at least some damage, this plays into his nature, always reacting and never acting. Some other notable examples of this are when against The Razor, where his head was filled with so many Voices all arguing with each other, that he began to tap into his true power, clearing his mind and easily dealing with The Razor, an opponent he was completely helpless against before even with all of the Voices

Speaking of the Voices, they can aid him greatly whenever he’s in a fight. Voice of the Stubborn encourages him to fight head on. Voice of the Hunted brings new tactics to survive and avoid hits. Voice of the Skeptic analyzes the surroundings and helps figure out any weaknesses. And Voice of the Hero sticks with him from the start, staying by his side all the way until the end, placing him directly into the Shifting Mound’s heart to finally meet the Princess for the last time. Not bad for a little bird in the woods.

Arsenal


Siffrin


Daggers

Knife to meet you! These are Siffrin’s main weapon of choice, being a Scissors Craft user and all, he cuts through his opponents like paper! He’s also capable of slicing through the King’s thick hair with his knives, and shows other prowess with their cutting skills throughout his adventures.

Siffrin’s Knife

Your trusty dagger, it does the job, and doesn’t boost any stats.

Garden Scissors

Not typically easy to wield, and cuts through anything. Boosts Attack, lowers Attack Speed.

KnifeKey

A trusted blade, gifted to Siffrin by the Change God. Siffrin sharpened this himself, Boosting Attack but only when fighting the King.


Hats

Hats aren’t just Siffrin’s fashion sense, they’re also part of his combat sense! These boost stats throughout the battle, and Siffrin sadly loses their hat at the end of the game.

Traveler’s Hat

Your average RPG wizard’s hat. Obtained by default, it boosts Attack Speed and Critical Hit Chance.

Starry Hat

A hat lined with starry fabric on the insides. Boosts Defense, Attack Speed, Critical Hit Chance, and heals 5% of HP each turn.

No Hat!

Who needs a hat when you can not! Boosts Attack Speed and Critical Hit Chance.


Battle Items

Bonnie:

Me and Frin use these when I help them fight Sadnesses! They’re mostly stat-boosting stuff and healing stuff too! Some neat conoc-shuns.

D- Do you mean concoctions?

That’s what I said!

Pretty sure you-

CHOC-NOCTIONS!!

Sure...

Sour Tonic

Tastes really sour, but heals 50% HP of whoever drinks it

Super Sour Tonic

Even more sour. Heals 40% HP for the entire party! Makes you do a kissy face as well

Sweet Tonic

A super sweet elixir that fully restores all of the drinker’s HP, how sweet!

Super Sweet Tonic

An even sweeter drink that fully restores the entire party’s HP, also makes you smile when you drink it

Crafted Water

Tastes fruity, restores 60% HP of a KO’d party member

Pepper Juice

Spice makes you stronger! Boosts the entire party’s ATTACK

Ginger Juice

Ginger helps with sickness, increases the entire party’s DEFENSE

Thyme Juice

Thyme, huh? Apparently that’s some kind of wordplay… Raises the entire party’s SPEED

Salty Broth

Eugh?? So salty?!?

Lowers all Craft Skill cooldowns by 6

Bomb

IT’S A BOMB!! IT MAKES A MASSIVE EXPLOSION THAT HITS ALL ENEMIES FOR MASSIVE DAMAGE!!
BOOOMM!!! HAHAHA


Memories

While going throughout the loops, it’s hard to remember various things, which is where memories come in! These are separate items that can influence pretty much any aspect of Sif’s life, including in combat.

Memory of Self

The memory of Siffrin’s self! +5 to all stats.

Memory of Keys

When interacting with a door, this helps Sif remember where the key for that door is.

Memory of Ghosts

After seeing three ghosts of themselves, Sif retains this memory. No effect.

Memory of Touch

After… nonconsensually kissing Isabeau… Sif gets this memory. -50 to all stats.

Memory of Fishing

After mastering how to fish, +2 Attack for every time they continue to fish, but -20 Attack Speed overall.

Memory of Barrels

When Siffrin keeps looking inside various barrels, this memory makes them more likely to find things inside of barrels.

Memory of Pillars

After rigorously inspecting a ton of pillars, Siffrin acquires this memory, making it possible to find items inside each pillar.

Memory of Looping

Obtained after entering ACT 2. +5 to your Max HP per loop.

Memory of Sadnesses

Siffrin gets this after brutally killing a Sadness. With this, they run away in fear from them.

Memory of Defeat

There’s still a long way to go. Siffrin receives more individual memories when killing Sadnesses with this.

Memory of Victory

There’s still a long way to go! After defeating the King for the first time, this ups Attack at the start of a fight.

Memory of Family

After becoming closer to your family, this will double exp for everyone except Siffrin.

Memory of Memories

Remember remembering? Siffrin can understand their home language with this.

Memory of Emptiness

With the feeling of emptiness, this allows Sif to loop back immediately after death.

Memory of Bomb

When looping to the King, Sif will immediately have the bomb equipped.

Memory of KnifeKey

When looping to the King, Sif will immediately have the KnifeKey equipped.

Memory of A Journey

After everything is over and done with, this memory will heal 6% of Sif’s HP per turn.


Souvenirs

While traveling, you may find an assortment of various knick-knacks on the floor, there can’t be any harm in taking a few souvenirs right?

Silver Coin

Originally change from buying a croissant, this coin remained a constant in Siffrins’s journey. It’s a custom in Sif’s culture to leave something of importance at someone’s grave.

Bright Flower

From the florist in town, this flower can be given to a friend! Or a foe.

Shiny Piece of Glass

Sharp glass that cuts your skin easily. It somehow reminds Sif of the stars.

Crumpled Poem

"You were there all along, but still, you return home."

Reminder note

A note Siffrin’s friend wrote for them, to remember! He already remembers.

Four-Pointed Leaf

This… fell from the sky? It’s close to Fall, isn’t it.

Lumpy Clay

From the arts and crafts room. Has limitless potential.

Mirror Picture

A picture of Siffrin and his friends! Sorry, I mean family :)

Sharpening Stone

Used to sharpen weapons and make them more potent!

Bell Pendant

A pendant. Shaped like a bell.

Massive Chain

A chain. That’s massive. From a dog.

Drawn Card

A well-drawn tarot card. It’s crumpled up, sadly.

Friendship Doodle

A drawing by one of Vaugarde’s civilians, of Sif with all their family.

Loving Fanmail

Secret fanmail for Mirabelle. Don’t open it up!

Broken Doll

A half-broken doll. Looks cute but sad.

Long Thingy-Thing

It’s a long thingy-thing. No more description needed.

Short Gizmo-Gadget

A short gizmo-gadget. You know. A gizmo.

Secret Ingredient

A small vial, probably used for making a kind of undersea burger?

Bonding Earring

A dark earring, proof of somebody’s love. Not Siffrin’s, but someone’s.

Eternal Snacks

Onigiri with apricot, malanga fritters, cookies, pineapple slices, and peaches. They never run out!

Memory of Skirmish/Battle/Conflict

It’s never over. It was easier, now it’s harder, now it’s easier.


Save Points

While save points are usually just a typical thing in your everyday RPG, in In Stars and Time,
they’re canonically acknowledged by Sif as a way to save their own progress. These save points are tied to Siffrin’s looping abilities as whenever he comes back from one in the House, he appears right next to it. There’s more on the loop in the Powers & Abilities Section.

You know this kinda reminds me of the Story of Undertale - Darklore

…Say that again… - Helton1

Orb

MonkeyBoi - More like the Omnipotent or- *shotgun noises*
Siffrin and the rest of the saviors used their orb to open up the House. That’s about it. I mean it did take them like a year to get those orbs so they hold some value.

Armor

Sif wore this to promote Armor Games publishing In Stars and Time. Idk he looks pretty nifty in it

The Sif Situation

Enby swag

The Long Quiet

Pristine Blade

When your entire existence is made to slay one person you are going to need a tool to get the job done. Thankfully the Narrator was kind enough to supply exactly that with the Knife found on the table when The Hero enters the cabin, the Pristine Blade. Sometimes it gets taken by others, though that’s only when it’s given to them by The Long Quiet.

As your implement, it’s handy for any kind of situation you’d find yourself in, whether it be slaying Princesses, cutting thorns or metal chains, slaying more Princesses, extending it into a sword then using it to cut through a holy barrier made of light (to then slay a Princess), slicing through bone like butter (wonder what use that would serve), creating shockwaves that slice through the airdid I mention using it to slay a Princess?

Note

Why is his writing Absolute Dogshit, why does Hero have pockets when he is clearly naked, WHY IS THIS EVEN A WEAPON?????...

During The Prisoner route’s Chapter II, the Narrator put this in the Long Quiet’s “pockets” to convince Voice of the Skeptic of the Princess’s nature.

Powers & Abilities

Siffrin

The Loop

You died! But that’s okay. This ability, ignoring the laws of time and space, allows Sif to respawn. Coming back is quite simple, and assuming Siffrin has enough memories in his possession, can resume the timeline at any point they’d like. Though it’s a little bit more nuanced than that. Sif has shown they can trigger the loop by being frozen in time from a tear, acting the wrong way to a loved one, or getting to a certain point in time like when they talk to the Head Housemaiden. No matter what though, Siffrin is always sent to the beginning of the day by default. In a pinch, Sif can activate the loop immediately by slipping on a banana peel, getting crushed by a rock, or really any other method of perishing would do the trick.

Weirdly, the loop (and Wish Craft in general) breaking is described as smelling distinctly sugar-like, described by Siffrin himself as the “universe closing in” on him (Debatable, See Before the Verdict). And as Siffrin makes his way through the timeline (which there’s only one of) the universe rewrites itself as Sif discovers previous things he already has. Once Siffrin perishes, there’s a tug on their stomach, warping them back to a previous location.

The loop’s range, temporally-speaking, may be quite short, but it’s felt by others who can remember like the King. The King’s time-altering abilities in specific seem to be bound to Dormont in some way, and the Change God describing what they feel happening to the timeline supports this. It’s stagnant, unchanging, like concrete. Never ending, never beginning, just being.

Craft Techniques

Tutorial Kid:

Let’s play Rock Paper Scissors! Accept my challenge or stay away! Craft techniques are the way the combative world goes round! It’s pretty easy to understand. Rock beats Scissors, Paper beats Rock, and Scissors beats Paper! If you see an enemy that’s making a Rock shape with their hands, use Paper! If you see an enemy making a Scissors shape, use Rock! Simple, yet effective! That hero of Vaugarde has some specific moves I saw ‘em using, which should be… Um...

Knife To Meet You

Deals scissors damage to a single target and might lower an enemies defense with one turn of cooldown

Too Cleaver by Half

Deals scissors damage to all enemies and might lower an enemies attack with 3 turns of cooldown

Make Up The Time

Increases the speed of every party member for a few turns with 3 turns of cooldown

Turn It Up

Sif can give up his turn to another party member and even increase their attack and critical hit chance with one turn of cooldown

Buy One Get One Three

Deals 3 scissors damage to a singular target and has a high chance to deal critical damage with two turns of cool down

Done Heal

Heal 30% of a party member’s health and boosts their attack with two turns of

cooldown

In A While, Rockodile

Deals weak rock damage however it also gives two rock jackpot points instead of just one with two turns of cooldown

Rose Printed Glasses

Deals weak paper damage however it also gives two paper jackpot points instead of just one with two turns of cooldown

Regener-ade

For three turns you or a party member with regenerate 10% of their health every turn with five turns of cooldown

Tear You Apart

Deals big paper damage to a single target and gives two paper jackpot points instead of just one, this move also replaces Rose Printed Glasses once learned with two turns of cooldown

Rock Bottom

Deals big rock damage to a single target and gives two rock jackpot points instead of just one, this move also replaces In a while, Rockodile once learned with two turns of cooldown

(Just Attack.)

You are just so tired of fighting Deal massive scissors damage to a single target and get no jackpot points with three turns of cooldown

(Call Loop.)

By making a banana phone with his hands and putting it up to his ear he can talk with his good friend Loop whenever he wants to figure out what to do next

(Ask…)

When facing the King Siffrin has plenty of questions for him so without spending a turn he can talk things out with The King, maybe we don’t h̴̕ͅa̸̮̗͊v̷̛̹e̷̹̦͋̍ ̵̯̲̈́t̷̡̜̆ò̸͎̗̓ ̶̹̱̈́̑f̶̲̓̽ͅį̵̈́ġ̵̪͒h̶̯̏t̶̖̊͜


Jackpot Attacks

When Siffrin and their family all land five of the same Craft type attacks in a row, all of them will join forces into an attack that does big damage to all enemies on the screen! These jackpot attacks can also remove any status debuffs a family member has received, heal them massively (including members who were previously KO’d), and even unwind people frozen in time from an enemy. While Siffrin doesn’t necessarily require their family members to be present to use them, teamwork does make the dreamwork.

Body Craft

Body Craft is the method of changing one’s appearance over time. This includes
one’s height, strength, and just general appearance usually in accordance with the user’s gender identity.

While Siffrin theoretically knows how to use Body Craft,
they have canonically never used it before. And even then… transing your own gender mid-fight won’t exactly help much, plus it takes a lot of time so… yeah. This is just put here for completionist’s sake. Though, Ka Buians have claimed that the King used Body Craft to become a hulking giant, but this was likely... a different kind of Craft.


Wish Craft

Many versions of the Craft exist throughout In Stars and Time’s universe, but there’s one that’s the most powerful of them all. Wish Craft. Given its vague nature in the game, this section will be split up into a few different categories. But first, let’s expand on what Wish Craft even is to begin with.

What Wish Craft Is


Wish Craft is the ability to wish for essentially anything, having very few established limits as to how it can be used. The biggest limit with Wish Craft being the user’s own will to have their wish granted, with
Siffrin’s will for their wish being stronger than the King’s. Wish Craft also isn’t something Siffrin can do on a dime instead there are very specific things he must do before getting to utilize this Craft. The basics are that the wielder has to want something from the universe and truly believe it will come true before molding it to their whims with no clear limit; however, will alone isn’t enough to make one’s wish come true most of the time. One must find some way to amplify and channel their will to the point that the universe itself cannot ignore it and there are a few ways to do this. The most standard way is to perform a ritual in front of certain landmarks, the most well known landmark is the Favor Tree. This ritual is also pretty complicated requiring one to find a leaf to represent yourself, then breathe your wish into the leaf to form a link between you and your wish, then repeat your wish 3 times, or 6, or as many times as you feel is necessary, finally you fold the wish into the leaf to create a tether between you and your wish. Although there are other rituals you can perform like picking a four leafed clover or wishing on a Shooting Star. These rituals are a tradition from the forgotten island so the true method to perform Wish Craft is lost, however there are more ways to bend the universe to your whims. Another method is collective wishing, basically if a large enough group of people wish for something to happen then the wish can be heard by the universe thus bending reality, for example part of the reason Siffrin is caught in a time loop is because the people of Vaugarde were all wishing for the King to be defeated so then Siffrin would be able to come back as many times as possible in order to defeat the King. Although the desire of one person could potentially cause the universe to bend to that one person’s needs, this would require an incredibly strong, almost inhuman, desire for something to occur. Wish Craft also isn’t very consistent with how it grants wishes. You see, Wish Craft is almost a Monkey’s Paw situation where the wish somebody gives the Universe will be granted, but not in a way that you may have intended. The most notable case of Wish Craft use is a great example of this, Siffrin’s loop was caused by him wishing to stay with his family and was compounded on by the wishes of the people of Vaugarde for the King to be stopped, so Siffrin got stuck in a time loop reliving the same 2 days over and over again where his family would never leave him and he would eventually defeat the King... only to relive it all over again. Another example is with the King, all he wished for was for Vaugarde to be perfect forever so he was granted the ability to freeze people in time thus freezing and making Vaugarde’s perfection last forever. So Wish Craft isn’t the most reliable skill in a fight, very useful but its unpredictable nature and long startup time will make it a struggle for anyone to truly utilize it offensively. This leaves the question however, what can Wish Craft even do anyways?

What Siffrin Has Done With It

  • Time Travel and Acausality (Type 1) - It’s sort of Siffrin’s whole thing. Upon death, he time travels back to a point of his choice, and will remember things changed.
  • Immortality (Types 1, 4, and 8) - Siffrin can’t really die by normal means, will always be resurrected when he perishes, and and all of this is benefitted because of the loops.
  • Levitation - Before fully turning into Mal Du Pays, Siffrin levitated a few feet off the ground.
  • Size Alteration - When Siffrin became the dark Mal Du Pays, they seemingly grew many many meters taller, towering over their family.
  • Empowerment (Debatable, See Before the Verdict) - It gave Siffrin a massive power boost when he entered the Mal Du Pays form.

What Others Have Done With It

  • Time Manipulation - Using Wish Craft, The King wished for the country of Vaugarde to be eternally stopped in time, as an attempt to preserve a country he believed to be perfect after his home had been erased.
  • Duplication - In an old story a lonely man spent who knows how long trying to craft another him in order to finally be understood. Every method he tried didn’t work until he used Wish Craft and upon using it said “My wish came true, now I will always be understood”. While this story might just be a fairy tale, Wish Craft has done far more impressive things in the past so cloning isn’t too far fetched.
  • Existence Erasure & Memory Manipulation - When the people of Vaugarde subconsciously erased the Island to the North it also removed any memories people had of the island and anyone who tried to remember the island would either have the thoughts overwritten by the universe or suffer side effects ranging from headaches to coughing up blood and dying.
  • Loop’s… Everything - When Loop was Siffrin so long ago they were stuck in a time loop however unlike our Siffrin giving up on his wish and nearly destroying his world, Loop gave up and destroyed themselves wishing to get out of the loop causing them to be destroyed. They would then be reborn into the loop of our Siffrin to act as a guide and help Siffrin break his loop. Loop also gains a lot of extra abilities from this transformation, for an explanation on all of their abilities [See Support]
  • Size Alteration/Statistics Amplification - When King vowed to freeze Vaugarde in time, his body grew nearly tenfold, increasing his physical strength massively as well and allowing him to use Time Craft’s effects without perishing.
  • Light/Conceptual Manipulation (Debatable, See Before the Verdict) - Are you sick of monochromatic indie RPGs inspired by EarthBound and are also secretly about depression? Well the people of Vaugarde aren’t seeing how color once existed in the world before mysteriously fading away leaving the world as nothing more than black and white. While the explanation for why color left the world isn’t explicitly said, the only logical explanation is that Wish Craft removed color from the world itself at the request of the people living in it. However if Wish Craft gets overtaxed then it’s possible for some color to return to the world, namely red.

Zoning Out

Tired of reading dialogue you’ve already heard before? Try this simple solution: ignoring it!

When being used, Siffrin will pay less attention to the dialogue being spoken, skipping through it at blinding speeds. This automatically stops whenever they experience new dialogue, though they can also use it while experiencing new dialogue too if they really want to skip through what’s being spoken, though they won’t know at what points to start paying attention again, which can let it be noticed they really didn’t pay attention. Also, Siffrin can’t zone out during combat.

The Long Quiet

Hero Physiology

The Hero is often described in a few ways by the Princess, at least physically-speaking. “Little Bird”, “Fledgling”, etc., and
given the actual long beak he has, he’s genuinely a birdlike creature with talons to attack foes and wings to fly with.

Perception

Ooooooh boy here we go.

So The Long Quiet, much like his counterpart the Shifting Mound, is a being built on perception. While the Princess is warped based on how one perceives her, the Hero’s perception manifests into reality based on what’s already there. This can go both ways, as if Long Quiet thinks his blade can cut through metal, it can. If he thinks his opponent isn’t strong enough to break through chains, they aren’t. If he thinks the building he’s in is about to collapse, it will. If he believes eating his opponent’s limbs will heal him, he will be healed from it. Although he can’t just make anything happen with his perception, not on a whim at least. In that case it would technically be a kind of subjective reality. The Long Quiet always needs to map his perception to what’s already there, so he can’t really go around manifesting others into apples just because he feels like it. The Narrator even says the Long Quiet can end the world with a mere intrusive thought, though this is likely referring to how a single thought can spiral (and keep spiraling) onwards into belief once given the full context of their existence.

Relating this back to the Princess, or the Shifting Mound, both of them are two sides of the same perception-based coin.
The Princess is actively mapped based on how others perceive her, and the Hero actively maps things around himself the way he perceives them. As described by the Shifting Mound, they are reflections of one another and share each other’s gifts. Because of this, the Long Quiet should also be capable of manifesting weapons and other things into peoples’ hands that he perceives as a threat, and just generally give people power if he mistakenly sees them as more powerful.

Immortality/Resurrection/Acausality

You died! But that’s okay. Causality doesn’t really matter to Hero or the Princess, as when he or both die they are resurrected into the next chapter (or as Narrator sees it as some sort of time travel or dimension hopping). This also comes with a bonus with the hero and the voices remembering previous events in earlier chapters they have been slayed in.

It doesn’t stop there because Hero’s immortality gets crazier. Hero is able to survive stabbing himself tens of hundreds of times from Tower’s willpower manipulation, keep fighting after his face literally gets destroyed by adversary, is still able to function without the need of a head and talk to Cage, kept walking towards Fury after his heart, lungs, liver, nerves, muscles, organs, and his entire skeleton getting atomized into nonexistence...YET STILL HIT HER WITH NOTHING.

When Hero and Adversary died, they both were able to come back from death itself, outright ignoring it. This is further supported by his awakened state which transcends death itself.

Time Dilation

The perspective of time for Long Quiet is quite the interesting one, when his matters were being scattered by Fury, to him it felt like a million years. In Chapter II, The Stranger, when he was heading down the cabin stairs, time itself disappeared. He felt himself beginning to untethered and the laws of physical sensations became dull and also vanished, and yet he was still able to make his way down the stairs.

Willpower

Adding onto The Long Quiet’s crazy Immortality and Perception is his overwhelming willpower (as described by the Narrator himself) which is the ability to persevere through the worst of torment. With this simple part of his mindset the Long Quiet can break out of things like possession, keep going after getting body parts torn off, survive being completely atomized into nonexistence and hit Fury with nothing, get stabbed survive times in the chest and still keep moving towards Tower, grow as big as Wild traveling throughout the Construct and breaking a piece of said Construct, and fight back against Apotheosis throughout the entire fight letting out powerful blows and almost winning. He even willed his abstract existence back into... existence after Apotheosis tried to reach towards the Absolute Reality. Speaking of his abstract existence, their willpower was able to reach the Absolute Reality growing beyond infinite sides and angles. (See Before the Verdict).

The Look

“What? We’ve all used it. What do you not know about the Look?”

Capable of making anyone fall in love with the user on sight, it failed to make The Razor stop killing you but if she wasn’t so murder crazy it probably would’ve worked.

(I mean it would’ve worked on me)

Resistances

Siffrin

The Long Quiet


Forms

Siffrin


The Lost One

In ACT 5, Siffrin became depressed after becoming isolated from his family. In this form they oneshot almost any being they come across, and lose any sense of humor they once had. Siffrin even gains the Memory of Emptiness which allows him to loop back immediately after death and enemies don’t even have their health healed after a loop meaning he doesn’t even need to heal during fights. Also Siffrin is now immune to attacks that would normally freeze him in time. Near the end of this mindset, Siffrin became tired and exhausted from using too many Crafts and killing so many Sadnesses, which then manifested into a different state Siffrin could use Craft in. Below is the Craft they receive as the Lost One.

(Rock.)

You just need a rock attack, deal big rock damage with no cool down but you get no jackpot points

(Paper.)

You just need a paper attack, deal big paper damage with no cool down but you get no jackpot points

(Scissors.)

You just need a scissors attack, deal big scissors damage with no cool down but you get no jackpot points

(Breathe.)

Siffrin’s signature calming down technique now warped into a status move, boost your attack, defence, and speed with 4 turns of cooldown

(Heal.)

Heal all of your health with 3 turns of cooldown, although what’s even the point of healing if you will just come back seconds later anyways… Get back on that stage, Siffrin


Mal Du Pays

When Siffrin heard the awful news he wouldn’t be seeing his family again,
he supposedly used Wish Craft (Debatable, See Before the Verdict) to grow into a cosmic shadowy mess of himself called Mal Du Pays. Named after the French expression for homesickness, this form is MUCH more powerful than his previous one, having a whopping 5,350 HP. Mal Du Pays is reminiscent of a black hole, constantly sucking in stars into Siffrin’s body, which we actually see in-game too. The Mal Du Pays even seemingly has the ability to control the loop and let Siffrin travel back in time at will completely separate from dying or his journey ending. While Mal Du Pays has the option to attack their beloved family, there’s only one method of craft they have left.

(Don’t attack.)

Siffrin strikes, but not down at his family, instead at himself.

While in this form, Siffrin should also gain access to any inherent abilities that being a Sadness would provide, as the form is acquired via his grief turning him into a Sadness himself, which includes Sadnesses being able to reform their bodies after being completely obliterated, and seemingly not requiring any sustenance to sustain their beings.

 

The Long Quiet

Formless, Shapeless

During Chapter IIII, The Empty Cup, The Hero is stuck with every Voice in his head at once, and all attempting to kill The Princess. Not wanting to deal with all the Voices at once, he empties his mind, instantly warping the Cabin Basement back to its form from Chapter I, then clearing his mind of the Narrator too.

Once the Narrator is removed, the Hero and the Princess both get surrounded by The Long Quiet, The Princess noting she finally feels as if she needs to take the fight seriously. As she attacks you, she finds no proper “you” to swing at. Eventually, she hits something, and something hits her, bending all of the blades in her arm in on themselves. In a moment of desperation out of fear and terror, she throws herself at The Hero in an attempt to harm him, only for her entire body to be bent outwards upon making contact.

Despite the name of the form and its description, there still at least seems to be some “form” the Hero himself takes, as The Razor still perceives him and makes physical contact only to be repelled, with the ending of the Chapter having The Hero pick up her heart from the bent blades, making contact with it but not destroying it.

Formless Abilities

Awakened Power

For most of The Long Quiet’s journey, he would be oblivious to his true godlike powers, only being able to activate them once he was informed of his true capabilities by The Narrator. Getting his last words in before The Long Quiet’s transformation into godhood would erase him from every iteration of reality.

While in this state, The Long Quiet acts as a reflection of The Shifting Mound’s gifts, who herself embodies both “is” and “is not”, action itself and the concept of change. The Long Quiet being her other half and opposite, embodying stagnance and emptiness, with his perception molding the world. With the mere idea that something may happen, it will, shown when he caused the entire Construct to shatter by believing it will, The Construct having also been made of The Long Quiet’s true form.

While The Long Quiet is a reflection and the opposite half of The Shifting Mound, they are also equal in power and share each other’s gifts, meaning he likely shares her inherent abilities as well. Which includes interacting with the incorporeal, being capable of manipulating concepts like The Shifting Mound, invulnerability, and a connection to all of reality itself. Together, The Long Quiet and The Shifting Mound act as the whole of existence, life and death, stagnance and change, everything and nothing, a form of truth that can only be described as Absolute Reality.

Awakened Resistances


Support

Siffrin


Loop

Ah your good friend through each and every loop, Loop! Once a Siffrin caught in a journey in where they would always Start Again, Start Again, START AGAIN one day they just couldn’t take it and then used Wish Craft crying out to the universe to get out of this loop and were ultimately reborn into this strange body with a star for a head. Loop has a bunch of unique abilities compared to Siffrin and since Loop is forever bound to Sif by the Universe lets run down what they can do.

Acausality

What help would a guide through a time loop be if they can’t remember each loop you go through? Thankfully for Loop they also get the ability to remember each loop Siffrin goes through so now Siffrin always has a friendly face to talk to forever sitting under the Favor Tree.

Telepathy (Debatable)

Is the Favor Tree just too far from you but you need to talk to Loop now? Well thankfully Loop has you covered. Earlier we talked about how Siffrin can telepathically communicate with Loop via Craft however this connection goes two ways since Loop can also call Siffrin from far away and even see what Siffrin is about to do at any one moment. However a caveat to this ability is that the further away Siffrin is from Loop the more strained the connection is so it’s harder to talk with them. Loop has even read Siffrin’s mind in the past! Loop claims they just have very good intuition and that’s how they can always tell what’s on Siffrin’s mind but with being able to communicate via the banana phone craft thingy and the responses they have to certain thoughts, it’s impossible that they can’t at least partially read Sif’s mind

Mini Looping

Seeing as how Loop is a Siffrin who was caught in the loop for so long that they broke and became a star in another person’s loop logically this means that Loop has the ability to loop. Specifically in the secret boss fight with Loop in Act 6 when Loop runs out of health time rewinds and suddenly they have all of their health back. However time hasn’t reversed in this scene seeing as how you still have all of your lost health. How unfair!

Time/Loop Manipulation

Guess what, Loop is so knowledgeable on time loops/has been in one for so long that they can even control the loops of other people! In one of the tutorials if Siffrin decides to try and loop back to Dormont from the House of Change, Loop will step in and tell you that you can’t do that. However after this instance Loop never steps in again so the World (or at least Dormont and the House of Change) is Siffrin’s oyster!

4th Wall Awareness

Wait, does this mean they can see us?

I don’t know Stardust, can I~?

Oh my God, I’m not dwelling on this, basically Loop breaks the fourth wall plenty throughout the game in order to tell you about having access to new memories and or things you can do in the menu. Loop even says that they have to tell you about a new memory you can equip in your menu or even the universe taking them over to tell you of… a new way to use your knife. They’ve even directly read Siffrin’s character profile in order to find out Sif’s pronouns.

Well what else was I supposed to do? I gotta make sure I respect everyone’s gender identity!


D- Do all people have a profile outside the fourth wall that lists their pronouns? What the fuck?

Craft Techniques

Unsurprisingly, Loop has the ability to cast a wide variety of Craft to fight opponents. They’ve only had one fight in the game, however since they are another Siffrin they have lots of experience fighting hordes of Sadnesses and even the King. Seeing as how they are a Siffrin this means Loop is a scissors type meaning they are strong against paper types but weak to rock types.

[Loop Attack]

Loop strikes with scissors damage, has a 10% chance to inflict slow and can deal critical damage

[Loop Big Attack]

Loop strikes harder, deals more damage than the basic attack but no chance to deal status effects

[Loop Buy One Get One Three]

Loop strikes three times in one turn, it has a 20% chance of dealing critical damage

[Loop Just Attack]

Loop just wants you dead, deals heavy scissors damage

[LoopHeal]

When Loop’s health reaches zero time rewinds and all of a sudden they have all of their health back [See above for better explanation]

[Loop Buff]

Loop breathes in and out, this calming technique grants Loop a 50% increase to all stats, a 20% increase to critical hit damage, and removes all stat debuffs

[Loop Regen]

Loop is sick and tired of dying and looping, every turn this heals 10% of Loop’s max health

The Long Quiet

The Voices

Credit goes to JustCherryQwQ for the designs, please go watch her content!!!


Described as
“shards of broken glass on the floor” by The Spectre, these voices all exist within the Head of The Long Quiet and provide commentary and insight for any scenario our brave hero finds himself in. At the start of each chapter a new voice enters the head of The Long Quiet depending on his choices from the previous. Each one has their own thoughts, opinions, and even powers so to make this as digestible as possible we will be discussing each voice and what they can do in separate sections.

The Contrarian

The Voice of the Contrarian comes about after a chapter when TLQ has made choices that are spiteful or contrary to someone (usually the narrator). His main shtick is suggesting whatever is the most outlandish actions (
usually involving throwing something, or someone out the window) to spite whoever he can for fun, even if it is to his own demise. He can, through his specific talents, hold the pristine blade cooler.


The Hunted


The Voice of The Hunted comes after a chapter where TLQ prioritizes his survival through strategy. The Hunted is someone who’s adept at tactical planning with keen environmental awareness and increased senses that help with evasion.
Alerting The Hero of incoming attacks and helping him move out of the way, even encouraging him to embrace instinct and start a cycle of eating flesh to heal wounds (this did cause The Hero to fuse with The Princess into a horrifying mass of flesh, but it’s the thought that counts, right?).


The Opportunist

The Voice of the Opportunist is after a chapter where TLQ takes whatever opportunity he can and get an edge on everyone possible, no matter who he has to screw over to get it. The Opportunist is known for his backstabbing and trickery which makes him untrustworthy to even the other voices sometimes. His love for backstabbing however also makes him extremely detrimental, especially if he actually somehow gets the chance to backstab the Hero.


The Broken


The Voice of the Broken comes from dying horribly at the hands of the Princess, always submitting to her higher power. Out of all the Voices, he seems to be the one that cares the most about the Princess, still offering a hand and comforting her after she tortures The Hero and all the other Voices for eons. He can also
turn off the Hero’s ability to feel pain completely, removing his ability to feel anything at all. When fully convinced against his learned helplessness, he can make the Hero stronger than ever, extending his blade into a mighty sword. This isn’t to say he’s exactly always useful, having someone always giving into the opponents demands isn’t exactly helpful, and often requires the other Voices to stop him.

The Smitten

The Voice of the Smitten comes about after you have fought against the evildoer’s willpower and let the dashing princess drive the blade into the decider wanting to give them all the love and perfection for both their decider and princess making them fall in deep love with one another, Not only that but is willing to transfer themselves from the hero to the princess and wanting to have their happily ever after with one another, having the most control over not only both The Hero and The Princess, but their influence over the love story. Absolute Simp and Dumbass energy I hope bro burns in he-


The Stubborn

The Voice of the Stubborn, comes from the chapter where TLQ plants his feet down and fights against whatever he opposes head on. The Stubborn is, as the name implies, stubborn, he doesn’t back down and he has a will to back it, even when he’s said to be dead by the narrator he tells him no and comes back to life. He can also bring himself and the Hero back from incapacitation by shedding one Vessel and coming back in another in the same location. But this can backfire, as since he is looking for a good fight, he can bring his opponent back to life to continue the fight when they cannot.

 
The Paranoid

The Voice of the Paranoid forms from a chapter that TLQ acts in a distrustful and anxious manner. The Paranoid is surprisingly very useful, but it makes sense since paranoia occurs when you have an urge for self preservation which is the Paranoids main prerogative. This want of staying alive is what makes the Paranoid focus on his organs which were shutting down and use a grounding method to help them continue working as long as he focused on them. He is also pretty observant, noticing how his perception works from what the narrator said and used offensively against the Broken actively working against him and eventually convincing him to work with him.


The Cheated

The Voice of the Cheated arrives after the chapter where TLQ has been “cheated” in some kind of way, say if TLQ had already won a battle but out of nowhere he got stabbed due to believing that the opponent is not actually dead. The Cheated is someone who believes everything is rigged against him and that he can’t win, with this manifesting into reality in multiple ways such as
The Princess having hidden knives and being much faster/stronger. He can also take over as the Narrator minorly, being able to directly transport The Hero to a given location if he wants.

The Skeptic

The Voice of The Skeptic usually fades into existence after TLQ falls into the route of the Prisoner. Skeptic is questionable of anyone and everything, including even the Narrator, but always rewards TLQ on being untrustworthy of other things and denying them. Oftentimes when things are perfect (like in the Happily Ever After route) it’s good to question them, though he does have an end point to how he questions things. Another instance is in The Prisoner was when The Narrator began to gaslight Long Quiet into thinking he was forever happy and time meaning nothing to them, giving The Long Quiet a “good ending” but Skeptic was still able see through this and snap The Long Quiet out of it and killing them to get to the next chapter, meaning he’s not that stubborn. Overall this helps TLQ stay the most safe, along with the Paranoid.

The Cold


The Voice of the Cold is always there, he just gets louder after The Long Quiet ignores those pesky emotions and does what needs to be done. The Cold is an emotionless voice that suggests the most straightforward path forward or to something new. He has no reaction to any physical sensation and
offers to take away the feeling of pain for the other voices as well. He remains untraumatized by The Nightmare with The Broken suggesting that he’s even worse than her. He sees everything being done and anything you could do as easy to do.


The Hero

Voice of the Hero, the one who's been there for Long Quiet since the very beginning and at the very end of their journey. The Hero is a supportive and optimistic voice that suggests otherwise on not slaying the Princess and trying something new. He is very protective of The Long Quiet making sure he doesn’t get them killed in the process, even holding off The Broken when they kept stabbing The Long Quiet when working for Tower. The Hero also came from every singular point throughout the construct to help The Long Quiet “defeating” Shifting Mound by bypassing her divine confidence with a tiny piece of himself inside her heart, where it all began with your first encounter with a certain vessel. There they would make it to where it all began and meet The Stranger and Long Quiet taking each other's hand, leaving the cabin together. Though at the cost of The Hero staying in the cabin forever....however he won’t be alone, because Contrarian also made it and will be by his side and try their best to find the others voices.

The Narrator

When he was alive he was an extremely mortal man in an old, dying universe, watching as oblivion came for him and everyone he loved. He could not let that happen. So he tore The Cycle in half, made The Long Quiet to rid the world of death and The Shifting Mound who contains death within her, and trapped them in the confines of The Construct. He could not go in there alive though, his perspective as a living person would make The Shifting Mound too powerful, so in order to guide The Long Quiet, he killed himself and folded his echos into The Construct. All of his Echos are spread throughout the different realities, being the same person technically but separate because they are in different situations when TLQ does a different action, though maybe some have different understandings of the construct.


Willpower, Mind, and Plot/Narrative Manipulation

The Narrator, being (obviously) the Narrator of the story, can basically just make things happen on a whim. This includes locking the cabin door (also being able to create one if there is no door), forcing the Hero to slay the Princess even if he doesn’t want to, causing thorns to block Hero and The Princess’ path, and making the Hero flip people off as well. Most of these can be chocked up to just making things happen at will, though his powers extend beyond normal narrative control.

Spatial Manipulation, and Sealing

After Long Quiet was being possessed by Wraith, they tried to make their way out of the cabin but the Narrator decided to make the hallway longer. He can also cause the Construct to close around The Hero after slaying the Princess during Chapter 1, which seems to be a specific ability he specifically chose to use as he then promises not to do it in the following Chapter.


Death Manipulation


The Narrator can just straight up
make the Hero die, usually after saying “Everything goes dark, and you die.” Though he pretty notably hasn’t used this against others, as he likely would’ve slayed the Princess himself that way.

Feats

Siffrin


Overall

  • Traveled the world with his family, before forgetting his country
  • Became a savior of Vaugarde
  • Throughout the loops, became closer to his family and figured out how to escape them
  • Became the literal manifestation of his own mental health problems, overcoming them with the love of his newfound family
  • Defeated hundreds of Sadnesses, the King, and himself
  • Successfully stole all of the gender


Power


Durability


Speed

The Long Quiet

Overall

  • Slayed the Princess again, again, and again…
  • Also saved the Princess again, and again, and again...
  • Created a world without death, where everything can live for eternity
  • Forged Absolute Reality with his will
  • Realized his true potential and became The Long Quiet
  • Kissed The Thorn


Power


Durability


Speed

  • Holding TAB allows you to skip text really fast, which massively lowers the timeframe (Mach 59.24, High Hypersonic+) (Debatable, See Before the Verdict)


Scaling




Siffrin


Family Members

Given that Siffrin’s traveled the world with his family, and fights in combat with them regularly, it only makes sense he’d be comparable. He is also said to be the fastest of his family members, and near the end of the game, is also decently stronger than them too.

  • Mirabelle can…
  • Odile can…
  • Isabeau can…
  • Bonnie can…
  • All can…


Sadnesses

Having easily defeated them head-on, even on his own, Siffrin should upscale any feats of a Sadness.

The King

Siffrin scaling to the King one-to-one is a bit dubious, as it takes so much for Siffrin to even weaken the King on his own, though when working together with their family members, the party is able to defeat King, so heavily downscaling various AP feats should be fine.


The Long Quiet

The Princess

Since the Hero has slayed the Princess over, and over, and over again, and is literally her direct counterpart, it’s pretty obvious they’d scale to one another. The Hero has also battled on par with the strongest iterations of the Princess, and when using their true power, is an equal to the Shifting Mound, where the rest of the Vessels are mere shadows in comparison.

  • The base Princess can…
  • The Adversary/Eye of the Needle can…
  • The Tower/Apotheosis can…
  • The Prisoner/Cage can…
  • The Witch/Thorn can…
  • I would purchase her but i have too many plushies already - Dash
  • Coward - Darklore
  • I’m broke like a joke soooooo big sad - MonkeyBoi
  • The Razor/No Way Out/Empty Cup can…
  • The Beast/Den can…
  • The Fury can…
  • The Damsel/Happily Ever After can…
  • The Wild can…


The Narrator

The Narrator’s origins are a bit shrouded in mystery, but he’s the echo of a mortal man who tried to erase death and ends from the universe, and given The Long Quiet can match that kind of power at his peak, scaling to him should be fine.

Scarlet Hollow Verse

The Narrator:

Scarlet Hollow? What are you talking about?
Due to Scarlet Hollow being by the same people as Slay the Princess, there’s a potential chance these two verses could scale to each other….maybe? (See Before the Verdict)


Weaknesses

Siffrin

Siffrin has a tendency to be pretty forgetful a lot of the time which can definitely prove to be a detriment during combat or exploration, this forgetfulness is likely caused by the Universe overwriting Siffrin’s thoughts because everything he does reminds him of the country he lost. While Craft is certainly a useful and nearly never ending magic it does have limits like overuse which can result in one becoming sick and pale, however overuse isn’t a problem that comes up often, only when a wielder of Craft uses it nonstop to fight for hours at a time with no cooldown does overuse start to become a problem. Finally, seeing as how Siffrin is a Scissors Craft type so just as he’s resilient to Paper Craft attacks he is also weak to and resisted by Rock Craft Types, which is meant to represent more blunt force damage/defences.

Wait Siffrin’s first death in the game was to a giant rock, please tell me I’m not stupid and everyone else didn’t realize this -Thedarkloremaster.

Also canonically he cannot beatbox.

The Long Quiet

His perception, while an incredibly useful tool, could also potentially screw him over. If he gets the wrong perception of an opponent then his perception might accidentally give them a power or ability they can use to beat him. This also extends to his Voices, while some are extremely useful, others are not so much and are likely to even work against The Hero in a fight. His perception is also inherently limited by what is already there, with him usually needing to be given the idea via the Narrator or one of his Voices first, though this can be even harder at times when there are a large amount of Voices in his head all bickering against each other. He also canonically takes time to stand around and chat with the Voices, which makes it easy to take advantage of any downtime if you were in a fight with him.

Also Monika stole his girl lmao


Cosmology

Siffrin


The Universe

Being a game heavily inspired by astrology and its connection to the universe, In Stars and Time has several references to its world beyond just Vaugarde.
The Change God, a deity, makes reference to the universe being an actual godly entity as well. Siffrin’s pantheistic beliefs support this, and when his country was wiped out, the universe (as a religion) was forgotten as well. Since this used to be Sif’s faith, they’d obviously know it very well, and state that the universe as a whole is infinite.

The Loop (and the Timeline)

The loop, born out of Siffrin’s wish, heavily affects the flow of time throughout the game. But, what is the flow of time in ISAT anyways? Well, insertdisc5 has made it pretty clear that there’s only one timeline in the entire game. Once that singular timeline is rewound, nothing that happened in it before (or, technically, after?) exists anymore. While Loop is a different version of Sif themselves, this is just another example of there being only one timeline as a whole… right?

The Other Universes?

In a Q&A with creator insertdisc5, she stated that each save file of a game would create a new Siffrin, and with that a new universe as well. While this statement is a lot more jokey than the other things in the Q&A, it can be seen as consistent when compared to statements made by Loop and the Change God. Both of them break the fourth wall, and make direct references that point to In Stars and Time being an actual game in canon. So while there’s no direct way for anyone to scale to any of this at all, it certainly does exist and is semi-consistent with In Stars and Time’s official lore.

Conclusion

Given In Stars and Time has been stated to have one timeline overall, and an infinite-sized universe, with no statements to be analyzed dimensionally, the cosmology of In Stars and Time rests at a comfortable High Universal to Universal+ size.

The Long Quiet

The Narrative/Construct
So the construct is a space within “The Spaces Between”
which is designed to contain Long Quiet and Princess in a never ending death cycle, keeping them away from finding out their true godlyhood. It exists and is contained within every singular world whenever Long Quiet fails to free or slay The Princess and can be altered by a whim by The Narrator, having full control over the confines of every world, viewing it as some sort of story which Stranger states to be a “script, are we missing a page?” (See Before the Verdict).

Now some might be wondering “how big is the Construct exactly, and are these “worlds” entire universes?” Well to answer the first half of the question, it seemingly varies between being only the size of the woods to having a horizon, to answer the second half of the question, Yes, the worlds each iteration of the Construct is contained in are indeed their own universes, and function much different from one another which is shown in Adversary and Apotheosis. There are at the bare minimum TRILLIONS of different universes within the Construct itself. However there are actually an infinite amount of universes within the construct itself and is infinite in scope. Which is backed up with Stranger with both Long Quiet and Princess existing within every possible reality and is still contained in the construct. This would make the construct a Multiversal (Trillions x Universal) (if you don't buy infinite statements) - Multiversal+ structure, or as dimensional tieriest nerds would say, 4D.

But that would all be applicable to the Construct as a whole, in which there are interpretations for there being a wider Construct and smaller ones that are not directly connected. This comes from the Narrator saying “the Construct you’re in which can imply other Constructs TLQ isn’t in, this gives more of an image of, instead one long connected Construct throughout multiple universes, multiple Constructs in universes that TLQ is sent between (visual references in Buy/Don’t Buy 5D), this would mean spanning one of these Constructs would be less than the size of the universe. This all would be on the interpretation of what The Narrator is saying means there are multiple Constructs.

HOWEVER, we can get the cosmology much, MUCH higher thanks to our next and final stop:

The Absolute Reality

Now with this realm in particular we have pretty little to go off of here but there are enough statements where we came to a conclusion on this place.

Throughout the game Absolute Reality is beyond the confines of the construct itself, sort of being a higher plane of reality. At its core it is an endless expanse of absolute reality which cannot use words or thoughts to describe this and is the most real thing you have ever seen which can be warped by Long Quiet’s Awakened state and Shifting Mound’s will alone, transcending Absolute Reality as a whole making the verse at possibly 5D.

There are more… strange implications with how it’s described and how certain aspects of the game aligns with the works of Georg Wilhelm Friedrich Hegel, yes this is serious… This blog was made to explain a lot of the basic terms but the TLDR is that Absolute Reality aligns with Hegel’s Absolute Idea and The Concept, which only a part of it is space and time which manifests everything physical and being the process of possibilities manifesting into actuality. The ultimate, all-encompassing reality, Absolute Reality, is synonymous with the complete, self-knowing rational blueprint that Hegel called the Absolute Idea or The Concept. But using this is a bit complicated because even though Slay the Princess has a lot of parallels with Hegel’s work it is not actually in the game, with all the connections between the two though it is definitely worth noting at the very least.

We even went out of our ways to make graphs as for how we view the cosmology if you do or not buy 5D Slay the Princess.

If You Do Buy 5D

A little context for those who need it, anything that is infinite in a 3D space would be considered 4D and infinitely more than 4D would be 5D, having a range of 5D in space would be Immeasurable due to how it would break the speed formula.

With that, let’s just jump into this, The Stranger should be infinite in size due to the infinite fractals of the cabins- tangent, fractals are something infinitely complex that doesn’t necessitate an infinite space but the description from the Hero of cabins going on forever implies that it isn’t fractals in the mathematical sense since it doesn’t match the description of a fractal, probably meaning it’s fractured off like glass infinitely, okay tangent over- with that The Stranger would be an infinite amount of Princesses backed up with how there is no beginning or end to them, and The Stranger is only a shadow to The Shifting Mound which implies some kind of superiority that’s not finite so that’d be 5D.

Another argument is the Construct which could be interpreted as infinite in size as well, arguments for and against Construct size and such is in a the Narrative/Construct section but for now let’s say it is infinite in size, TLQ has described it to be “confining, by the Construct which means he is bigger than it and with how it is called a “finite plane”- ANOTHER TANGENT, smaller this time, this has also been described in a the Narrative/Construct but “finite plane” doesn’t apply mathematically, and can be interpreted more as a plane of existence- this would make TLQ 5D in size.

If You Don’t Buy 5D 

The Stranger is not necessarily infinite in size with the context of infinite fractals (yes we are talking about fractals again) if going off definition would not need infinite space, if we’re not going by definition then why take it literal at all? If you are going to be taking a character's word not by their definition then you also have to consider the rest of the sentence under scrutiny like the word infinite, which could by all means be a hyperbole if we aren’t going by definition, and going off of what Hero says isn’t the most reliable source especially since he only said it “seems” to go on forever, while being “without beginning or end” easily meaning “not knowing where one Princess begins and another ends”, the visuals as well convey how fused together they are and show only 5 Princess together. But let’s say The Stranger is infinite Princesses anyways, being a “shadow” to The Shifting Mound in no way concretely means infinitely more.

The Construct, again this has been gone over in the Narrative/Construct, can be interpreted as not infinite or a construct rather than the construct which would be not infinite either way. But let’s again say it is anyway, “finite plane” can mean a lot in this context and does not always imply an infinite amount more nor does being bigger imply an infinite size gap


Conclusion

Given the context within Slay The Princess, there are at least trillions if not an infinite amount of universes throughout the construct shooting at a comfortable Multiversal to Multiversal+ Cosmology alone, however depending on how you view Absolute Reality, it can bring this MUCH higher to at very possibly a 5D cosmology which Long Quiet’s awakened state and Shifting Mound should have no problem scaling to. There is evidence for Absolute Reality being in favor or against it being a higher dimensional space so it’s safer to stick with the former end as a base for The Long Quiet’s awakened state with 5D being higher end.


Before the Verdict


Various In Stars And Time Feats



The Narrator:

There’s a variety of ISAT feats that need a little bit of a dissection, so we’ll chat about them here.

Mal Du Pays’ Sucking Abilities

Oh grow up, will you? I can see you snickering through the screen, you know.

On account of Siffrin changing into his hulking Mal Du Pays form, we see them in-game sucking stars into their body, even compared by the creator to that of a black hole. Giving the speeds of a black hole to Mal seems like a non-issue at first, and is accurate to the speeds one would have to resist, but Mal scaling to these speeds outright is… rather questionable. Same goes for his Multi-Solar System levels of power as well. Sure, it’d likely equate to that when sucked into the black hole-like force of Mal Du Pays, but him physically having that strength outright doesn’t make any sense. Especially when Siffrin’s own family can take blows from Mal Du Pays, and even Odile can harm him. That’s even taking everything for granted however. The “sucking stars” statement itself is talking about visuals only. Throughout the game itself, stars appear to be a visual motif, where we can confirm Siffrin isn't literally a constellation here. He’s just really tall. And also, none of this would even properly scale anyone, to be fair. So at best this feat can be scaled to if you were to get sucked into the Mal Du Pays and not his striking or defensive might.


Your Family All Leap Into the Upper Atmosphere

At the end of his journey after Siffrin turned into the Mal Du Pays and his mental breakdown his family leaped high into the sky to give the little guy a hug. While the gesture is sweet, there are certainly a few things to go over. There are two potential ends for the feat, one at Mach 3 and another at Mach 19, this is a big discrepancy so let’s discuss which end makes more sense. So both ends of the feat come from how high the family jumps in this scene, the high end assumes that the family jumps to the KarmAn Line, but that’s not right considering one fact, in the same scene we see clouds surrounding the family, and as we know clouds can’t form at the KarmAn Line, thus the high end isn’t likely to be true. The absolute highest the feat could be is about 85KM, however the clouds that form that high look nothing like the clouds that Siffrin’s Family are surrounded by, seeing as how those clouds are Noctilucent Clouds while the ones Siffrin is around are likely Cumulus or Cumulonimbus clouds. With all of this, the low end of the feat is far more likely to be true opposed to something as silly as jumping to the KarmAn Line.

The King’s Freezing Abilities


Ah that dreadful king and his ability to freeze an entire country in time. It’s certainly an impressive ability, doubly so when utilizing a craft like this should kill the wielder instantly after using it one time. Considering the fact that he’s… not dead the strain on his body must be ginormous, by the calculations of the blog makers it should mean that the king would need to withstand the equivalent of a small town exploding on him to do what he’s doing! Certainly impressive, but one issue is that this is exclusively for the king and nobody else in the cast should scale. Well for one in order to do this he had to get a little help from the universe, specifically he was given this gigantic body in order to survive the feat to begin with. This feat is also just discussing the strain placed on his body from freezing the country and not how well he can take a blow or how much damage he can deal at any one time.

On the calculation itself that feat only got as high as it did because that was, and I quote “calculated damage over time as opposed to damage per second” so saying the King is that strong is a little disingenuous. So due to the fact that he needed help from the universe, the nature of the feat itself, and even how the feat got so high to begin with, our little traveler simply doesn’t scale.  

Each Loop Sends An Entire Timeline Into Destruction

Our next point of contingency comes from a statement made by creator insertdisc5. In a Q&A, they stated that each time Siffrin dies and the loop activates, “the timeline that gets rewound doesn’t exist anymore”. Now, what does this imply exactly? Some have interpreted this information to mean that the loop essentially destroys the universe as a whole, rebuilding a new one entirely, all from scratch. To put it delicately, this interpretation is… a bit peculiar. The real kicker of the original answer here is “does not exist anymore”. While it can be viewed as complete and utter annihilation, it’s only natural that the timeline wouldn’t be around anymore because, well… it’s getting rewound. And ergo, nothing exists anymore until Siffrin continues. There’s that very noticeable rewind sound effect for a reason, you know. Saying it’s an absolute destruction of an entire universe each time feels like a bit of an over-exaggeration. Implying that would also be implying that with each loop, each person in the universe besides Siffrin would die in the destruction, but even Loop, the person (that bloody weird person, I’ll say) never mentions anything like this. And if they could remember each universe’s destruction, they’d very clearly say something about it, as I’m sure we all know how chatty they are. Especially with things happening between individual loops. So, no. The loop does not kill an entire universe and its people with each new Siffrin death.

The Universe Closes In On Siffrin

Here we have another universal statement, but this one comes from the game itself. Siffrin, after dying another death (as he usually does, mind you) describes the universe as “closing in” on him. Taking this literally, the universe closing in on Siffrin may equate to… the loop’s speeds? I suppose? It’s unclear. Regardless, this statement has its issues. As I’m sure you know, dear reader, Siffrin suffers from a lot of trauma from the loops in his story. Before the “closing in” statement, he feels like his entire world is breaking apart, making this statement seem much more metaphorical. Alright, I can see you not believing me already, but there’s one more thing to note here also. Siffrin’s dear friend Mirabelle is standing right next to them during this entire ordeal. Don’t you think she would’ve said anything regarding the entire universe closing in on her and Siffrin if it actually did close in on them? The universe collapsing isn’t just a thing you slightly brush off. In fact, this state of mental anguish our hero is facing is interrupted BY Mirabelle. Meaning even if we did take the universe closing in on Siffrin as legitimate, it was likely all in his head.

With all those feats explained it’s nice that we can- Oh wait, there’s one more, isn’t there?

Immeasurable Odile

Thanks for covering the other feats, Narrator, but we’ll take it from here. So, one of the biggest points of debate among the creators of this blog is the validity of Odile and the rest of the In Stars and Time Crew being immeasurable. This feat is fairly vague and ultimately up for interpretation so coming up we will have two arguments for and against the feat and then come to a conclusion on how the feat will be interpreted going forward. However, something we do ask is read both arguments with an open mind and come to your own conclusion of the feat, with all that out of the way lets get into the arguments.

(Yes we know Odile’s name is misspelled but please just ignore it)

For

So this feat comes from the finale of In Stars and Time where Odile reacts to and stops Siffrin from looping back in time after the party finds out about Siffrin being stuck in a time loop. However this scene is a little odd so let’s run through it beat by beat. So the moment stars with Odile running through all the evidence and what’s said in the confrontation with Siffrin through her head and comes to the realization that Siffrin has been caught in a time loop, Siffrin now realizing they know immediately freaks out and tries to go back in time, the line [You feel a tug on your stomach] is played, the screen then goes black and we hear the tape rewind sfx which is always used to signify a loop is occurring, the sfx is played for a few seconds before a record scratch is heard, Odile then cuts in revealing she uses some Craft to keep Siffrin from looping. So with the sequence of events established let’s analyze specifically what’s occurring.

So to immediately address one potential explanation, Odile does not have any established resistances to Time or Wish Craft. In one of the developer interviews when asked about this scene with Odile and how Odile stopped the loop he said “She does have some skills that can heighten the effectivity of Rock/Paper/Scissors attacks so it’s not too far of a stretch to assume she can lower the effectivity of Time Craft” so in this scene Odile is not manipulating time instead she’s just manipulating how effective the Time Craft Siffrin is using in this one moment to disrupt the loop and keep Siffrin here for this conversation. Even if Odile was using Time Craft we can’t assume she would she has a resistance because both Siffrin and The King have been shown to be susceptible to time stops in game (although for Siffrin he was able to develop a resistance later in the game this is well after he started the loop and likely is from something else be it the Memory of Emptiness or just getting stopped so much he learned how to resist it). So no matter what way you look at it Odile would be susceptible to the loop and yet she still was able to react to time rewinding. Looking back on the final scene every single indicator that a loop had started played with both the line of Siffrin feeling a tug in his stomach and even hearing the tape rewind sfx and still Odile only stopped it after all the indicators played so just because the screen went black and we don’t see exactly what happens doesn’t mean there’s no chance a loop occurred. Finally Odile even says out loud that they didn’t believe Siffrin was caught in a time loop when Loop told her until she figured it out right before the feat. So Odile couldn’t have been too prepared before the feat since she only had about 2 seconds before Siffrin looped and even if she did prepare to do this beforehand Odile didn’t execute her plans until after time had started to reverse. Ultimately most ways you look at the feat Odile had to be moving during a loop to catch Siffrin like she did and being able to move within and react to time reversing is immeasurable, so Odile stopping Siffrin’s loop is certified Immeasurable in speed.

Against

Let’s start with the finite ends of this feat. The feat in question is calculating the universe closing around Siffrin, which Odile is very much not reacting to. Due to the fact that she’s preoccupied with fighting and not interacting with the greater universe, can’t even see that far, and the timeframe gives her a ton of leeway (around 73 seconds of leeway to be exact), this end of the feat is dubious at least. The calculation tries to justify using Odile’s Time Craft creating a diamond, which claims the universe is closing outside of her, but this is completely out of nowhere and not implied even at all. Even using the universe closing in on Siffrin as the finite speed itself doesn’t make sense, since ISAT’s universe has been stated to be infinite, meaning it’d be closing in at infinite speeds, making this end for the feat at least infinite, but for the reasons above it still doesn’t work.

Now let’s try to analyze the feat as if it were actually immeasurable, and how Odile could react to it. The immeasurable speed part itself (that Odile is reacting to) comes from Siffrin going back in time. The problem is, Sif didn't go back in time before Odile did her thing and stopped him. Otherwise, she wouldn't be able to react since he's... back in time, and therefore there’d be no Siffrin to react to. Even insertdisc5 stated that “she made plans”, meaning that she specifically planned for this instance. If it was anyone else who reacted to this, maybe it’d be somewhat believable? But Odile’s not only the slowest of her party, she’s a woman of pure intellect. It’s so much easier to assume that she would’ve known something’s up, like during the sus event, and made plans to prevent the loop. Wish Craft, when used, also usually has a distinct sugary smell, which she could’ve totally smelled beforehand and inferred that Siffrin was about to rewind. Even if you think that’s still unlikely, it’s a lot more likely than simply jumping the gun to immeasurable speeds. Thinking about it more contextually, again, Odile having immeasurable reaction speeds is extremely dubious. Most of the party are regular human beings, whose stats hardly consistently even get into the FTL ranges. What does her reacting to immeasurable time travel speeds even mean? Immeasurable is a speed category defined as “Movement unbound from the flow of linear time, which cannot be measured.” Given no one else reaches this kind of speed, especially Odile, is the feat implying that only Odile’s reaction speeds are unbound from the flow of time? It truly just isn’t consistent with anything else we see in-game. If anyone is gonna have immeasurable speeds, it’s going to be someone connected to time-warping abilities like Siffrin. So let’s analyze the feat through that lens.

If Siffrin had immeasurable speeds that let him go back in time before Odile stopped him, he would've just… gone back in time before Odile stopped him. The justification of time feeling “weird” also doesn't really work, since that isn't immeasurable. It’s a time travel power that wouldn’t require speed, or at least speed alone. There's also the fact that the black screen and record scratch was more likely for dramatic effect rather than indicating Siffrin was actually looping, that's why there's no visual. The fact that it's not only longer than previous loops, but we don’t even see a little white Sif silhouette going back in time also supports this idea, as this actively isn't what looping sounds like basically every other time. Hell, it's just as likely Odile used it before the sound effect, and it being extended indicates that Siffrin’s looping wasn’t working. Remember, when Siffrin is in his Mal Du Pays form, it actively drains his Wish Craft and looping powers. To say Siffrin was going at immeasurable time travel speeds is ignoring how he actively wasn't. If he was going at immeasurable speeds, he would've gone back in time and looped already. Even IF Odile was reacting to Siffrin’s time travel speeds specifically, it’s likely they’re a lot slower than normal, or not even working at all.

Tally

Agree: Thedarkloremaster

Neutral: MonkeyBoi

Disagree: Dash Fish, Helton1, Morningoblin


Overall, most of us agree that the feat is sort of invalid but will still be used in the verdict.

Mal Du Pays’ Manipulation of Wish Craft

So one of the biggest feats in In Stars and Time is that the Mal Du Pays is powered by Wish Craft as a whole. This would certainly be impressive since Wish Craft is powered by the Universe which is infinite in size however this is dubious to say the least. The first part is that the only piece of evidence supporting this claim is one line from the ISAT wiki which, as we mentioned at the start, should only be used as supporting evidence for things mentioned in game or in interviews. However we don’t really have any other pieces of solid evidence pointing to the Mal Du Pays scaling to Wish Craft aside from a throwaway line from Odile about the Mal Du Pays using up the last of the wish’s energy and assumptions we can make about the events of the game. But even if we were to take the statement on the wiki at face value and say the Mal Du Pays is powered by Wish Craft we have no idea to what extent Wish Craft is powering the Mal Du Pays. While it’s theoretically possible that the Mal Du Pays is powered by Wish Craft in its entirety it’s equally likely that Siffrin isn’t powered by Wish Craft as a whole. To immediately assume that the  Mal Du Pays is scaling to Wish Craft’s full theoretical heights feels like jumping the gun a bit. One final note is that this scaling is incredibly inconsistent with the scaling in the rest of the game. The Mal Du Pays have the option to attack his family and when he does they are able to survive the blows he can dish out and Odile was even able to harm the Mal Du Pays. If the Mal Du Pays were truly empowered by Wish Craft in its entirety then Siffrin should just one shot his family after a single attack but the fact they can survive multiple strikes from the Mal Du Pays it’s difficult to say that the Mal Du Pays is powered by Wish Craft in full. So with the lack of evidence, unknown extent by which the Mal Du Pays could be empowered, and inconsistent scaling the Mal Du Pays scaling physically to Wish Craft powering the entire ISAT Universe is likely invalid.

So, what happened when color was erased?

So remember when Wish Craft erased colors from the world? No, because Wish Craft erased that from your memory? Well, we remembered it so you don’t have to! And now we’re going to talk about it. To start off this section, let’s talk about what colors are specifically. Colors are the ways objects absorb and reflect light. What I mean by this is that light is composed of multiple different wavelengths which contain each “color” and when these rays of light hit an object, they absorb and reflect certain wavelengths before going to your eyes, and then you perceive an object being a certain color. For example, when you look at grass and see it’s green, that’s because when light from the sun hits the grass every wavelength from the sun’s light gets absorbed into the grass, except the green wavelength since that gets reflected out. Black and white are special however, since black absorbs every wavelength and white reflects every wavelength. This is why black balloons pop when a magnifying glass is put close to the balloon, the balloon is absorbing so much energy from the sun that it can’t handle the energy put into it and then it’ll pop. Now why is this second grade science explanation important for this blog? Well, this explanation brings forth one notable point, colors aren’t concepts.

Alright now that we’ve graduated from Second Grade Science class, let’s get into Theoretical Physics. So the definition of a concept is “an abstract idea or a general notion.” For example, time is a concept because the continued progress of events throughout existence isn’t something tangible or something we can see. However, colors aren’t concepts because they can be visualized and have a scientific explanation for what they are, and how they are expressed in our world (case and point you can see colors right in front of you ((unless you’re blind in which case I’m so sorry)) while you can’t see time in front of you). Now look, if you google “Is Color a Concept” then you will be told “Yes”. However, as we said before, colors being a concept doesn’t make sense or fit with the dictionary definition of a concept, since all colors are just the expression of certain wavelengths. What this might be referring to is “conceptualization”. Basically, you can visualize something in your mind (for example, you can conceptualize an apple in front of you from your knowledge of the concept of apples, but apples inherently aren’t a concept since they are very much physical and do exist in our own world) thus this is likely referring to your ability to conceptualize colors or the concept of the color wheel, but not colors being an actual concept. So, if Wish Craft erasing colors isn’t conceptual erasure, then what was it?

Well, there’s a few potential explanations. For example, Wish Craft could’ve manipulated how objects reflect light, so then they can only reflect either all or no light wavelengths thus making everything black and white. Another explanation is that the universe is correcting itself before people can perceive the colours (this would even explain how red is seen in Act 5 of ISAT since the universe can’t keep up with Sif’s wish and the colour correcting which adds red to the world). So there are better explanations you can come up with for how colour got erased from the world as opposed to saying the concept of colors got erased from the world. The interpretation doesn’t make sense either since colors aren’t really concepts. One final note, In Stars and Time’s colour palette is black and white, however black and white are colors. As confirmed by blind people who regain their sight later in life, what they see when blind isn’t a black void since black isn’t the lack of color, instead it’s something else. We don’t have a proper explanation of what the color (or lack of color) is but if Wish Craft truly erased all color from the world then the world wouldn’t be black and white instead something else (yes it’s impossible to show the world devoid of color in a video game however just because computers can’t show a world truly devoid of color doesn’t mean that you can hand wave away the point being made here on that ISAT is a world that still shows color). So as unfortunate as it may be, Wish Craft erasing colors is much more likely to be manipulation of light being reflected off of objects and not erasing concepts. Thus, Conceptual Erasure / Manipulation Wish Craft is bunk.

If you’d like a more detailed explanation on what light is specifically here is a more in depth explanation: Is Light a Particle or a Wave

Does Slay The Princess Scale To Scarlet Hollow?

lol no (even tho it doesn’t even matter we just scaled the series for the funny)

(And yes, MonkeyBoi really did try asking the one of the official creators of both games if Scarlet Hollow and Slay the Princess are taking place in the same universe, Tony is a real one)

The Narrator:

Seriously, what even is a Scarlet Hollow???

Various Slay The Princess Feats


Loop:
STP has a few feats that need some explaining, so let’s go over them together, stardust~

Can the Chapter 1 Princess Blow Up The Universe?

When questioning the Narrator on the Princess, you may be quite skeptical of her ability to end the entire world, where the Narrator then describes the Princess ending the world as No more birds, no more trees, and, perhaps most problematically of all, no more people.” Basically claiming the Princess will completely destroy the world’s surface. This also escalates with The Narrator now describing it as dooming an entire reality to destruction (jeez, can’t pick a lane can he?). You may be tempted to chalk this up to the Narrator simply exaggerating, though he has a self-described obligation to “report the facts as facts” no matter how much he doesn’t wish to. So, how exactly does the Princess do this, and more importantly, is it relevant at all to this discussion?

Thankfully, your wonderful cosmic guide Loop is here to answer both of these questions for you!!

Firstly, The Princess’ methods likely aren’t through physical strength, can’t imagine a universe buster being bound by simple chains, can you, stardust? This is further shown from other Princesses who would completely lack the ability to do this at all with physical strength. For the tougher Princesses, they don’t seem to have any direct objections to the idea of destroying the world, though they themselves never directly show the ability to either.

So, how do the Princesses destroy the world exactly? The answer is found within the very nature of the Princess’ existence: as the concept of death. The Narrator prattles on about specifically building the Construct to contain both the Long Quiet and the Shifting Mound, with the Shifting Mound representing death. The Narrator’s main goal with destroying the Shifting Mound was to rid the world of death, him seeing the concept of death passively existing would overtime doom all of reality to destruction. This is the reason why the Princess passively existing will always be seen by the Narrator as a doomed world until said Princess has been dealt with.

This means that The Princess can only destroy the world overtime, and by overtime that means over until… the end of time. Meaning no, the Chapter 1 Princess cannot box with the entire universe and win (stars, who could’ve guessed~?!).

Damn, That’s (The) Wild, Stardust

Our next stop is onto The Wild! With her being argued at… Universe level… (What is with these Princesses and destroying universes???)

…Anyways, the argument this time involves The Wild supposedly merging with the entire universe itself. Usually, forests aren’t as large as the universe itself (shouldn’t you know this already, stardust?~), so this argument is gotten through dialogue from The Wild herself, specifically being “We have no beginning, and we have no end.”, which clearly means she is infinite in size!!

Oh wait, I forgot what section this was in (silly me!). The issue with this one is how the statement used to argue this not only doesn’t actually state universal size, but also contradicts itself in its argument. Having no beginning and no end isn’t something exclusive to being infinite, have you ever gotten stuck inside a maze with no way to enter and no way to leave (something I have firsthand experience with)? Well the same principle applies here, what she’s saying is that she’s a path in the woods with no clear beginning and no clear end, none of which implies infinity (circles don’t have beginnings or ends either, therefore is every circle infinitely large too?).

Now, something something perspectives and interpretations amirite? Is there anything that really goes against the idea she’s infinite? Well, of course there is, stardust! (weren’t you listening earlier?). The full statement from the Wild reads “We are a path in the woods. We have no beginning, and we have no end, but something cold and unnatural sits watching us from just beyond our edge.” Followed up with “His gaze pushes against our borders, curling them in on themselves, preventing them from stretching to the places they need to reach.” What this all says is that The Wild does indeed have borders and an edge, both of which something infinitely large cannot have.

Not only that, but later on in the route, you’re able to uhh.. “Un-merge” from The Wild, freeing you from the forest, revealing it to be closer to some sort of weird pocket dimension thingy rather than just a regular forest. I spend a lot of time near trees, I know these things, stardust!

The Fury Blitzes The Mario Verse

(Sorry Stardust, but it’s true~!)

So, our Hero’s perception of time is, well… different from how people normally perceive it. At least sometimes. The Hero slowed his perception of time up, passing millions of seconds in just a few regular seconds. While there’s nothing wrong with the moment itself, or how it’s calculated, as the Narrator’s job is to “tell the facts” and all, do you really think the Hero would be reacting at these speeds all the time? I mean, it’s not only inconsistent with other speeds he and his beloved show, the Hero also needed to be prompted to perceive things that fast in the first place! Also in general… it’s just tough to scale perception speed feats to reaction time. Perception is the act of seeing or processing information, while reaction is the physical response to that information, and all we see the Hero doing is processing the things happening on screen. Never reacting!  At least that’s what these bloggers are telling me to say, right? Did I get that right?

Yeah you’re doing great, Loop.

Oh, please. I know, stardust.

Does Ignoring Text Make Your Speed Feats Faster?

It's a game mechanic...NEXT!!!

Erasing The Narrator

H- Hey!

Oh, erasing that pesky Narrator sounds like a joy. Just simply imagine having a talkative force in your ear 24/7, never going away no matter what you do. At least I can actually remember what happens through a timeloop! Hah! Oh, but yes, erasing the Narrator has actually been accomplished before! And it wasn’t just your run-of-the-mill “existence erasure”, or whatever it’s called, it completely erased the bird from all versions of reality. Completely!! Though, this has its… complications, to say the least.

Let’s first break down the eraser, then the… uh... eras-ee? The Hero, also known as the Long Quiet, is half of the manifestation of change. No, dear reader, this isn’t the Change God I know, but one much more silent. Without yin, there isn’t a yang. Without life, there isn’t death, (trust me, I would know) and vice versa. And the Long Quiet balances out the Shifting Mound’s endless potential for change in a new world. While it took our clumsy little feathered friend a while to realize his incoming godhood, the Hero realized he had free will and decided to break the cycle completely. The Endless Cycle imposed on him by the Narrator.

And the Narrator, at least in this point in the story, is a man in the mirror, but is only an echo of one. In his past life, he was extremely mortal. Being a mere mortal is very clearly
apart of the Narrator’s homogenous being, a being who created the construct and the Endless Cycle itself, wanting to escape the universe’s ultimate death. This is what brings us alllll the way back to our original event! The Narrator is essentially a copy of a long-dead person, and his destruction represents the final dissolution of the control he tried to impose on reality. The control he tried to put on the Long Quiet and Shifting Mound specifically. Do you see what I’m getting at, stardust?

Given we never see the Long Quiet do anything like this again, and slicing that impotent little crow’s control of the world was the only way to get control of… well you know, the world, it seems like this is mostly something character-specific between the Long Quiet and the Narrator to deal with. It’s their business, and Long Quiet was taking out the trash. Trash that can only be handled by a Hero, and likely can’t be replicated on anyone else.

What Does Infinite Angles & Infinite Sides Even Mean?

There’s two ways of viewing this depending on your definition of side, either The Construct is a circle and sides are applicable through a single point meaning it can have infinite sides with a finite amount of space, or infinite sides require an infinite amount of space intrinsically meaning the construct is infinite in size, this one in particular is up to your own perspective due to the words used here, with the term “finite plane” used after not shedding much light since it can’t have its mathematical definition applied.

Aaaaaand with that, we’ve talked about the big feats worth noting!

And don’t worry about me taking over your silly blog, I’m just here to aid your little section here. Take it away, directors~!

Wh- okay, sure thing.

Apotheosis & Wild VS The World (literally)

What do the Apotheosis and the Wild have in common? Well they’re both different perspectives of the Princess obviously! They also reached out and touched the true forms of TSM and TLQ, which then leads to the question of if they can scale to the true forms. In the case of the Wild what she does is break a small piece of the construct and then peer out into the Absolute Reality before getting taken by the Shifting Mound. This shouldn’t mean too much considering all that the Wild does is break a small piece of the singular Construct they are both in and she even needed help from the Hero to tear a hole in the Construct, what doesn’t help is that immediately after performing the feat the Wild is taken by the Shifting Mound implying she got overpowered with ease. The next part of this is related to the Apotheosis and what she did is a little more complicated. In this scene the Apotheosis is able to reach out and rip apart TLQ causing immense pain in the Hero before revealing a peek into the Absolute Reality. This feat is similar to the Wild’s feat where she merely tore a small hole in the individual Construct, however for this version in tearing a hole in the Construct she was able to hurt TLQ’s true form, though in this instance TLQ’s true form is unawakened and asleep. Immediately after tearing the hole she either gets taken by TSM despite the fact she tried to fight back against being taken or she gets unraveled by TLQ before then being taken by TSM. Due to how many caveats and oddities there are related to both feats they are unfortunately invalid.

R>F Slay the Princess?

R>F (Reality-Fiction Transcendence) arguments exist for Slay the Princess, and given how debatable they are it’s best to break them down as thoroughly as we can. R>F is basically a state in which a character (in this case at their most powerful) views either one or more layers of reality as fiction. Essentially like how humans read words in a book as a story is the same way R>F characters see worlds lower than themselves.

You could make an argument for this working with the Narrator having this due to how he views the world Long Quiet and Princess are in, being nothing more than a story, a sort of script that both have to allow stated by Stranger. The Narrator can manipulate this script to his benefit as we see him do this in various chapters with his Plot Manipulation. You can make a further case with this where The Narrator has stated there are multiple other entities like him and being in a MUCH higher state of reality than Princess and Long Quiet only being beaten out by Absolute Reality. There is also, similar to The Narrator, The Stranger at the end calling what happens “in the script” who is viewed as just a shadow to The Shifting Mound. However the main issue of these is that, while they are described as being in a fictitious way, neither are shown interacting with it in a way that they would transcending it being “more real” then it.

Outerversal Slay the Princess??

It doesn't exist, people misinterpret what Long Quiet and Shifting Mound are as beings. Platonic Concepts have multiple requirements in order to be considered applicable including complete transcendence which while there are some arguments for them transcending to a degree, they are not strong enough to justify that. And even then outerversal through being a Platonic Concept is still dependent on what they transcend and the quality of the transcension over it.

For Absolute Reality even if we took being beyond TSM and TLQ as meaning they transcended them instead of meaning out of reach since they were in the construct, in order to be Outerversal, how and what you transcend is what’s important and with that statement we would not know the nature of the transcendence. As for other interpretations of Absolute Reality, if you were to relate it to any real life counterpart Hegel’s work is what would fit the most and while that does have some solid ground, it is still very debatable on whether it is applicable, with other counterparts being looser and even more scrutinizable. Then we have what is said in the Apotheosis chapter, how the world of The Construct is “just an illusion” and how Paranoid said that Absolute Reality is “something more real”, these lines do align with the type of transcendence needed for Outerversal however these lines are the only evidence with descriptions of Absolute Reality not describing something that is “more real”. And it would be too much to assume the Outer tier based on just a few lines of dialogue with almost nothing to back it up, which is why Multi+ is not only the most consistent tier StP can scale to, but also the most reasonable.

And before you ask, yes.
We know about one of StP’s creators claiming that the Princess is Outerversal. But respectfully, bro is just typing shit.

Both
How in the hell do you kill either of these fuckers!!!

Well, you keep hitting ‘em till they stop breathing! Obviously!

Yeah, clearly it’s not that simple. We mean like, permanently. Stop them from coming back in the first place, forever and ever.

Siffrin, given the loops and all, should only be able to be killed if you can stop the loops from happening. So, how do you stop those loops?

  • Destroying or greatly manipulating the Universe would nullify Siffrin’s loops as they would be directly severing them from the source
  • If you overpower Siffrin and the People of Vaugarde’s collective wish to defeat the King/stay with his family then that will negate the wish and break the loop
  • If you manipulate Siffrin’s mind to make him let go of his wish to stay with his family then that would remove his ability to loop
  • Directly manipulating or weakening Siffrin’s Craft (like what Odile did in Act 5) would prevent Siffrin from looping
  • If you make a fight with him go on long enough he could potentially burnout on Craft and stop the loop (this is debatable however because it’s just as likely Siffrin looping for too long would just destroy the universe)
  • Going into the Mal Du Pays form will quickly burn through Siffrin’s craft and end the loops even quicker

Sooo yeah. As long as you can do at least most of those things, you can kill that white enboy permanently.


The Long Quiet, once his true form is realized, should be comparable in a few ways to his direct counterpart, The Shifting Mound. The Long Quiet and The Shifting Mound are beings in a world beyond what the normal construct contains, and as such, the Long Quiet should be able to be killed if someone can:

  • Damage the Long Quiet with their actual stats
  • Get past and counter all (or at least most) of the regular abilities the Long Quiet has
  • Interact with an abstract concept...
  • …And actually erase that concept completely

Sooo yeah. As long as you can do all of those things, you can kill that fuck ass bird permanently.

Now that we know how to kill them, let’s look at the tributes, then see who wins!


Tributes


Thumbnails

Helton1

MonkeyBoi

thedarkloremaster

A Rose’s Legacy

AidanIsEternal

Garf (He asked for a Stan vs Archer shoutout)

Flip

lolman

Sirus

Necrostar

Silver

Paul


Shitposts

(OG post link)



(Both artworks by Frenchtoast)

MonkeyBoi


Helton1



Dash Fish

Art


Art



u/pervasivehedgehog


u/SaffiChan

Helton1 (I fucking love yaoi)


Hollow Spalm

MonkeyBoi



u/HowdyAshleyHere


Verdict


STATS
Starting off with Siffrin (since he’s the first in the title…), he has some nice direct feats like being able to completely shatter a counter deep into the Wall Level ranges (416 Kilojoules), can survive an explosion from Anxiété Sadnesses getting higher into Wall level (5.5 Megajoules), with the KeyKnife he can completely pulverize a large amount of the King’s hair getting him to Building Level (0.36 Tons), and with The Bomb he can generate an explosion that just barely misses Small Building Level (20.5 Megajoules). In his Mal Du Pays form, his reality warping almost destroyed the entire world, which would need to at least be Planet Level (59.5 Zettatons) due to… almost destroying the planet.

In terms of speed however, Siffrin, despite being stated to be the fastest of his party… completely lacks any huge speed feats of his own. The only one of note being his in-game run speed showing off superhuman levels of speed (13 m/s). While this is extremely impressive (Siffrin would completely dominate IRL olympics), it’s extremely low compared to other speed feats characters from In Stars and Time have performed.

With scaling, Siffrin can get decently higher, he can compare to his other Party Members, who were able to jump up to cloud height in order to catch him after his Mal Du Pays transformation (27 m/s - Mach 3.09), while this is a decent amount higher than the previous speed feat, the idea that the Saviours have higher speed feats gets furthered with Mirabelle being able to reflect the King’s shout (38 m/s). Siffrin and his party are also able to contend with The King for the most part, with King’s sheer size putting him far above the usual Wall Level ranges (3.8 Megajoules), Siffrin later into ACT 5 is able to survive repeated shouts from The King, which were previously able to shake the entire third floor of the House (11.5 Megajoules). Lastly, The King’s strength is so high, that it’s commonly rumored that him merely gesturing could destroy buildings, which as you could imagine, puts him in the Building Level ranges (0.17 - 0.34 Tons). There is also a final argument involving Odile preventing Siffrin from looping in time, which has been argued to be an Immeasurable Speed feat, however despite most of us working on the blog not really agreeing with that interpretation, it will still be used as a high end to account for other people’s interpretations/perspectives on stats.

Now with the Hero, he also has some direct feats he’s done himself to compare to Sif. Digging the soil under the cabin with the Den would get to Wall Level (66.1 Kilojoules) and slicing multiple thorns all at once while leaving with the Thorn would get to Wall Level also but a little higher (90.4 Kilojoules). Though that’s just on his own, scaling him to various Princesses that have Street Level feats like popping the Hero’s head off with her chains (3.4 Kilojoules) or even Small Building Level feats like with the Adversary shaking the Cabin as she ran up its steps (0.01 - 0.08 Tons). However at absolute high ends (that, albeit, the Hero has to build up to), the Hero’s strength massively trumps all of these feats. While attacking the Apotheosis, the Hero shook the entire world, which would get to about Large Town to Island Level (477 Kilotons - 15.08 Gigatons). Those same strength feats are consistent with the Tower / Apotheosis again who could easily destroy large marble floors around the cabin coming out to Small Town to Town Level (1.48 - 17 Kilotons). With the Long Quiet’s awakened form though, it eclipses these feats entirely. Being able to fight on-par with the Shifting Mound, who both scale to their own trillion times Universal to infinitely Universal cosmology, would pretty easily put the Long Quiet at Multiversal+ levels of power.

Now onto the Hero’s speeds. On his own, that digging feat from earlier comes in handy at pretty high speeds in the Subsonic+ ranges (
Mach 0.71) which is consistent with Princesses like the Beast moving at usually unperceivable Subsonic speeds (36.36 m/s) and the Narrator’s Superhuman flight speeds too (40 mph) (lol). Though with further scaling, we can increase the Hero’s speeds a lot. Against the Fury, The Hero was able to speed up his perception of time so fast that quintillions of years passed in seconds (43.42 - 487.34 Quadrillion c) (which once again, he needed to be prompted before actually attaining). Using his Awakened Power, he’d also massively upscale any of the Princess’ capabilities, which includes The Fury (again) who was able to stretch out The Hero’s innards over miles and around the world in seconds, approaching Massively Hypersonic to Sub-Relativistic attack speeds (Mach 100 - 0.04c). The Long Quiet also has an incalculable speed argument of his own with him and the Shifting Mound possibly being larger than The Construct, whose arguments can range from Infinite to Immeasurable Speeds based on what degree you interpret their size to be. This is yet another feat that not everyone working on the blog necessarily agrees with fully, but is still being included for those who do.

Comparison
In terms of comparing their power low ends, Siffrin ranges from Wall to Building, while TLQ gets from Street to Small Building. While on his own or even scaling to the King, it’s pretty clear that Siffrin’s strength on the lower ends is a lot more powerful. However on higher ends that advantage gets completely perplexed by TLQ. Scaling and fighting on-par with the Apotheosis easily puts the Hero himself at Island Level at the highest ends of his power. And while Siffrin’s planet-busting capabilities with Mal Du Pays would far surpass that, TLQ’s awakened state beats that out by being able to scale to his Multi+ cosmology.

Now for their speed comparison. Sif’s no slouch, having Superhuman casual running speeds, and Subsonic reaction speeds from scaling to his family. Scaling more to his family, they’re shown at Mach 3.09, or Supersonic+ speeds. Though he could also scale to Odile catching him before he looped, being Immeasurable, but as stated before many times, this scaling is very hit or miss. So, Superhuman to Supersonic+ to maybe Immeasurable. TLQ’s speeds have quite a spectrum, ranging from Subsonic from himself and scaling to the Princess, and also High Hypersonic to Sub-Relativistic attack speeds from scaling to the Princess again. He himself can also slow his perception of time down, giving him MFTL+ processing speeds as well. TLQ also has Immeasurable ends he can scale to in his awakened state, being bigger than the Construct and all, but that’s pretty divisive as well. While either of them likely couldn’t get the jump on one another with only using low and incalculable ends, the Hero just has a much easier time scaling to faster calculable feats overall.

While Siffrin is stronger on the lower ends, and both have questionable Immeasurable ends to scale to, by being quantifiably faster and infinitely stronger, the Hero has more than enough to take this category overall. Stats go to the Long Quiet.

EQUIPMENT
Equipment is definitely an interesting point of discussion, at first glance this is a category Siffrin should take with little contention. While the Hero certainly has a powerful tool in the Pristine Blade that is more versatile than Siffrin’s own knives, Siffrin has a schmorgas board of RPG items at his disposal like multiple healing items, items that can increase stats, bombs, and a bunch of other smaller tools he can use in battle which makes him very versatile. However there is an extra side to this section, the Memories vs the Voices. The Memories for Siffrin allows him to augment his stats, regenerate health, summon items he’s made in the past to his inventory, and even cause him to loop back immediately after death. However there are memories that can debuff Siffrin like the Memory of Bad Touch however Siffrin has to actively choose to equip those memories. However for TLQ his Voices can help him strategize for the fight and even utilize TLQ’s perception to help with the fight.

While they can be incredibly useful these are only for certain voices, other voices can be incredibly unhelpful and detrimental to the fight, so this is a gamble on whether TLQ will get a useful voice or an unhelpful voice, granted if TLQ gets an unhelpful voice he can always silence them but that comes with the caveat that he loses and potential benefits those voices could give. Some Voices can even counter abilities that Memories provide like the Voice of the Paranoid which can protect the Hero against the fear manipulation something like the Memory of Sadness provides. Even though the Voices are more unpredictable the versatility they provide is ultimately more useful than Siffrin’s memories.

However if Siffrin’s Arsenal is better but TLQ’s Voices are superior that leaves the question of who ultimately takes the category? Well looking at everything it’s clear that while TLQ’s Voices can certainly supply a lot of versatility and getting a good combo of voices can certainly tip the scales in his favor (ex. Hunted, Stubborn, and Paranoid) it’s just as likely he gets a bad combo (ex. Smitten, Contrarian, and Broken). This is in comparison to Siffrin’s frankly massive and reliable arsenal full of RPG items so it is never a question as to whether or not he could get screwed over by his own equipment. Also Siffrin has a bomb, nuff said.

While this is a close category overall. Due to it being far larger and more reliable, equipment goes to Siffrin.

SKILL
This category is no contest, The Long Quiet is incredibly skilled in his own right. He is capable of fighting and thinking around his different iterations of the Princess and can strategize well but this doesn’t compare to Siffrin. Siffrin is a warrior who has been fighting Sadness across the country for an entire year before even entering the loops, and after entering he became such a skilled fighter that he is noticeably far more skilled than the other Saviors who have also been fighting sadness for a year straight. This skill advantage is compounded by the fact that The Hero had basically just been born at the start of Slay the Princess giving him even less time to get skilled at combat versus Siffrin who again has been fighting Sadness and other people in general for far longer with his skill even being compared to that of a dancer performing a prerehearsed dance while fighting.

With all of this said, skill handily goes to Siffrin.


SUPPORT

For support both have very different allies in their corners but they do have caveats since they need some convincing in order to help to begin with. For The Narrator, each time they get shunted into a new world he does not remember so he’d need to be convinced to help each time but as soon as he sees someone other than TLQ and the Princess in The Construct he would more than likely help due to how he built the Construct in part to keep people out and in the dark about what’s going on. Loop on the other hand remembers all the time shenanigans that goes on so while they’d still need to be convinced to help out more, once they are convinced they would not need to be convinced again, alternatively Loop has shown to be forced into helping Siffrin when Siffrin gained the ability to stab themselves to loop back, though it is unclear how much Loop has to help Siffrin or when they’d be forced to and being forced to help clearly makes Loop upset afterwards.

If they do decide to help, Loop could act basically as a second Siffrin in this fight, granted a Siffrin without the Mal Du Pays form or equipment but instead with some 4th wall knowledge, The Narrator on the other hand would be able to manipulate the environment and space around The Construct to TLQ’s advantage, reveal things about TLQ’s and The Constructs nature giving TLQ a massive boon, and make TLQ die and get shunted to a new universe if he gets incapacitated… which would lead to another Narrator who might not be as useful. While The Narrator has a chance to be much more useful than Loop, Loop is much more consistent about what they will do.

With how it can really go either way this category is a Draw.

IMMORTALITY

With two combatants who are capable of always coming back after death a question comes up of “Who’s immortality is better?” So if we are to directly compare how both return from death it becomes clear that The Long Quiet has the advantage. Siffrin’s loops have multiple ways to break them like entering the Mal Du Pays would end the loops soon after, theoretically destroying the timeline would mean Siffrin can’t travel to a previous point in time, or overpowering the will of Siffrin/The People of Vaugarde would all be able to break the loop. When compared to The Hero you have to destroy the Construct, damage the Long Quiet, and interact with abstract concepts to put the Hero down for good. Due to the multiple requirements necessary to take out the Hero compared to the multiple ways you can undo the loop for Siffrin, for all of these reasons, immortality goes to The Long Quiet.


FORMS


Both of these two have their own forms to pair with their abilities and expertise, so let’s see who’ll take this category overall. Siffrin’s ACT 5 Lost One form is pretty powerful, having ways to boost his own stats and HP with a single move, is invulnerable to time-freezing attack and can even loop back immediately after death. Sif also just generally becomes more ruthless and uncaring in his methods of combat. TLQ’s Formless, Shapeless form has the ability to travel to previous realms, make others feel pain, and even reflect attacks back at his opponent. Lost One is definitely a lot more combat-oriented, as just Sif in general is, and would resist having pain suddenly inflicted upon him due to Sif’s normal resistances. Formless’s attack-reflecting moves would likely pose a problem for Lost One, as if Siffrin throws out the (Rock.) move, then Siffrin would be weak to that kind of attack. Though, Siffrin can realistically just heal himself up or loop immediately upon dying and be fine afterwards. Formless’s dimensional travel powers wouldn’t do too much, as it doesn’t affect those around TLQ, but his void manipulation definitely would. That’s something Siffrin or the Lost One pretty much has no counter to, and would most likely just bring about their final forms.

The Long Quiet’s Awakened Power VS Siffrin’s Mal Du Pays. To put it very lightly...SIFFRIN STANDS NO CHANCE HERE! While
Mal Du Pays is an extremely powerful entity, Long Quiet’s awakened state operates on a scale that Mal Du Pays doesn’t even hold a candle towards. The most generous feat we can give Mal is sucking stars into its face like a black hole which is around Multi-Solar System, impressive...but that pales in comparison due to the sheer size and power Long Quiet’s Awakened state is capable of, with it being bigger than the entire construct holding infinite realities and is able to warp the absolute reality with their will alone, a Multiversal+ feat, possibly even higher if you buy 5D!!! His durability should also be comparable thanks to fighting on par with Shifting Mound, a being that is similar in power and is able to tank blows from. So yeah, in a form to form battle, Long Quiet takes a Huge advantage over Siffrin in this category.


WILLPOWER VS WISH CRAFT


Willpower and Wish Craft. The two factors that could potentially decide the battle all on its own. TLQ’s willpower is incredibly potent, being able to give the Hero pretty much anything he needs to muster through any situation. He can tank blows without much injury, grow great sizes in just a few seconds, break out of spiritual possession, and even will himself back into reality after getting completely erased from existence. TLQ’s willpower was even able to RESIST abilities specifically countering willpower. TLQ somehow just… willpowered THROUGH willpowering. Wish Craft can compare to willpower in a lot of ways. It’s the power to do anything and everything, as long as one’s wish is powerful enough. It’s able to wipe people’s memories for good, duplicate others or create different versions of them entirely, manipulate time and space itself, and of course erase things like color/light and objects from existence. Pretty powerful on both ends, but Wish Craft comes with a few major caveats. It’s stated directly in-game that
a wish is never guaranteed to come true, and even when it does, it doesn’t just… happen. Sure, it’s like willpower, just less on-demand. You’re only given the means to accomplish the wish, and never the wish itself outright. Compare this to willpower that, albeit has its limits, still does pretty much anything TLQ wants. Though now we need to answer one question:

Could Wish Craft erase TLQ completely from existence, even with its flaws? Well… maybe. As we’ve stated previously, Wish Craft has never been seen interacting with abstract concepts before, which TLQ is. Though, take when Wish Craft erased color from the world. It took a thing, and erased it across an infinite universe completely. Could the same happen with TLQ? Signs point to no… but that doesn’t mean it theoretically couldn’t. With all of Wish Craft’s issues, it still technically can accomplish the (usually) impossible. Though, TLQ has resisted conceptual damage before, so even this isn’t a surefire way to win the fight. In the battle of willing vs wishing, the Long Quiet takes this category completely.


Conclusion

Siffrin

“I… I wished I could just stay with everyone…!!! When we win against the King, then our journey ends, doesn’t it? Mirabelle will go back to the House, Isabeau to Jouvente, Odile to Ka Bue, Bonnie to their sister! You’ll all go back home!!! If we win, then you’ll all leave! And I don’t- I don’t want that at all! I just want to stay with all of you!!!”

Advantages:

  • Stronger at a base level…
  • Slightly faster with low ends…
  • Using the highest ends of speed, could potentially be infinitely faster if you don’t buy Immeasurable Long Quiet
  • Much more skilled in combat
  • Healing items/crafts offer a form of sustainability that The Long Quiet can’t directly match
  • Stat increasing items/crafts further the slight stat advantage in base…
  • Way more versatile in terms of combat abilities
  • Can potentially freeze The Hero’s unawakened state in time to win…
  • If perceived in a specific way, could be granted all of the Princess’ powers...
  • Has a fucking bomb
  • Enby swag

Equal:

  • ≤ Pain Tolerance
  • Overall Infinite/Immeasurable speed arguments
  • Infinite amount of retries
  • Narrator and Loop are about as helpful as one another
  • Created by awesome devs and has an awesome community
  • Never getting a sequel womp

Disadvantages:

  • …Way weaker to infinitely weaker on higher ends
  • …Slower on other ends
  • …Items have a long cooldown and eventually wear off
  • Zero Lifting Strength feats they can scale to
  • Has no counters to Long Quiet’s awakened state
  • Wish Craft would never be a surefire way to win, as it really only gives the wisher a blueprint to make a wish happen rather than physically doing it
  • Even if Wish Craft can erase concepts, TLQ’s awakened state and the Narrator have both slightly resisted that kind of erasure before
  • …Stat advantage is widened until Hero’s awakened state comes out
  • …Being frozen could be negated with Narrator killing TLQ off, going to the next chapter
  • …Siffrin knowing and capitalizing on TLQ’s perception in time is extremely unlikely before TLQ realizes his true form
  • Mal Du Pays actively tires him out
  • Even when highballed, has worse conceptual erasure than TLQ
  • Markiplier victim
  • Canonically can’t beatbox
  • Literally a rock victim
  • French


The Long Quiet

“Oblivion. The many feelers pull your shape into something formless. "You have made a decision. It is the wrong one. I love you." You are bliss. Joy and understanding everywhere at once. Your soul threatens to fade away. "I love you." You are agony. A numbing arm. A parched throat. An open wound. Your soul is forced back into existence. "I love you."”

Advantages:

  • Eclipses in power with middle ends of strength
  • Infinitely stronger at their peaks
  • Massively greater Lifting Strength
  • Should be faster on finite mid-high ends
  • Better Immortality overall
  • Resists pretty much everything Wish Craft can dish out, including potential Conceptual Manipulation
  • The Pristine Blade is a better weapon than any of Siffrin’s weapons…
  • Voices provide better help with battle strategies, moral support, and planning than Memories
  • His full Awakened Power is more likely to come out first compared to Mal Du Pays
  • Siffrin capitalizing on Long Quiet’s perception is extremely unlikely...
  • Mal Du Pays can be bypassed very easily thanks to Time Dilation making it feel like the form lasted for a minute or a single second
  • Far greater pool of resistances and his willpower to recover himself from a conceptual level makes putting him down nearly impossible in Siffrin’s case
  • When he kissed his loved one, it was actually consensual
  • Jonathan Sims
  • Transmasc icon because I said so - Dash

Equal:

  •  Pain Tolerance
  • Overall Infinite/Immeasurable speed arguments
  • Infinite amount of retries
  • Narrator and Loop are about as helpful as one another
  • Created by awesome devs and has an awesome community
  • Never getting a sequel womp

Disadvantages:

  • Much weaker on a base level
  • Slightly slower using low ends for speed
  • Could potentially be infinitely slower if immeasurable speeds aren’t bought while using highest ends
  • Much less skilled usually
  • …But Siffrin has more actual experience using his weapons
  • ...However if they do know Long Quiet’s perception could theoretically give Siffrin all of the Princess’s powers
  • In some instances is shown to be pretty…stupid
  • Without support, has no counters against getting frozen in time
  • Darkiplier victim
  • Had his girl stolen by Monika from DDLC
  • Too bad, so sad! - Monika
  • Hate, let me tell you how much I've come to hate Smitten ever since I first began to live.
  • British


Final Tally

Siffrin (1) - thedarkloremaster (pity vote)

(2) - Loop, Voice of The Smitten


The Long Quiet (4) -
Helton1, MonkeyBoi, Morningoblin, Dash Fish

(11) - The narrator, The Other Voices

If you're not in the loop, the Hero saw Siffrin’s hopes, and he slashed them. I really am star-struck, seeing this star finally die out. Slay, king.

THE WINNER IS THE LONG QUIET.





ACT 7, Chapter IV

We see Siffrin sitting on a bench in Dormont, overlooking the House. As he stares at the night starting to fall, a sky he had seen a million times before, he twirls his dagger in his hand, looking off into space. The wind whistles throughout the bushes and the leaves, and Siffrin hears footsteps approaching the bench. They don’t turn to look at what’s approaching, as the figure of a beast looms over them. It’s the Hero himself, the Long Quiet. He takes a seat next to Siffrin, and looks at the House. Siffrin makes a gesture acknowledging the Hero, but doesn’t make eye contact.

HERO

I don’t mean to impose but, are you… okay?

SIFFRIN
(inhaling sharply)

…Yes. Why wouldn’t I be?

HERO
Well… you, you know, lost. I just wanted to see if you were okay with all of this. I imagine it didn’t go the way you would’ve hoped. Not unless you wanted to lose of course, in which case—

SIFFRIN

(cutting HERO off)
—I’m fine.

A brief echo of silence commences between the two. Just as the Hero was going to awkwardly get up, Siffrin speaks again.

SIFFRIN

I’m used to it, you know. Losing is… kind of my thing at this point. Sure, I have my ups but… they’re typically pretty rare. I’m fine with this failure because I’m used to it. I’m numb to the pain. Numb to the same endings. Numb to this unchanging weight on my shoulders. Truthfully, what’s the point?


HERO

So, you’re just going to give up?

SIFFRIN

I mean. I don’t have to, but I might as well. It’s easier than succumbing to this, this…


Siffrin mumbles, struggling to finish their sentence.

HERO
(finishing it for him)
…Obsidian clockwork? A nature with the might of a thousand stars, its universes pleading at you to take a risk you know you’ve taken before? Endlessly dripping with zeal, skin torn, you just can’t make your way up that final hill…

SIFFRIN
(now finishing HERO’s sentence)

…Because you don’t even know where that hill is.

HERO
(smiling)
You could say that, yes.

Siffrin looks up from twirling his dagger, and peers into the eyes of the Hero.

SIFFRIN

You know how it feels, don’t you?

The Hero nods.

SIFFRIN
How did you overcome it?

HERO

Well, you said it yourself. You know how this works, correct? You fail and then you… try something else. Then you fail again, and again, and you fail a thousand times. And you keep trying because… maybe the thousand-and-first try might work. And if you ask me, I think you should look to find your “thousand-and-first try”, don’t you?

Siffrin nods.

SIFFRIN

You’re right. Y’know, for a big bird creature, you sure do give some in-CROW-dible advice.

Siffrin gives the Hero a sly look, one he’ll never never forget.

HERO
(chuckling)

I goose I do.


SIFFRIN

HAH! Nice.

Siffrin looks at the sunset, and rests his head onto the large arm of the Hero. Both sit together on the bench, and peer into the horizon setting on the House. Somehow, in some way, it’s different.

The End.

Bonus Before the Next Time

Dash here, like last time in Benson VS Nicole, here are a few words on some ISAT and StP matchups from the researchers and I. Enjoy! (and yes this will now be a constant in all my future blogs)

In Stars and Time Matchups

Siffrin VS Mark

Dash Fish:
While not my favorite for Mark (that title belongs to him vs Evelyn Wang) this MU would still make for a pretty fun time. It’s loose on connections, really just being timeloop / universe bending protagonists, but both have more than enough for a full fight to work and play beautifully into their timeloop gimmicks!

Helton1:

Honestly I like it for the potential track name of “In Space and Time” alone lol

MonkeyBoi:

Yeah I can get behind this, seems like tons of fun and might be close? Interaction would be comedy gold.

Thedarkloremaster:

Hello everybody my name is Thedarkloremaster and today we will be discussing whether Siffrin vs Markiplier is a good matchup or not. I think it’s pretty good, yeah, this fight would definitely allow you lean more into the comedic and goofy parts of both ISAT and AWM with underlying moments of genuine horror littered in the fight. While not my favorite for either I can’t deny it’s a very solid alt for both and would make for a fun animation. Also Sif interacting with the endless multiverse is just a breeding ground for amazing character moments/interactions.

Siffrin VS Asriel

Helton1:

Easily my overall favourite MU for Asriel, purely based on how it plays into Flowey’s backstory of doing everything the world has to offer, before slowly losing his connections with everyone he once considered loved ones and growing more distant, losing his grip on his mental state. Basically no other matchup for him does that (at least to my knowledge) and the fact that it does so perfectly makes it easily my pick for his best. There’s also a blog for this one that you can check out (here)

Thedarkloremaster:

Anyways Siffrin vs Asriel is a matchup that I like thematically, it ties into the stories of both games very well and you can definitely write a cool story around the idea… I don’t like the idea as a Death Battle though. Most of the fight dynamic to me is just Siffrin dying, looping to come back a little stronger before going back and dying again. I get that the looping and helplessness is something that ISAT does (and is kind of the point of the game) but this isn’t ISAT, this is a Death Battle and I’m just not into the idea of a fight dynamic where the main selling point is me watching my second favorite character in fiction eating shit over and over again until he has a mental breakdown and then he can finally stand a chance… in a form he only ever uses for like 5 minutes in the finale of the game. Like all the power to you if you like this idea but I’d rather see a Siffrin MU where he can reasonably stand a chance against his opponent throughout the entire fight and even get a leg up at times. For me however I think this matchup works better as a general crossover as opposed to a Death Battle.

MonkeyBoi:

…idk what to say. It sure does exist...idk bro give me something else to work with...


Dash Fish:
Yeah this matchup is honestly pretty good imo, sure it has its issues I guess, but it’s great if you want a matchup that plays specifically into the Asriel part of Flowey. The conflict of Flowey entrapping all of Sif’s family in vines like he did with the Undertale cast, and the fight becoming more and more complicated and emotional from there is honestly just too good to pass up (for some people).


Mal Du Pays VS Badeline

Dash Fish:
Me when im queer and have mental health problems and can break reality with my mind

Helton1:

I’m already queer with mental problems, this Death Battle shit is so easy

Loop VS The Narrator

Oh, please, stardust. This matchup has almost no potential. I mean, what’s the point of putting a boring bird trapped in a mirror against a wonder of the universe such as myself?

Oh, please. You’d have no way to even interact with me, that’s why it’s unfair. You don’t do much beyond just… being jealous, you know.

Well, excuse me! I’m not the one perpetually trapped in the ear of an idiot!

Rrright. You’re perpetually trapped in the timeloop of one.

Hey! I used to be that idiot, y’know!

Explains a lot, really.

You son of a-!

Wowwww just kiss already, you two.

I- I don’t have a mouth.

I don’t… have a corporeal form.

Uh… I think we should move on to the next matchup.
Oh, by the way. That kid you wanted me to babysit, I think I lost her in the Before the Verdict section… Sorry, stardust.
WHAT!? You lost track of her?? Do you realize how many planets she’s probably screamed apart by now?? GOD DAMMIT-

The Saviours Of Vaugarde VS The Delta Warriors

Helton1:

When you know your party leader is in a time loop but you can’t prove it

Lancer VS Bonnie

Helton1:

Easily the best part of the Saviours of Vaugarde VS Delta Warriors matchup, who caress about everyone else when the two best characters of both groups can simply have their own matchup instead?

MonkeyBoi:

Quick making those goofy faces...they scare me.

Thedarkloremaster:

Susie VS Mirabelle

Dash Fish:

Gotta say the overly mean vs overly nice contrast here would be really fun to see.

Helton1:
The banter on this would be really funny Icl, I think it would just be really fun as a general character interaction

Papyrus VS Isabeau

Dash Fish:
They’re both the GOATs! Honestly I kinda see this working as a matchup, with the two former guardians who spend maybe a little too much time around short jokey dudes who they really admire. The battle could be one of respect and fortitude, and depending on what you buy for either this could legit be pretty debatable! Plus the banter of Isabeau being a fashion designer and Papyrus boasting about his sense of fashion all the time works well.

Thedarkloremaster:

Yeah this matchup is mostly a vibes matchup but it’s one hell of a vibes matchup. I think it’d be fun to have both Papyrus and Isabeau bouncing off of one another since they have fun personalities. Probably my favorite Non-Siffrin In Stars and Time matchup, it sounds like so much fun.

Lilith Clawthorne VS Odile Aiuchi

MonkeyBoi:

They are very hot smart women...that is my statement on the matchup. Banter seems pretty fun ig.

Helton1:

Man I was just about to say thattttttt

MonkeyBoi:

Womp womp.

Thedarkloremaster:

L matchup, they should both fight me instead (I lose)


Remy VS Bonnie

Dash Fish:

Fr tho, who would win the cook-off

Helton1:

How bro felt making this

Wish Craft VS Life Equation

MonkeyBoi:

They are useless against people who just willpower through it lmfao

Helton1:

They can both totally erase concepts bro trust me

Thedarkloremaster:

I’m about to go fight I’ll post the video after

I got my ass beat bruh I’m not posting that shit

King VS Homer Simpson

Helton1:


Slay the Princess Matchups
MonkeyBoi:

 I wonder what the first matchup will b-


Flowey VS The Princess


MonkeyBoi:

Aight time to yap my ass off again like I did for Kiffball because it didn’t get a blog and got robbed by Giygas (the last bit is me joking).

THIS is my most wanted matchup of all time. There is sooooo much you can do with the fight and the limitless interaction potential with Flowey bouncing off multiple other versions of Shifting Mound’s vessels to the point where it feels like an actual crime. It heavily plays into both games’ themes of choices to a damn tea and then some. Another thing that it can play into is both Asriel and Shifting Mound themselves. Both characters are pretty complex in their nature in terms of their morality. Flowey is empty on the inside only seeing the cruelty and worst of the world having kill or be killed literally being his perspective. Making him reset the timeline with his save flies meaningless to him, but yet fun acting sadistic. This is a big part of his character as it's extremely difficult for him to understand someone being so nice to him (Flowey’s past life as Asriel was using his power for good intentions and willing to sacrifice himself to take Chara to the golden flowers), when Frisk fell down to the underground they were somehow able take their save file abilities from him, following them to reset but yet Flowey still keeping the memories each time the timeline resets. Though that doesn’t mean he isn’t curious about the different possibilities and timeline they could spiral through.  Shifting Mound is the embodiment of change wanting to find perspectives for herself (at the very most 5), in which her vessels’ hold and have something deeper about what their natures are, looking into what they have experienced. Their personalities, and abilities can drastically change depending on how she will be treated by Long Quiet. Whenever Princess dies she is pulled from her previous body and moulds into something new, yet she still remembers the Long Quiet has done to her. You see where this is going right? Flowey abusing his save file can make for a really interesting dynamic of Princess’ forever changing nature which he would be interested in seeing these different possibilities/outcomes. As for the climax you can have Flowey absorb some of the vessels’ souls and Shifting Mound’s own souls allowing them to transform into Asriel Dreemurr and having a cosmic battle throughout multiple timelines. As for how it should end...I’ll let you read this fight script because...my god it's beautiful. That leads into who I think wins...yeah so uhm Princess has this one in the bag lmao. Once Shifting Mound is free from the confines of the construct Flowey can’t really do much of anything other than die extremely badly. He, Photoshop or even Asriel himself cannot realistically kill or even touch Shifting Mound due to her abstract nature. Save files wouldn’t work since Shifty can block points in reality and even straight up ignore STP own Save files actively forcing you to continue talking to her. Asriel’s Hypergoner doesn’t even hold a candle which at best merges one timeline as to what Shifting Mound can do with her will alone and LITERALLY BEING BIGGER THAN THE INFINITE MULTIVERSE!!!! Other than that. Yeah I adore this matchup to no end and I will be supporting this matchup until I die…

OH and also, Flowey is in champions island, make the Flowey sweep real so we can have this magnum opus of a battle real!!

update: …

Thedarkloremaster:

Pretty much what Monkey said lol, this matchup is currently my #20 most wanted matchup since it discusses both themes of Undertale and Slay the Princess so well and with how integral both Flowey and The Princess are to each game there’s limitless potential for both to travel between everywhere in the Complex (and maybe even the Underground) to show off both games in their entirety and why they are so beloved. However my favorite part of the MU is the finale potential where Flowey/Asriel’s character is about the refusal to let things change which now needs to go up against the Shifting Mound who represents Change in the whole universe so the final clash being a clash of ideals as Asriel and The Shifting Mound are just trying to break through to the other and make the other understand their point of view and about the very nature of change. With this being said Flowey loses really badly but with his lose you can do something heartwarming by having the Princess and Asriel not in their cosmic forms but instead as a single Perspective and the lost Prince talking as Asriel finally learns to accept change in his life all too late before fading away into nothingness as the Princess stares somberly knowing there’s nothing she can do to save him for he was already so far gone but if just for a moment Asriel found his way back to the home he lost so long ago.

Dash Fish:
Hey! I’ve talked about this matchup before! Yes, Giygas did beat the Princess out for the blog against Flowey (sorry MonkeyBoi) but this has become my
preferred for both now. The overwhelming amount of fight potential Slay the Princess brings to this fight (and really just VS in general) is fucking crazy. Imagine Flowey telling the Narrator to shut up as he stabs the shit out of the first Princess, getting the Thorn as the next chapter’s, and having Flowey just go through every vessel to wind up at a cosmic god fight near the very end. The God of Hyperdeath vs the Shifting Mound as the climax would be so great, GOD I love this matchup. As for debatability, I know people like to joke about Flowey getting stomped into the floor for this fight, but I honestly think he has a lot more advantages than people think. I mean, probably.

Helton1:

Azzy…win!!!

MonkeyBoi:

Okay, friendship ended, big sad. :(((((

Morningoblin:

I’ve been told before that if you got something not nice to say, don’t say it, so I won’t

Hulk vs Princess

MonkeyBoi:

I vibe with this, stop @ me graaaaaaaaaaah!!!

Morningoblin:

“Nice complex hax, now watch this”

Thedarkloremaster:

Hulk matchup where he doesn’t get to punch a guy. Princess matchup where she doesn’t get to have a deep conversation about existence with someone

Helton1:

“You let your anger blind you, and only choose to speak with your fists, you will make for a furious heart-”

HULK DOESN’T CARE WHAT PUNY GOD HAS TO SAY!!!!!!! HULK SMASH!!!!!!!!!!!!!!!!

The Princess VS Murphy Law

Dash Fish:
Idk much about Murph but this MU sounds like it has a lotta good story potential

Helton1:

Look at that sun, look at that sky, look at my sweater vest, I look so fly! Look at that mailbox, look at that tree, it's about as beautiful as it can be!

The Princess VS Beatrice

Morningoblin:

I love this match up, it’s my personal favorite for both. Beatrice is from Umineko and is a witch who endlessly plays the same scenario but with different events with another character who tries to deny her existence and magic Ace Attorney style. Both characters and series match together so well with how roles that are placed on them and how both have themes of needing love and how their powers rely on what one believes to be and how that ties into both series themes and all the unique interactions with the piece Beatrice’s and Princess vessels while the Meta-Beatrice would be interacting with The Shifting Mound. It’s great and amazing and you should learn more about Umineko.

Thedarkloremaster:

I don’t Umineko but from what I know of Umineko this matchup sounds really cool. There’s a lot of things you can explore like the nature of stories and how love can come in many different forms. It’s honestly a very solid alt for both even if I do have other preferreds for both (namely Flowey from the Princess and Loki for Beato)

MonkeyBoi:

Yeah it vibes, my favorite alt for Princess and it meshes well with how Beatrice’s narrative works...what the hell is a Umineko?

The Long Quiet vs Darkiplier

MonkeyBoi:

I just vibe with it okay, leave me alone!!!

Helton1:

Siffrin VS Markiplier but EEVILLLL

Thedarkloremaster:

Normal is gonna kill me for not including TLQ vs The Captain from In Space with Markiplier…


Stanley VS The Hero

Dash Fish:
While it may seem like a joke matchup at first, Stanley has many ways to bounce off of The Long Quiet. While the Hero has a knife, Stanley has a bucket, and also they both are uhmmm. Okay but really, the Narrator’s habit of throwing Stanley into different games like Portal could legit be a sound conflict for this, and both Narrators interacting with one another could make up for Stanley’s lack of a voice. Fight-wise though, yeah I got nothing. Unless you wanna make the argument Stanley can canonically use the game’s console commands. In which case final form Long Quiet VS Stanley who is using noclip and shit would be very funny.

Helton1:

If I was just working one day and a big ass bird monster walked in and tried to stab me I’d just quit at that point man, what do you even do about that.

MonkeyBoi:

I’m oomfies with the person who made the mu, they cool.

Thedarkloremaster:

Fight would be pretty funny but I’m not that crazy about it. Now if there was some more narration to go alongside it…

The Narrator VS The Narrator

(Slay The Princess VS The Stanley Parable)

What? We’re really not done yet? You bloggers know I’m busy, right? Why don’t you-

Exactly! And for a completely unrelated question, how did I get here?

What? Who are you?

Well I’m the Narrator, of course. You are?

Well, this is a bit awkward, I’m also the Narrator.

Now that can’t be right. There can only be one Narrator in a story.

I hate to do this but, there can only be one of us left standing here.

Don’t be ridiculous, now. There has to be a morally conscious way of sorting this out. Perhaps if we speak together, and both act as the Narrator, this textual hellscape can continue on.

Well, if you say so. On 3?

1-

2-

3!

You’re on a path in a blog, and beneath that blog is a bonus section of matchups of which contain characters fighting with one another. This is a matchup of a person named Frisk fighting a creature called the Hero, and-

Frisk VS The Hero

Helton1:

Honestly easily my favourite alt for both and a super underrated option. It plays off both UNDERTALE and Slay the Princess’ themes of choice near perfectly, both having so many possible routes they can take with massive ripple effects on those around them. There’s so many potential moments you could work into this fight, from Frisk interacting with the Voices, the possibility of using SAVE on The Long Quiet and getting to see multiple Princess variants, the conflict starting from Frisk Sparing the Princess, etc. Go listen to the Therewolf Media track for this if you haven’t as it’s also peak as hell.

MonkeyBoi:

Literally everything Helton said (though Frisk is my third fav for Long Quiet).

Thedarkloremaster:

Basically everything Helton said (although Frisk is only my fifth favorite for TLQ)

Morningoblin:

Based Helton (second favorite for Frisk, infinitely better than Frisk Egbert)

The Long Quiet VS The Antispiral

Morningoblin:

Hype moments and aura

MonkeyBoi:

Hype moments and aura

Fr, I tried soooo hard to convince Dash to make this as Long Quiet’s matchup. Imagine the interaction potential between Anti Spiral and the many voices Long Quiet has and a monologue between him and the narrator being similar to his interaction with Lordgenome but turns into a sort of documentary about the cycles of spiral energy and the forever growth and change of Long Quiet’s perspective of the world while Long Quiet being stuck in limbo in the multiverse labyrinth. Speaking of that, Long Quiet getting sealed in the 11D labyrinth only for him to break out of it and transcend to his awakened state and battling the Anti Spiral throughout the multiverse on a cosmic scale would go extremely hard.

Dash Fish:
Look I think this MU does go pretty hard too but uhhh
(IDK Gurren Lagann that well and im sorry i just vibe a lot more with Sif ok so sue me)

Seriously tho I would love to see someone else cover this in a blog!

Helton1:

Hype moments and aura

Thedarkloremaster:

Hype moments and cool character interactions, I’m fancier than all of you

MonkeyBoi:

I actually wrote a paragraph for this matchup. I'm stronger, I'm smarter, I'm better…I AM BETTER!!!

Change God VS The Princess


Helton1:

Me when I’m the god of change and uhhhhhhhhhh

MonkeyBoi:

Change into something new, the episode.

Helton1:

Princess when she learns what Change God said to Siffrin

Thedarkloremaster:

She God on my Princess till I Change-

Announcements + Next Time

Dash Fish

Hey! Nice to see you here again, or for the first time, or whatever. This matchup was pretty small research-wise, but was really great to work on overall. I can’t thank the researchers enough for helping out here, seriously they’re some of the most passionate people I’ve had the pleasure of working with so far on this blog series and it was such a fun time.


But before I get to the Next Time, me and the researchers understand that some of conclusions we came to in this blog could be considered a shock to a lot of people, or some just might have genuine questions for more interpretational feats and scaling, so because of that
we wanted to open up a Q&A form to deal with anyone who might have those issues. The Q&A will be up for about a week and will be moderated by me and the researchers of this blog, and some time afterwards I’ll be sharing a post to the r/DeathBattleMatchups subreddit covering the various questions that were asked in the Q&A form. This isn’t something I’d typically do for a blog, but for one this crazy we (darklore especially) really didn’t want anyone coming out of this confused or dissatisfied. Again, the poll will be open for a week and feel free to ask anything you’d like about the blog. Here’s the link again.
Alright! Now for the Next Time.


If you’d like to help with this feel free to message me:

Discord: dashfish
Reddit: Dash_Diamond

Thanks for ŕ̴͕e̴̜̕ä̴̢́d̶͍̏ĩ̴̩n̷̲̿—

>START AGAIN<


Desire For the Unchanged.


Dash Fish

thedarkloremaster

MonkeyBoi

Helton1


“Progress is impossible without change, and those who cannot change their minds cannot change anything.”
-George Bernard Shaw

Siffrin, the starward looper trapped in time.

The Long Quiet, the hero of the story.

Life and death. The only two constants in our small, measly, unchanging lives. We all simply wake up one day just to permanently rest for eternity on another. Albeit unendingly morbid, but true. However… What if you could come back? Live again, start anew, try new things, and then die once more. And once more. And once more, and more, and more, and—well you get it. These two monochromatic lovestruck fools will risk anything just to spend time with their loved ones, all for the good of breaking the cycle.

Ooo double secret text I’m even sneakier! - Helton1

Before We Start Again...

For starters, spoiler warning for both series! ISAT and StP are games both best experienced blindly, and this blog will obviously spoil everything about both characters. While Siffrin and Long Quiet both only have one game, we’ll be sticking to some other additional media to cover for both. Siffrin will be getting In Stars and Time, START AGAIN, its webcomic, the artbooks, trailers, and statements made by insertdisc5. The Long Quiet will be getting the full Pristine Cut of Slay the Princess, its artbook, trailers, and statements made by Black Tabby Games. Beyond media usage though, it should be noted that both combatants will.........HEY WAIT A MINUTE!

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